▼ Hero Class Guides | ||
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List of Item Builds | ||
Warrior | Tank | Assassin |
Mage | Marksman | Support |
TeeMee Stats
TeeMee Overview
SG Rating | 9 |
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Class | Support Tank |
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Role | Initiator Buffs |
TeeMee Stats
Stats | Lv.1 | Per Level Increase | Lv.15 |
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HP | 3201 | 242.3 | 6593 |
Mana | 420 | 90 | 1680 |
Attack Damage | 154 | 9 | 284 |
Critical Damage | 200% | 0 | 200% |
Armor | 94 | 13.5% | 24.5 | 3% | 396 | 39.7% |
Magic Defense | 50 | 7.6% | 8.5 | 1% | 169 | 21.9% |
HP Regen / 5 sec | 49 | 4 | 86 |
Mana Regen / 5 sec | 15 | 1.4 | 35 |
Movement Speed | 390 | 0 | 390 |
Attack Speed | 0% | 1% | 14% |
Attack Range | Melee (200 units) |
TeeMee Abilities (Descriptions, Videos and Mechanics)
Passive Ability | Effect | ||||||||||||||||||||||||||||
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SCAVENGE |
When a non-hero enemy dies near TeeMee, the brothers quickly pick up the spoils and give nearby allies an extra 25% gold.
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Ability Mechanics:
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Ability 1 | Effect | ||||||||||||||||||||||||||||
POOTY POOTS Mana: 65 Magic Damage Control |
Tee starts to build up the gas in his stomach, causing him to increase his movement speed for 5 seconds. During this time, Tee tries to hold it all in for as long as possible (can be unleashed earlier by tapping the ability again). Tee then unleashes a stinky plume, causing all enemies in the area to suffer up to 700/900/1100/1300/1500/1700 (+1.65 AP) magic damage and become stunned for up to 1.2 seconds. The longer Tee holds in his funky fumes, the higher the damage and stun period.
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Ability Mechanics:
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Ability 2 | Effect | |||||||||||||||||||||
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CHAIN LANCE Mana: 65 Magic Damage Control |
Mee shoots forth a chain from his lance, hooking the first thing it hits. If the chain hits an enemy, it deals 450/510/570/630/690/750 (+0.6 AP) magic damage and stuns them for 1 second.
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Ability Mechanics:
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Ultimate | Effect | ||||||||||||||||
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BEING A BRO Mana: 150 Magic Damage Control |
TeeMee channels their armor’s resurrective powers to protect themselves and the nearby ally hero with the lowest health for 3 seconds (can still be used while TeeMee is being subjected to control effects). While the ability is active, if TeeMee or the protected ally dies, they will be resurrected in 2 seconds at the spot they died with 2000 (+2.5 AP) HP. When a hero is resurrected, the resurrection will deal 600/750/900 (+0.8 AP) magic damage to surrounding enemies and reduce their movement speed by 50% for 1.5 seconds.
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Ability Mechanics:
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In-Game Tool Tip
Before engaging the enemy, use Pooty Poots so you can build up its strength and unleash its maximum effects on an enemy. Being a Bro’s resurrection effect is extremely valuable, but the effect only lasts for a short time. Be sure to time its use properly when engaged in a team battle.
Hero Spotlight
TeeMee Ability Order
Our recommended order for TeeMee’s abilities as they level up.
Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
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1 | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | – | – | – |
2 | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | ◯ | ◯ | ◯ | |
Ultimate | – | – | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | – |
Counters to TeeMee
Batman | Butterfly | Kriknak |
Recommended Equipment for TeeMee
SG Recommended Build | ||
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Essence of the Wind | Hermes Select | Gaia’s Standard |
The Aegis | Frosty’s Revenge | Hyoga’s Edge |
See all of TeeMee’s item builds.
Recommended Arcana for TeeMee
Level 1 Arcana | ||
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Talisman Ability Power +1.5 |
Life Max HP +21 |
Guard Armor +2.5 |
If 10 of each: Ability Power +15, Max HP +210, Armor +25 (+3.0% armor at the start of the match) | ||
Level 2 Arcana | ||
Corruption Ability Power +2.5 Magic Pierce +1.4 |
Alacrity Max HP: +13.5 Movement Speed: +0.7% |
Serenity Max HP +15.7 HP +3.1 Cooldown Speed +0.3% |
If 10 of each: Ability Power +25, Magic Pierce +14 (most heroes start at 50 magic defense without arcana), Movement Speed +7%, Cooldown +3%, Max HP +292, HP +31 | ||
Level 3 Arcana | ||
Violate Ability Power: +4.2 Magic Pierce: +2.4 |
Benevolence Max HP: +45 HP: +5.2 Movement Speed: +0.4% |
Valiance Max HP: +37.5 Cooldown Speed: +0.6% |
If 10 of each: Ability Power +42, Magic Pierce +24 (most heroes start at 50 magic defense without arcana), Movement Speed +4%, Cooldown Speed +6%, Max HP +825, HP +52 |
View a list of all Hero Arcana builds.
Arena of Valor (AoV) Recommended Article List
▼ Popular Articles | |
---|---|
Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
---|---|---|---|
Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
This guy is a mage. He has insane damage on his Q 1700 + 1.65 AP Ratio (especially with 1k+ AP that’s 3350 dmg). Not to mention it’s aoe and on an 5 sec cooldown (from when it goes off and at least one sec to reactivate it). It also has a 1~2 sec stun, and you can use it with flicker to flash bomb or use endure for 2 sec free charge mid fight. Open a team fight or follow up an initiation with this bomb and you’ll win that fight (as long as your team is somewhat coordinated). Then you have a get out of jail free card with a revive. You can also use this to dive a turret bomb the enemy then use the turret to trigger your revive while your team finishes the enemy off. As for the E a good stun/gap closer and occasionally a pull to safety. TeeMee is a mage. And at worst he is a tanky mage but definitely not a support. For runes I recommend, Violate/Enlightened, Devour/Benevolence, and Hex/Focus.
We agree that TeeMee is a capable mage with insane scaling! It is very possible to build them as a damage mage and be a terrifying force on the team. That said, we have focused a bit more on writing them more as a tank/support as that how the game has listed them. Their ultimate provides an insane help to allies and they can be great at initiating. We will make it a point to focus on their mage ability as well in future posts, however, and thank you for pointing this out for us!