Arena of Valor (AoV) - Rourke Hero Attributes, Stats & Abilities

Guide for the hero Rourke, a character in Arena of Valor (AoV). Included are Rourke’s abilities, statistics, attributes, strengths, weaknesses, and more.


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Rourke Stats

Rourke Overview

SG Rating 8.5
Arena of Valor Constitution
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6
Arena of Valor Attack Damage
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6
Arena of Valor Ability Damage
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4
Arena of Valor Difficulty
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5
Constitution Arena of Valor Constitution
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6
Attack Damage Arena of Valor Attack Damage
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6
Ability Damage Arena of Valor Ability Damage
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4
Difficulty Arena of Valor Difficulty
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5
Class Warrior
Marksman
Role Mobility/Finisher

Tier List

Rourke Stats

Stats Lv.1 Per Level Increase Lv.15
HP 3225 262 6900
Mana 440 93 1742
Attack Damage 163 14 363
Critical Damage 0% 0 0%
Armor 113 | 15.8% 19 381 | 38.8%
Magic Defense 50 | 7.6% 8 169 | 21.9%
HP Regen / 5 sec 40 2 79
Mana Regen / 5 sec 15 1 36
Movement Speed 380 0 380
Attack Speed 0% 2% 28%
Attack Range Long (600 units)

Rourke Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
SCATTERSHOT Rourke’s crossbow fires special bolts, with each bolt reducing an enemy hero’s armor on hit for 6 seconds, stacking up to 12 times. Only the 2 bolts in the middle are capable of critical strikes, dealing additional damage equal to attack damage x (0.5 + 0.4 x [bolts hit -1])
Ability Mechanics:

  • Each bolt reduces target armor by 6 (+1 per level). Maximum armor reduction (level 15) is 20 * 12 = 240.
  • The damage listed is for each bolt’s normal damage. 1 bolt deals 0.5 AD, 2 deal a combined 0.9, 3 deal a combined 1.3, and all 4 deal out 1.7 AD damage.
  • The armor shred is applied in a peculiar manner – Rourke’s first attack doesn’t benefit from the armor reduction, but his second attack will benefit from two instances of armor reduction
  • Most abilities treat all of the bolts as a single attack. Scattershot’s armor shred is an exception, each bolt applying a stack. Spear of Longinus is an additional exception, applying two stacks per shot.
  • Bolts will damage the first enemy they connect with without regard to Rourke’s target.
  • While results will vary depending on the target’s size, Rourke will hit a hero with two bolts if attacking them at the edge of his range. This raies to three bolts at about 400 units and all four bolts at melee range of 200 units. This is all assuming that his shots are uninterrupted and made directly towards the target.
  • Deals 100% damage to structures (based on attack damage).
Ability 1 Effect
CHARGED SHOT
Mana: 60
Physical Damage
Control
For 4 seconds, Rourke increases his movement speed by 40% and his next normal attack fires special bolts, each dealing 225 (+0.75 AD)ˀ physical damage. Reduces target movement speed if all 4 bolts hit the same enemy hero.
1 2 3 4 5 6
Cooldown 8 7.6 7.2 6.8 6.4 6
Ability Mechanics:

  • Rourke’s next attack is only enhanced while the charge animation is active
  • Rourke cannot critical hit with any bolts using Charged Shot
Ability 2 Effect
BOLT
Mana: 80
Physical Damage
Control
Rourke dashes forward and stops when he runs into an enemy 180 (+0.7 AD)ˀ physical damage to the target and all nearby enemies, also stunning them and knocking them back. If he runs into an enemy hero, the cooldown of this ability is reduced by 2 seconds.
1 2 3 4 5 6
Base Damage 180 200 220 240 260 280
Cooldown 10 9.4 8.8 8.2 7.6 7
Ability Mechanics:

  • Range: 500 units
  • Can not pass through walls.
  • Bolt is unaffected by slow effects
Ultimate Effect
DETERMINATION
Mana: 130
Physical Damage
Control
Rourke dispels all control effects on himself and gains a shield that absorbs 1200 damage. While the shield is active, Rourke is immune to control effects and converts 50% of damage dealt to additional shield value (20% for monster and minions). Shield value may not exceed 150% of its original Rourke also gains 50 attack damage and 120 armor for 6 seconds.
1 2 3
Shield Points 1200 1800 2400
Cooldown 60 55 50
Attack Damage Increase 50 100 150
Armor Increase 120 180 240
Ability Mechanics:

  • Rourke maintains the attack damage and armor boosts if the shield is destroyed early.
  • Rourke can no longer gain shield points by attacking after the shield is destroyed.
  • Rourke’s Charged Shot receives the bonus attack damage from Determination even if Determination is activated second

In-Game Tool Tip

To play Rourke well, you must decide whether to poke from afar or burst in melee range. Don’t forget that both of his abilities provide distance adjustments. Be careful to avoid focused fire from enemies after using Determination.

Hero Spotlight

 

Source: Arena of Valor YouTube

Rourke Ability Order

Our recommended order for Rourke’s abilities as he levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Rourke

Arena of Valor LaurielLauriel Arena of Valor SupermanSuperman Arena of Valor AliceThe Joker

Recommended Equipment for Rourke

SG Recommended Build
Arena of Valor Scorching Wind
Scorching Wind
Arena of Valor War Boots
War Boots
Arena of Valor Spear of Longinus
Spear of Longinus
Arena of Valor Omni Arms
Omni Arms
Arena of Valor Muramasa
Muramasa
Arena of Valor Medallion of TroyMedallion of Troy
SG Recommended Build
Arena of Valor Scorching Wind
Scorching Wind
Arena of Valor War Boots
War Boots
Arena of Valor Spear of Longinus
Spear of Longinus
Arena of Valor Omni Arms
Omni Arms
Arena of Valor Muramasa
Muramasa
Arena of Valor Medallion of TroyMedallion of Troy

See all of Rourke’s item builds.

Recommended Arcana for Rourke

Level 1 Arcana
Arena of Valor StrengthStrength
Attack Damage: +0.9
Arena of Valor LifeLife
Max HP: +21
Arena of Valor StabStab
Armor Pierce +2.2
If 10 of each: Attack Damage +9, Max HP +210, Armor Pierce +22 (-2.8% for enemies with 100 armor)
Level 2 Arcana
Arena of Valor BatterBatter
Attack Damage: +1.5
Attack Speed: +0.4%
Arena of Valor FuryFury
Attack Speed: +0.4%
Critical Chance: +0.3%
Movement Speed: +0.5%
Arena of Valor CorrosionRavage
Max HP: +13.5
Armor Pierce: +3.8
If 10 of each: Attack Damage +15, Attack Speed +8%, Critical Chance +3%, Movement speed +5%, Max HP +135, Armor Pierce +38 (-4.9% for enemies with 100 armor)
Level 3 Arcana
Arena of Valor OnslaughtOnslaught
Attack Damage: +2
Armor Pierce: +3.6
Arena of Valor GuerrillaGuerrilla
Attack Speed: +1%
Movement Speed: +1%
Arena of Valor SkewerSkewer
Attack Damage: +0.9
Armor Pierce: +6.4
If 10 of each: Attack Damage +29, Armor Pierce +100 (-14% for enemies with 100 armor), Attack Speed +10%, Movement Speed +10%

View a list of all Hero Arcana builds.

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5 Comments

  1. How come i got stunned while using determination? i think it was Puera’s ult or somethink but i was still halfway through my determination charging when i suddenly got stunned

  2. Does Rourke still count as Marksman and benefits from marksman weapons’s passive such as bow of slaughter and Claves Sancti?