Item Information and Guides | |
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Item Builds | |
Items Basics | Items Guide |
Tier 1 Guide | Tier 2 Guide |
Click on an item for an explanation on how it works, heroes and situations for which it is optimal, and that item’s tree. For full guides on items, check out our item guide or read about tier 1 items and tier 2 items.
Note: Unique Passives are exactly what they say they are: unique. For example, you can’t buy a bunch of boots, stack your movement speed, and zoom around the battlefield. Keep in mind, however, that Unique Passives with the same name in them do not stack either. For instance, if you equip both Frost Cape (Unique Passive: Elemental Power) and Omni Arms (Unique Passive: Elemental Power), the effects will not stack and you’ll only get the effect from Omni Arms. More on items basics, including stat caps and calculating percentages.
Attack Items
Name | Effect | Unique Passives and Actives |
---|---|---|
Tier 1 | ||
Short Sword | Attack Damage +20 | None |
Dagger | Attack Speed +10% | None |
Gloves | Critical Chance +12% | None |
Bloodied Club | Attack Damage +10 Life Steal +8% |
None |
Chain hammer | Attack Damage +40 | None |
Tier 2 | ||
Cleaving Claymore | Attack Damage +80 | None |
Arcane hammer | Attack Damage +25 Attack Speed +15% |
Speed Up: Normal attacks increase movement speed by 10%. |
Tempest Blades | Attack Speed +25% Movement Speed +5% |
None |
Astral Spear | Attack Damage +50 | Armor Pierce +60 |
Shuriken | Attack Speed +20% | Vital Point: Normal attacks deal additional 20 physical damage (+1 per hero level) for melee heroes and 40 physical damage (+2 per hero level) for ranged heroes. |
Uriel’s Brand | Attack Damage +100 Max HP +600 |
Magic Guardian: When hero’s HP falls below 40%, Uriel’s Brand grants +200 magic defense and summons a Shield that absorbs (500+hero’s level*100) magic damage for 5 seconds. 75-second cooldown. |
Curse of Death | Attack Damage +100 Life Steal +10% |
Soul Prison: On dealing damage, reduces target’s HP regeneration by 50% for 1.5 seconds. If this is triggered by normal attacks, the duration is extended to 3 seconds. |
Death Sickle | Attack Damage +60 Cooldown Speed +5% |
Divine Intervention: Prevents damage from a potential killing blow, then increases movement speed by 20% for 1 second. 90-second cooldown. |
SG Note: The wielder is invulnerable for the length of the increased movement speed effect | ||
Tier 3 | ||
Spear of Longinus | Attack Damage +80 Cooldown Speed +15% Max HP +400 |
Shatter: Decreases target armor by 50 on hit for 5 seconds. Stacks up to 5 times. |
SG Note 1: any damage taken from any ability will trigger Shatter. For example, a single cast of Zephys’ Death’s Flurry or Ormarr’s Walking Tall can trigger all five stacks. Abilities that enhance attacks, like Arthur’s Righteous Fervor, automatically stack twice. 2: Unlike Veera’s passive, the armor reduction is applied after damage calculation rather than before. |
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Bow of Slaughter | Attack Damage +90 Life Steal +10% Critical Chance +20% |
Bloodthirst (active): Increases Life Steal by 90% for 3 seconds. 60-second cooldown. Only usable by ranged heroes. |
Fafnir’s Talon | Attack Damage +60 Attack Speed +30% Life Steal +10% |
Dragon’s Breath: Normal attacks deal additional damage equal to 8% of target’s current HP. |
SG Note 1: The additional damage is displayed separately and is reduced by armor 2: The target’s HP is calculated after the damage from your attack is dealt, which means the 8% isn’t doubled on a critical blow. Dragon’s Breath adds a maximum of 80 damage to minions and monsters. |
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Claves Sancti | Attack Damage +90 | Upon landing a critical attack, grants bonus (30 + Level*2) movement speed for 2 seconds (only for Ranged).
Critical Chance +25% Increase critical damage by 50%% |
Muramasa | Attack Damage +75 Cooldown Speed +10% |
Armor Pierce +45% |
The Beast | Attack Damage +100 Life Steal +25% (physical and magic) |
None |
Omni Arms | Attack Damage +70 Attack Speed +15% Life Steal +10% Cooldown Speed +10% Max HP +500 |
Elemental Power: After using an ability, the next normal attack within 5 seconds deals 100% more physical damage. 2-second cooldown. |
SG Note 1: There is a five-second window to activate Elemental Power after using an ability, during which time the hero’s hands will glow red 2: The 2-second cooldown begins once an ability is used, so Elemental Power can be activated twice in a row so long as 2 seconds passes between use of the first ability and the second attack 3: The second cast of abilities (eg Lu Bu‘s Red Stallion or Nakroth‘s Jury Fury) can activate Elemental Power 4: Additional damage is not enhanced by other effects, like critical hits or Maloch’s Plunder |
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Slikk’s Sting | Attack Speed +35% Critical Chance +25% Movement Speed +7% |
Blessing of the Wind: Increase own resistance by 35 for 2 seconds after a critical hit. |
Fenrir’s Tooth | Attack Damage +200 | Fenrir’s Tooth: Increases all damage dealt by 30% when the target’s HP is below 50%. |
SG Note: Extra damage applies to towers | ||
Blitz Blade | Attack Damage +50 Attack Speed +35% Movement Speed +5% |
Chain Lightning: Every 4 seconds, the next normal attack triggers a chain lightning that deals 102 (+7 per level) magic damage (effect is doubled for ranged heroes). Each normal attack reduces cooldown by 1 second on hit. |
SG Note 1: If the hero’s hands are glowing white, then the next attack will be enhanced by Chain Lightning. 2: The maximum number of targets damaged by one Chain Lightning is four. 3: Chain Lightning will bounce to the next target if it is within roughly 600 units. 4: The same Chain Lightning cannot damage the same target twice. |
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Devil’s Handshake | Attack Speed +30% Critical Chance +20% Movement Speed +5% |
Flame Wrath: Normal attacks increase attack speed by 10% for 2 seconds. Stacks up to 5 times. |
Rankbreaker | Attack Damage +110 |
Windwalk: Increases movement speed by 10% after exiting battle. Break: Increases armor pierce by 100 (+10 per level). |
Magic Items
Name | Effect | Unique Passives and Actives |
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Tier 1 | ||
Spell Tome | Ability Power +40 | None |
Lapis Ring | Max Mana +300 | None |
Pendant of Faith | Mana +10 / 5 sec | None |
Ancient Scriptures | Ability Power +80 | None |
Magic Ring | Cooldown Speed +10% | None |
Tier 2 | ||
Enchanted Scroll | Ability Power +120 | None |
Trick Blade | Ability Power +60 Cooldown Speed +10% |
Elemental Power: After using an ability, the next normal attack deals additional magic damage. 3-second cooldown. |
Spoopy Mask | Ability Power +100 | Magic Pierce +75 |
Phoenix Tear | Ability Power +60 | From the Ashes: When the hero gains a level, 20% of HP and mana are restored over 3 seconds. |
Virtue’s Bracelet | Ability Power +60 Cooldown Speed +5% Mana +20 / 5 sec |
None |
Vlad’s Impaler | Ability Power +90 | Magic Life Steal +15% |
Staff of Nuul | Ability Power +180 Cooldown Speed +10% |
Magic Pierce +40% |
Virtue’s Necklace | Ability Power +160 Cooldown Speed +10% Mana +30 / 5 sec |
Magic Pierce +75 |
Tome of the Reaper | Ability Power +240 Max HP +500 |
Soul Prison: On dealing damage, reduces target’s HP regeneration by 50% for 1.5 seconds. If this is triggered by normal attacks, the duration is extended to 3 seconds. |
Tier 3 | ||
Boomstick | Ability Power +240 | Explosion: Ability hits trigger a small-area explosion that deals 50 (+50% ability power) magic damage. 5-second cooldown. |
SG Note 1: Explosions hit enemies roughly 200 units away. There is no explosion indicator, just the damage number that appears. 2: One explosion per target per ability per cooldown reset |
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Hecate’s Diadem | Ability Power +240 | Warlock: Ability Power +35% |
Orb of the Magi | Ability Power +140 Cooldown Speed +10% |
Bide: Gains 12 ability power and 110 HP every 30 seconds. Stacks up to 10 times.
From the Ashes: When the hero gains a level, 20% of HP and mana are restored over 3 seconds. |
Rhea’s Blessing | Ability Power +140 Cooldown Speed +10% |
Life Shield: Gains a shield that absorbs 450(+50 per level)(+40% ability power) damage when HP falls below 40%. The shield lasts 4 seconds and has a 75-second cooldown.
Magic Life Steal +25% |
Zweihander | Ability Power +180 Max Mana +400 Movement Speed +8% |
Rapid Blade: Normal attack hits increase attack speed by 50% for 4 seconds. 10-second cooldown.
The Light: Normal attacks gain additional magic damage equal to 20% of the hero’s ability power. |
Frosty’s Revenge | Ability Power +140 Max HP +850 Movement Speed +5% |
Chill: Abilities that deal damage will also reduce enemy movement speed by 20% for 2 seconds. |
Berith’s Agony | Ability Power +140 Cooldown Speed +10% Armor +270 |
Torture: Deals magic damage equal to 3% of the target’s current HP per second for 3 seconds (up to 80% against monsters) |
Apocalypse | Ability Power +200 Cooldown Speed +10% |
Elemental Power: After using an ability, the next normal attack deals additional magic damage equal to 30% of attack damage(+80% ability power). 2-second cooldown. |
SG Note 1: There is a five-second window to activate Elemental Power after using an ability, during which time the hero’s hands will glow purple 2: The 2-second cooldown begins once an ability is used, so Elemental Power can be activated twice in a row so long as 2 seconds passes between use of the first ability and the second attack 3: The second cast of abilities (eg Lu Bu‘s Red Stallion or Nakroth‘s Jury Fury) can activate Elemental Power |
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Soaring Aura | Ability Power+ 140 Max HP +1050 |
Protection: Reduces magic defense of enemies within 800 units by 75(+5 per level). |
Holy of Holies | Ability Power +400 | Enlightenment: Increases maximum HP by 1400 |
Arctic Orb | Ability Power +200 | Impervious (active): Immune to all effects for 1.5 seconds. Unable to move, attack, or use abilities. Cooldown: 90 seconds |
Defense Items
Name | Effect | Unique Passives and Actives |
---|---|---|
Tier 1 | ||
Ring of Vitality | Max HP +300 | None |
Light Armor | Armor +90 | None |
Gladiator’s Gauntlets | Magic Defense +90 | None |
Talisman of Strength | HP +30 / 5 sec | None |
Necklace of Vitality | Max HP +600 | None |
Tier 2 | ||
Greaves of Protection | Max HP +1000 | None |
Heart of Incubus | Armor +180 | Burn: Deals 50(+2 per level) magic damage to nearby enemies every second (deals double damage to minions and monsters). |
SG Note: “Nearby” = 150 units in this case | ||
Belt of Clarity | Magic Defense +110 Max HP +700 |
Regenerate: When taking damage, restores 4% HP over 2 seconds. 15-second cooldown. |
Platinum Gauntlets | Cooldown Speed +10% Armor +110 |
None |
Knight’s Plate | Armor +210 | Spirit Bond: When taking damage, reduces the attacker’s attack speed by 20%. |
Asterion’s Buckler Removed from the game. |
Max HP +1000 HP +60 / 5 sec |
War Cry: Increases damage dealt and damage reduction of nearby friendly units by 5% and 10% respectively. |
SG Note: Getting within 200 units of an ally will trigger War Cry for 2-3 seconds | ||
Mail of Pain | Armor +300 Max HP +1200 |
Riposte: 15% of the physical damage taken is deflected to the enemy as magic damage (calculation is based on damage before damage reduction) |
Hercules’ Madness | Attack Damage +50 Armor +180 Magic Defense +150 |
Berserk: Increases attack damage by 40 and gains a shield for 8 seconds when HP is below 40%. 90-second cooldown. |
SG Note: Shield seems to be roughly 30% of current maximum HP | ||
Odin’s Will | Armor +200 Max HP +1200 |
Adrenaline: Increases movement speed by 2% and deals 2% additional damage after taking damage. Stacks up to 5 times. |
SG Note: The hero glows red when Adrenaline is activated. | ||
Tier 3 | ||
Mantle of Ra | Attack Damage +80 Armor +330 |
Burn: Deals 100 (+4 per level) magic damage to nearby enemies every second.
(Bonus: Deals 100% bonus damage to minions and monsters) |
SG Note: “Nearby” = 150 units in this case | ||
Shield of the Lost | Armor +360 Max HP +1200 |
Spirit Bond: Reduces the attack speed of nearby enemies by 30% |
SG Note: “Nearby” = 200 units in this case | ||
The Aegis | Cooldown Speed +20% Max Mana +400 Armor +360 |
Spirit Bond: When taking damage, reduces the attacker’s attack speed by 30% and movement speed by 15% for 3 seconds. |
Gaia’s Standard | Magic Defense +240 Max HP +1200 Movement Speed +5% |
Regenerate: When taking damage, restores 8% HP over 2 seconds. 10-second cooldown. |
Medallion of Troy | Cooldown Speed +10% Magic Defense +360 Max HP +1000 |
Blessed: Gains a shield that absorbs 300(+50 per level) magic damage every 18 seconds. |
Crimson Banner Removed from the game. |
Armor +200 Max HP +1500 |
Bloody Battle: Restores 20% HP over 5 seconds after earning a kill or assist. 10-second cooldown. |
Hyoga’s Edge | Armor +100 Magic Defense+100 Max HP +1200 |
Biting Cold: Normal attacks increase the wearer’s movement speed by 10% and reduce target’s movement speed by 25% for 2 seconds. |
Ancestral Glory Removed from the game. |
Max HP +1000 | Resurrect: Revives wearer 3 seconds after death with 40% HP. 3-minute cooldown. |
Frost Cape | Cooldown Speed +10% Armor +200 Max HP +800 |
Elemental Power: After using an ability, the next normal attack reduces movement speed by 30% and deals 150 physical damage (20 additional damage for each level gained) to an area. 3-second cooldown. |
SG Note 1: There is a five-second window to activate Elemental Power after using an ability, during which time the hero’s hands will glow blue 2: The 3-second cooldown begins once an ability is used, so Elemental Power can be activated twice in a row so long as 3 seconds passes between use of the first ability and the second attack 3: The second cast of abilities (eg Lu Bu‘s Red Stallion or Nakroth‘s Jury Fury) can activate Elemental Power |
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Amulet of Longevity | Max HP +1800 HP +50 / 5 sec |
Restores 2% of max HP and 1% of max mana every second after exiting combat.. |
SG Note: “Healing” includes all regenerative effects, like life steal and the “Regenerate” unique passive. | ||
Rock Shield | Armor +150 Magic Defense +150 HP +1000 |
Rock Shield (active): 3 seconds after activation, gain a shield equal to 30% of the damage taken within those 3 seconds (+12% of Max HP). The shield lasts for 3 seconds. The player’s damage output is reduced by 70% for 3 seconds after gaining the shield. Cooldown: 75 seconds |
Blade of Eternity | Armor +120 |
Fighting Spirit: Increase damage dealt by 10% |
Movement Items
Name | Effect | Unique Passives and Actives |
---|---|---|
Tier 1 | ||
Boots of Speed | None | Movement Speed +30 |
Tier 2 | ||
Sonic Boots | Armor +110 | Movement Speed +60
Reduces normal attack damage taken by 15%. |
SG Note: Damage Reduction applies to all attack modifying effects, e.g Omni Arms, Zweihander, Kahlii’s Passive, Zanis ultimate. | ||
Gilded Greaves | Magic Defense +110 | Movement Speed +60 Resistance +35% |
Flashy Boots | Cooldown Speed +15% | Movement Speed +60 |
Enchanted Kicks | None | Movement Speed +60 Magic Pierce +75 |
War Boots | Attack Speed +25% | Movement Speed +60 |
Hermes’ Select | None |
Swift: Increases movement speed by 60 after exiting battle. Movement Speed +60 |
Jungling Items
Name | Effect | Unique Passives and Actives |
---|---|---|
Tier 1 | ||
Kukri | Requires Punish talent to purchase. Once 2nd or 3rd tier jungling equipment is purchased, the Punish talent will become Frostbite. Frostbite deals damage to enemy heroes and reduces their movement speed. | Hunter: Deals 20% extra damage to monsters and receives 20% more experience from killing monsters. |
Tier 2 | ||
Monster’s Bane | Grants Frostbite talent | Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters.
Seek and Destroy: Gains 8 ability power and 30 mana for every monster killed. Stacks up to 15 times. |
Gnoll Cleaver | Grants Frostbite talent | Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters.
Wild: Increases maximum HP by 70 for every monster killed. Stacks up to 15 times. |
Mr. Stabby | Grants Frostbite talent | Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters.
Wild: Increases attack damage by 3 for every monster killed. Stacks up to 15 times. |
Whispering Wind | Grants Frostbite talent | Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters, killing monsters increases its attack speed by 2%, up to 15 stacks
Wild: Killing monsters increases its attack speed by 2%, up to 15 stacks |
Tier 3 | ||
Loki’s Curse | Ability Power +120 Cooldown Speed +10% Grants Frostbite talent |
Curse Power: After using an ability, the next normal attack deals additional damage equal to 35% attack damage (+45% ability power). 2-second cooldown.
Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters. Seek and Destroy: Gains 8 ability power and 30 mana for every monster killed. Stacks up to 15 times. |
SG Note 1: There is a five-second window to activate Curse Power after using an ability, during which time the hero’s hands will glow blue 2: The 2-second cooldown begins once an ability is used, so Curse Power can be activated twice in a row so long as 2 seconds passes between use of the first ability and the second attack 3: The second cast of abilities (eg Lu Bu‘s Red Stallion or Nakroth‘s Jury Fury) can activate Curse Power |
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Leviathan | Armor +100 Max HP +750 Grants Frostbite talent |
Flame Magic: Deals 90 (+5 per level) magic damage to nearby enemies every second.
Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters. Wild: Increases maximum HP by 70 for every monster killed. Stacks up to 15 times. |
SG Note: Flame Magic has a range of roughly 150 units | ||
Soulreaver | Attack Damage +60 Grants Frostbite talent Cooldown Speed +15% Life Steal +6% |
Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters. Wild: Increases attack damage by 3 for every monster killed. Stacks up to 15 times. Soul Taker: Next ability or normal attack on a hero deals an additional (300 +20 per level) magic damage, and damage output is increased by 7% for 3 seconds (melee combat only) (30 second cooldown) |
Scorching Wind | Attack Damage +15 Attack Speed +20% Life Steal +10% Grants Frostbite talent |
Fire Storm: Normal attacks place a mark on the target, dealing 15 additional magic damage each stack (+1 per 3 levels), up to 6 stacks. Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters, killing monsters increases its attack speed by 2%, up to 15 stacks. |
Support Items
Name | Effect | Unique Passives and Actives |
---|---|---|
Tier 1 | ||
Wind Stone | +5% Movement speed +8 Mana per second |
Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team. |
Water Stone | +20 HP per Second +10 Mana per Second |
Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience. |
Tier 2 | ||
Windrider Talisman | +175 Armor +40 HP per second +15 Mana per Second +5% Movement Speed |
Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team. Distinction: Gain 30% more gold and experience after a kill or assist |
Ring of Gale | +60 Ability Power +5% Movement Speed +20 Mana per Second |
Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team. Distinction: Gain 30% more gold and experience after a kill or assist |
Crystal Talisman | +120 Armor | Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience. Tidal Force: You and nearby friendly heroes (within 600 units) receive 20 (+1 per level) HP and 10 (+1 per 2 levels) mana per second. |
Stream Bracers | +10% Cooldown Speed | Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience. Tidal Force: You and nearby friendly heroes (within 600 units) receive 20 (+1 per level) HP and 10 (+1 per 2 levels) mana per second. |
Tier 3 | ||
Essence of the Wind | +250 Armor +600 Health +5% Movement Speed +40 HP per Second +15 Mana per Second |
Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team. Distinction: Gain 30% more gold and experience after a kill or assist Tempest Shield (active): Provide nearby hero with the lowest HP a (800 + Hero Level x 80) point shield and 30% movement speed boost for 3 seconds. 45 second cooldown |
SG Note: Wind Shield can be cast on self | ||
Ring of the Fiend | +90 Ability Power +15% Cooldown Speed +5% Movement Speed +30 Mana per Second |
Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team. Distinction: Gain 30% more gold and experience after a kill or assist Eye of the Tornado Eye (active): Gain vision of the nearest enemy for 4 seconds. Cooldown: 30 seconds. |
Tidecaller’s Mark | +200 Armor +600 Health |
Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience. Poseidon: Increase damage of nearby allies by 5% and damage reduction by 10%. |
SG Note: Getting within 200 units of an ally will trigger Tidecaller for 2-3 seconds | ||
Purifying Bracers | +500 HP +15% Cooldown Speed |
Devotion: Gain a stack of Devotion Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Devotion and grant the nearest ally 15 extra gold and 40 experience. Purifying Spell (active): Immediately remove any control effects from a nearby allied hero, and restore 160 + (level x 30) HP and increase their movement speed by 30% for 2 second. The affected hero is immune to slows for the next 2 seconds. 60 second cooldown. |
Related Articles on Wiki
Guides
Heroes Stats, Guides, and Item Builds
▼ Hero Class Guides | ||
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List of Item Builds | ||
Warrior | Tank | Assassin |
Mage | Marksman | Support |
Item Information and Guides | |
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Item Builds | |
Items Basics | Items Guide |
Tier 1 Guide | Tier 2 Guide |
Database
Arcana | Armory | Talent |
Hero Skins | Hero Availability | Hero Comparison |
Others
Arena of Valor (AoV) Recommended Article List
▼ Popular Articles | |
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Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
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Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
if i buy 100 armor then how much is the dmg recudotion?
All of this is outdated info. Especially amulet of longevity. For the gold efficiency, it says that it increases the amount of health it provides by 170 with the passive, but that’s the old passive. And the passives list for it was updated recently.
All of this is out of date… and has been for a long time…when are you going to update the items?
Can anyone confirm if Slikk’s Sting’s passive 35% resistance stack up with gilded boots’s passive, also 35% resistance?
Thank you if anyone can answer
They do not stack.
yeah its 70%