Arena of Valor (AoV) - Mganga Hero Attributes, Stats & Abilities

Guide for the hero Mganga, a character in Arena of Valor (AoV). Included are Mganga’s abilities, statistics, attributes, strengths, weaknesses, and more.


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These are Mganga’s attributes on the mobile version of Arena of Valor. Click here for his attributes on the Nintendo Switch version.

Mganga Stats

Arena of Valor Mganga

Mganga Overview

SG Rating 8.5
Arena of Valor Constitution
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4
Arena of Valor Attack Damage
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7
Arena of Valor Ability Damage
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3
Arena of Valor Difficulty
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4
Constitution Arena of Valor Constitution
_
4
Attack Damage Arena of Valor Attack Damage
_
7
Ability Damage Arena of Valor Ability Damage
_
3
Difficulty Arena of Valor Difficulty
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4
Class Mage
Support
Role Harass
Healer

Tier List

Mganga Stats

Stats Lv.1 Per Level Increase Lv.15
HP 3205 250 6703
Mana 490 109 2016
Attack Damage 168 10 309
Critical Damage 200% 0 200%
Armor 87 |12.6% 20.5 374 | 38.3%
Magic Defense 50 | 7.6% 8.5 169 | 21.9%
HP Regen / 5 sec 45 2.5 83
Mana Regen / 5 sec 18 1.9 44
Movement Speed 360 0 360
Attack Speed 0% 2% 14%
Attack Range Long Range (600 units)

Mganga Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor VOODOOVOODOO
Magic Damage
Normal attacks and abilities inflict a continuous poison effect that deals 25 (+0.05 AP)ˀ magic damage and adds 1 Voodoo mark (up to 5 marks) to enemy heroes.
Ability Mechanics:
  • Every time Mganga levels up, the lingering damage of Voodoo increases by 1. (ex. Level 1: 25 → Level 2: 26)
  • The first application or “tick” of poison damage is immediately added to abilities or attacks. Afterward, the poison (and mark stacks) persist for five seconds after Mganga last damages his enemy, dealing four ticks of poison damage (five total if you include damage from the initial attack/ability), or once per second. The poison disappears just before the damage can tick for the fifth second.
  • The timer on the poison damage resets when Mganga attacks or uses an ability. To maximize damage, attack or use an ability right after the poison ticks
  • Each mark multiplies the damage from Voodoo, so 5 marks = 5 times the damage of 1 mark
  • Numbers don’t appear above minions and monsters, but the same maximum of 5 marks applies
Ability 1 Effect
Arena of Valor ToxicTOXIC
Mana: 55
Magic Damage
Control
Mganga creates a poisonous cloud at the target area that slowly spreads and deals 60/66/72/78/84/90 (+0.16 AP) magic damage for 4 seconds and slow enemy’s movement speed by 30% for 2 seconds. Can be stored up to two times.
1 2 3 4 5 6
Damage 60 66 72 78 84 90
Cooldown 2 2 2 2 2 2
Charge Cooldown 12 11.4 10.8 10.2 9.6 9
Ability Mechanics

  • Ability Range: 800 units; Effective Range: 1000 units
  • Mana cost goes up by 5 per level.
Ability 2 Effect
Arena of Valor Fortunate GiftFORTUNATE GIFT
Mana: 50
Magic Damage
Mganga hurls magic items in the specified direction to cause 90/103/116/129/142/155 (+0.4 AP) magic damage to any enemy he hits. However, if he hits an ally hero, he will affix a healing mark on them that will recover HP.
1 2 3 4 5 6
Damage 90 103 116 129 142 155
Cooldown 5 5 5 5 5 5
Ability Mechanics

  • Ability Range: 900 units; Effective Range: 1000 units
  • Mana cost goes up by 5 per level.
  • Even without hitting an enemy, Mganga will gain a single Voodoo Mark.
  • DoT varies across enemies inflicted by the same mark.
  • Allied marks have the same duration as enemy marks
Ultimate Effect
Arena of Valor DetonationDETONATION
Mana: 130
Magic Damage
Mganga sets off explosions that deal 120/180/240 (+0.65 AP) magic damage to all nearby enemies and heal friendly heroes by 120/180/240 (+0.24 AP) HP. The explosion effects are increased 120/180/240 (+0.32 AP) per stack for marked enemies, and HP restored to allies is increased by 50% per stack.
1 2 3
Damage 120 180 240
Cooldown 18 15 12
Ability Mechanics

  • Ability Range: 1000 units
  • Mana cost goes up by 10 per level.
  • Though using Detonation visually removes marks, Detonation actually adds a stack to enemies and allies. For example, if Mganga attacks an enemy twice, uses Detonation, and attacks the same enemy twice more, a “2” will be displayed above the enemy’s head, but in reality there will be five marks.

In-Game Tool Tip

Mganga is adept at inflicting continuous magic damage and healing allies. Use his normal attack to mark enemies, then use Detonation to deal a ton of damage.

Hero Spotlight

Source: Arena of Valor

Mganga Ability Order

Our recommended order for Mganga abilities as he levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Mganga

Arena of Valor BATMANBatman Arena of Valor BUTTERFLYButterfly Arena of Valor GRAKKGrakk

Recommended Equipment for Mganga

SG Recommended Build
Arena of Valor ORB OF THE MAGIOrb of the Magi Arena of Valor ENCHANTED KICKSEnchanted Kicks Arena of Valor BOOMSTICKBoomstick
Arena of Valor FROSTY’S REVENGEFrosty’s Revenge Arena of Valor HECATE’S DIADEMHecate’s Diadem Arena of Valor RHEA’S BLESSINGRhea’s Blessing
SG Recommended Build
Arena of Valor Orb of the MagiOrb of the Magi Arena of Valor ENCHANTED KICKSEnchanted Kicks Arena of Valor BOOMSTICKBoomstick Arena of Valor FROSTY’S REVENGEFrosty’s Revenge Arena of Valor Hecate’s DiademHecate’s Diadem Arena of Valor RHEA’S BLESSINGRhea’s Blessing

See all of Mganga’s item builds.

Recommended Arcana for Mganga

Level 1 Arcana
Arena of Valor TalismanTalisman
Ability Power: +1.5
Arena of Valor AbsorptionAbsorption
Magic Life Steal: +0.4%
Arena of Valor DisruptionDisruption
Magic Pierce +2.2
If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1)
Level 2 Arcana
Arena of Valor CorruptionCorruption
Ability Power: +2.5
Magic Pierce: +1.4
Arena of Valor RevelationRevelation
Ability Power: +1.4
Magic Life Steal: +0.8%
Magic Defense: +1.6
Arena of Valor CorrosionCorrosion
Ability Power: +0.9
Magic Pierce: +3.8
If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match)
Level 3 Arcana
Arena of Valor ConjureConjure
Ability Power: +4.2
Attack Speed: +0.6%
Arena of Valor DevourDevour
Ability Power: +2.4
Magic Life Steal: +1%
Arena of Valor FlurryFlurry
Attack Speed: +0.6%
Magic Pierce: +6.4
If 10 of each: Ability Power +66, Magic Life Steal +10%, Magic Pierce +64 (most heroes start at 50 magic defense without arcana), Attack Speed +12%

View a list of all Hero Arcana builds.

Arena of Valor (AoV) Recommended Article List

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3 Comments

  1. i have a tested build on Mganga that i find rather so effective on him, especially when abusing his passive and abilities:
    Orb of the Magi
    Enchanted Kicks
    Berith’s Agony
    Hecate’s Diadem
    Staff of Nuul
    Holy of Holies

    For Arcana (at LVL 3)
    Violate
    Devour
    Flurry