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*Available on all servers
These are Ignis’ attributes on the mobile version of Arena of Valor. Click here for his attributes on the Nintendo Switch version.
Ignis Stats

Ignis Overview
| SG Rating | 9.5 |
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| Class | Mage | |||||||||||||
| Role | Harass |
Ignis Stats
| Stats | Lv.1 | Per Level Increase | Lv.15 |
|---|---|---|---|
| HP | 3205 | 198.5 | 5627 |
| Mana | 490 | 106 | 1974 |
| Attack Damage | 160 | 10 | 298 |
| Critical Damage | 200% | 0 | 200% |
| Armor | 93 | 13.4% | 20.5 | 326 | 35.2% |
| Magic Defense | 50 | 7.6% | 8.5 | 169 | 21.9% |
| HP Regen / 5 sec | 44 | 2 | 70 |
| Mana Regen / 5 sec | 17 | 1.5 | 42 |
| Movement Speed | 360 | 0 | 360 |
| Attack Speed | 0% | 1% | 14% |
| Attack Range | Long Range (600 units) | ||
Ignis Abilities (Descriptions, Videos, and Mechanisms)
What’s with all these numbers? Learn more about Ability Progression.
| Passive Ability | Effect |
|---|---|
SACRED FLAMEBuff |
Fire Crash places a Mark of the Flame on targets hits and enhances Ignis’ next ability directed at the marked targets. The mark lasts 3 seconds, and when the mark is consumed by an ability, Ignis is healed for 100(+5 per level) (+0.15 AP) HP and the cooldown for Fire Crash is reset.
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Ability Mechanics
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| Ability 1 | Effect | ||||||||||||||||||||||||||||
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FIRE CRASHMana: 30 Area Magic Damage |
Ignis forms the Sacred Flame into an orb and launches it, dealing 300/340/380/420/460/500 (+0.4 AP) magic damage to the first enemy hit and nearby enemies in a cone behind it. Also increases Ignis’ movement speed by 40% for 1 second. If marked targets are hit, then Ignis gains a shield that absorbs 300/400/500/600/700/800 (+0.65 AP) damage for 3 seconds.
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Ability Mechanics:
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| Ability 2 | Effect | |||||||||||||||||||||
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RAIN OF FIREMana: 75 Area Magic Damage Control |
Ignis summons a Rain of Fire at the target area for 3 seconds, dealing 135/170/205/240/275/310 (+0.45 AP) magic damage every second to enemies in the area and reducing their movement speed by 30% for 2 seconds. Marked targets are stunned for 0.75 second.
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Ability Mechanics:
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| Ultimate | Effect | ||||||||||||||||
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HOLY EMBERSMana: 130 Area Magic Damage and True Damage |
Ignis creates a Sacred Fire formation that deals 700/900/1100 (+0.9 AP) magic damage after 1 second to enemy heroes in the target area. Marked targets take 800/1000/1200 (+1 AP) True Damage.
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Ability Mechanics:
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In-Game Tool Tip
Ignis’ passive makes chaining his abilities extremely damaging. Use Fire Crash, followed by Rain of Fire, and finally Holy Embers to take advantage of escalating additional damage for using his abilities consecutively.
Hero Spotlight
Ignis Ability Order
Our recommended order for Ignis abilities as he levels up.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | – | – | – |
| 2 | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | ◯ | ◯ | ◯ |
| Ultimate | – | – | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | – |
Counters to Ignis
Batman |
Zanis |
Alice |
Recommended Equipment for Ignis
| SG Recommended Build | |||||
|---|---|---|---|---|---|
![]() Orb of the Magi |
![]() Enchanted Kicks |
![]() Frosty’s Revenge |
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![]() Boomstick |
![]() Hecate’s Diadem |
![]() Holy of Holies |
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See all of Ignis’ item builds.
Recommended Arcana for Ignis
| Level 1 Arcana | ||
|---|---|---|
TalismanAbility Power: +1.5 |
AbsorptionMagic Life Steal: +0.4% |
DisruptionMagic Pierce +2.2 |
| If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1) | ||
| Level 2 Arcana | ||
CorruptionAbility Power: +2.5 Magic Pierce: +1.4 |
RevelationAbility Power: +1.4 Magic Life Steal: +0.8% Magic Defense: +1.6 |
CorrosionAbility Power: +0.9 Magic Pierce: +3.8 |
| If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match) | ||
| Level 3 Arcana | ||
ViolateAbility Power: +4.2 Magic Pierce: +2.4 |
DevourAbility Power: +2.4 Magic Life Steal: +1% |
HexAbility Power: +2.4 Cooldown Speed: +0.7% |
| If 10 of each: Ability Power +90, Magic Life Steal +10%, Magic Pierce +24 (most heroes start at 50 magic defense without arcana), Cooldown Speed +7% | ||
View a list of all Hero Arcana builds.
Arena of Valor (AoV) Recommended Article List
| ▼ Popular Articles | |
|---|---|
Beginner's Guide |
Hero Tier List |
Hero Class Guide |
Armory (Item List) |
| ▼ Popular Articles | |||
|---|---|---|---|
Beginner's Guide |
Hero Tier List |
Hero Class Guide |
Armory (Item List) |

Beginner's Guide
Hero Tier List
Hero Class Guide
Armory (Item List)
The new Adjustment is mostly being buff his mobility, granting him a new Most banned Hero Due to Incredible Mobility, Best Harrass Hero In the game, Decent Crowd Control which leaving a wide opportunity to Carry finish him off, Excellent Combo 1-2 skill, Life steal is Gorgeous
these adjustment Boosting ther representation Considered being Low Damage Output and shortest React in Mage role.
The drawback in this adjustment, Fire Crash No longer react 2000 Magic Damage (even it maxed Out and Full Item), which making the weakest Damage Output in the game (in Mage Role).
Still, i wish they make the holy embers damage output a bit stronger but not too much (he has substain hero afterall) both Sourspot and Sweetspot. because 800 – 1000 – 1200 x 1.0 (sweetspot) and 700 – 800 – 1100 x 0,9 (sourspoot) is just very weak even for Normal Fighter like Zanis.
Maybe 850 – 1000 – 1150 x 1,0 (Sourspot) and 1100 – 1200 – 1300 x 1,1 (sweetspot) would be a big bonus.
And these final adjustment. Viable Ignis is Complete.
tfw the new buff actually makes ignis somewhat good now
What’s the new buff?
The Mark from his passive is now placed instantly, before it took a while to place.