Arena of Valor (AoV) - Big Changes Coming to Arena of Valor (New Support Items, Quality of Life Improvements)

In their recent previews of an upcoming patch, Garena has revealed a number of changes, including new support items, quality of life improvements, bounty alterations, and hero tweaks, that are coming soon to Arena of Valor.

Overview

In a recent set of posts to their homepage, Garena Taiwan has revealed that a number of changes are being made to Arena of Valor in an upcoming patch. First to come were quality-of-life improvements, among them role selection, targeting, and visual improvements. Then, additional information on the new map released. Finally, and most importantly (tank/support mains rejoice!), we got our first look at the long-awaited new support items (and, yeah ok, there were some slight hero changes too).

Once again, credit goes to Reddit user Sylpheez for making much of the information publicly available in English.

General Changes

Role Selection

While currently players only have pings of “I’ll scout the Dark Slayer!” and “I’ll Jungle!” to communicate their intended role to the team, players will now have the ability to show their intention during character select on a map. While this does not lock others out of bad decisions, it will prevent mistakes that can otherwise arise, such as being mistakenly labeled as a jungler when taking Punish on Xeniel or Taara. This should additionally help newer players learn what is expected when it comes to laning positions, even if the flipping map can still throw them for a loop.

Practice Mode

Poor Thane is finally catching a break. Where previously he was the only defender in practice mode, nakedly defending against god-mode heroes, players can now select the hero they are playing against as well as the arcana and items that they will use. Players will be able to better measure a hero’s power when trying them out as well as see how heroes fair in different situations. If nothing else, it will make my job way easier.

Draft Trading

In draft mode, players will be able to switch their drafting position for more freedom in hero choice. As an example, should the person in position 1 draft Arum for the person in position 4, the two players can then switch places in the draft so that the person who previously picked Arum can choose whichever hero they like. This will help teams out when drafting when players have differing hero pools. The person who wanted Arum in the above example wouldn’t be out of luck should they lack any heroes the first player wished to trade Arum for.

Item Builds

Wanting to queue up items in game that differ from your preset build? Well good news, friend, as you will soon be able to do just that. The shop-page in-game is receiving a build bar where players can edit their preset items on the fly. This is especially useful if one has ever thought “I’ll make X after I finish Y,” and had to keep reminding themselves as to not continue to the next preset item.

Minor Tweaks

Magic Shields

Shields that only block magic damage (e.g. Medallion of Troy) will now be purple. Players will be able to better distinguish a hero’s survivability at a glance rather than having to double check the hero’s items.

Targeting
Players will now be able to cast abilities by dragging the ability icon onto the target’s portrait when the portrait option is enabled. While not allowing for perfect skill shots, it should allow for many abilities to be used more consistently, especially by those who are weaker at skill shots.

Matchmaking
The game will now work harder to match like teams with like teams. 5-man stacks will be paired against duo and solo queue players much less regularly and more frequently with other 5-man stacks. This will, however, cause queue times to rise, though the frustration of a longer wait should be offset by the promise of fairer matches.

Hero Page
Many of us with stubby fingers (e.g. me) have accidentally bumped the “Hero Details Page” arrow when trying to move or use an ability. The dev team has smiled on us, an option being added that will disable the arrow that opens said page.

Additional Battlefield 2.0 Information

We recently reported on the current plans to update the battlefield and many of the changes that are happening as a result. Garena has released more information about the new battlefield as well as some more of the changes that will be happening with the update.

The Jungle

  • Monster gold growth every 30 seconds: 2.6% → 1% until 6:00, 3% from 6:00 to 10:00, 5% after 10:00
  • Maximum monster gold bounty: 150% → 180%
  • Monster experience growth every 30 seconds: 7.6% → 3.5% until 2:00, 2% from 2:00 to 7:00, 7% after 7:00
  • Maximum monster experience bounty: 200% → 225%
  • Might and Sage Golem gold bounty reduced: 78 → 65
  • Basic monster gold bounty increased: 50 → 55
  • Abyssal Dragon bounty increased: 120 per hero → 144 per hero
  • Spirit Sentinel bounty increased: 30 per hero, no growth → 30 per hero, grows to 54 per hero over 10 minutes

Towers

  • Caesar Lane (formerly Dark Slayer Lane) Tier 2 tower now has 50% damage reduction for the first 6 minutes of the game.
  • Tower gold bounty lowered: 300 experience per hero → 200 experience per hero.

Minions

  • Additional gold for last hitting: 30% → 40%
  • Minion health growth improved: 2.77% per 30 seconds until 10:00, 5% per 30 seconds from 10:00 until 20:00, 3% per 30 seconds from 20:00 to 30:00 → 3% per 30 seconds until 10:00, 6% per 30 seconds from 10:00 to 20:00, 7.5% per 30 seconds from 20:00 to 30:00.

Heroes

  • Hero base bounty: 200 gold all game → 150 gold before level 4, 200 gold at level 4 and up.

Experience and Gold

  • Comeback mechanic changed: Players receive 50%/100% bonus experience when 2/3 levels behind the highest level hero in the game → Players who are 1/2/3 levels below the enemy team’s average hero level will receive 40%/80%/100% bonus experience.
  • Passive experience increased: 6:00 – 10:00 4 experience per second, 10:00 – 12:99 5 experience per second, 12:00+ 12 experience per second → 6:00 – 10:00 5 experience per second, 10:00 – 12:99 6 experience per second, 12:00+ 7 experience per second.
  • Passive gold increased: 2 gold per second → 2 gold per second before 6:00, 3 gold per second after 6:00.

Hero Rebalancing

As with most major balance patches, a number of heroes are getting buffed, nerfed, and tweaked in attempts to reach a more balanced environment. We have a number of the changes that have been revealed both recently and in previous announcements, though this is not necessarily a comprehensive list.

Omen

Death’s Beckon
  • Range decreased: 550 units → 500 units
Death’s Embrace
  • Cooldown increased: 40/35/30 → 50/45/40

Skud

Furious Charge
  • Changed ability range to match up with range indicator
Wild Beast Fury
  • Stun duration shortened. New duration not stated.

Ryoma

Spectral Ire
  • Heal now triggers when used on minions and monsters as well as heroes.

Cresht

Tidal Wave
  • Rage per attack increased: 1 → 2
Aquatic Shield
  • Now grants 2 rage

Violet

Tactical Fire
  • Range decreased (exact amount not stated)
  • Damage decreased (exact amount not stated)
Fire in the Hole
  • Damage increased (exact amount not stated)
  • Mana cost decreased (exact amount not stated)
  • Casting animation shortened (exact amount not stated)
Concussive Rounds
  • Damage increased (exact amount not stated)
  • Mana cost decreased (exact amount not stated)
  • Casting animation shortened (exact amount not stated)

New Items

Garena revealed several new items that are being added to the game. These are all support-focused and aim to give support players more impact in fights as well as more options when putting their build together. Keep in mind that the items are not finalized yet nor have they received official names, so the information here is subject to change.

Wind Gem


+5% Movement Speed
+8 Mana per Second
Unique Passive: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.

Wind Soul Emblem


+250 Armor
+600 Health
+5% Movement Speed
+40 HP per Second
+15 Mana per Second
Unique Passive: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.
Unique Passive: (Effect Unlisted)
Unique Active: Provide nearby hero with the lowest HP a (800 + Hero Level x 80) point shield and 30% movement speed boost for 1 second. 45 second cooldown

Ring of the Kamaitachi


+90 Ability Power
+15% Cooldown Speed
+5% Movement Speed
+30 Mana per Second
Unique Passive: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.
Unique Passive: (Effect Unlisted)
Unique Active: Gain vision of nearby enemies for 4 seconds.

Water Gem


+20 HP per Second
+10 Mana per Second
Unique Passive: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.

Purifying Bracers


+500 HP
+15% Cooldown Speed
Unique Passive: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.
Unique Passive: (Effect Unlisted)
Unique Active: Immediately remove any control effects from a nearby allied hero, and restore 160 + (level x 30) HP and increase their movement speed by 20% for 1 second. 90 second cooldown.

Emblem of Poseidon


+200 Armor
+600 Health
Unique Passive: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.
Unique Passive: (Effect Unlisted)
Unique Passive: Increase damage of nearby allies by 5% and damage reduction by 10%.

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6 Comments on "Big Changes Coming to Arena of Valor (New Support Items, Quality of Life Improvements)"

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Does anyone know something about the new map , when is going to be released

Where is the rework for Peura?

Hey guys when is this patch happening?

Awesomee! Cant wait to try them out!