▼ Hero Class Guides | ||
---|---|---|
List of Item Builds | ||
Warrior | Tank | Assassin |
Mage | Marksman | Support |
*Not available on Indian servers.
Zill Stats and Abilities
Zill Overview
SG Rating | 9 |
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Class | Mage Assassin |
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Role | Mobility |
Zill Stats
Stats | Lv.1 | Per Level Increase | Lv.15 |
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HP | 3021 | 256 | 6605 |
Mana | 450 | 99 | 1836 |
Attack Damage | 173 | 11.2 | 347 |
Critical Damage | 200% | 0 | 200% |
Armor | 102 | 14.5% | 19.5 | 375 | 38.4% |
Magic Defense | 50 | 7.6% | 8.5 | 169 | 21.9% |
HP Regen / 5 sec | 52 | 3.4 | 99 |
Mana Regen / 5 sec | 16 | 1.6 | 39 |
Movement Speed | 380 | 0 | 380 |
Attack Speed | 0% | 2% | 28% |
Attack Range | Melee (200 units) |
Abilities
What’s with all these numbers? Learn more about Ability Progression.
Passive Ability | Effect |
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DUSTDEVIL Magic Damage Control |
Zill’s abilities place Marks of the Wind of their targets when dealing damage. At 3 stacks, enemy movement speed is reduced by 80% for 0.5 seconds. Marks will last for 5 seconds. When Zill’s normal attacks deal damage to targets with 3 marks, Wind Shift’s cooldown is immediately refreshed, and the targets take an additional 150 (+0.4 AP)ˀ . Zill’s normal attacks deal additional 40 magic damage, 65 (+10/level) magic damage when they hit a monster. |
Ability Mechanics
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Ability 1 | Effect | ||||||||||||||||||||||||||||
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WIND BLADE Mana: 65 Magic Damage Control |
Zill tosses his scythes forward, dealing 200/240/280/320/360/400 (+0.4 AP) magic damage to all enemies in their paths and reducing their movement speed by 50% for 1.5 seconds. The scythes then fly back to Zill and deal 300/360/420/480/540/600 (+0.6 AP) magic damage to all enemies in their path.
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Ability Mechanics:
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Ability 2 | Effect | |||||||||||||||||||||
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WIND SHIFT Mana: 70 Magic Damage |
Zill blinks to the target location and deals 260/300/340/380/420/460 (+0.45 AP) magic damage to nearby enemies.
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Ability Mechanics
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Ultimate | Effect | ||||||||||||
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TORNADO Mana: 120 Magic Damage |
Zill turns into a tornado for 1.5 seconds and attacks nearby enemies 5 times, dealing 300/550/800 (+0.5 AP) magic damage each hit. Once a target is hit, subsequent hits only deal 40% damage. Zill cannot be targeted or attacked while in tornado form.
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Ability Mechanics:
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In-Game Tool Tip
Zill is able to avoid damage from abilities when using Tornado, so use it at opportune moments. Make sure you attack enemy heroes again after marking them 3 times as normal attacks trigger additional damage when a target has 3 marks.
Hero Spotlight
Zill Ability Order
Our recommended order for Zill abilities as he levels up.
Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
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1 | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | ◯ | – | – | – | – |
2 | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | ◯ | ◯ | ◯ |
Ultimate | – | – | – | ◯ | – | – | – | ◯ | – | – | – | ◯ | – | – | – |
Counters to Zill
Taara | Ormarr | Alice |
Recommended Equipment for Zill
SG Recommended Build | |||||
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Loki’s Curse | Enchanted Kicks | Apocalypse |
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Hecate’s Diadem | Rhea’s Blessing |
Holy of Holies |
See all of Zill’s item builds.
Recommended Arcana for Zill
Level 1 Arcana | ||
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Talisman Ability Power: +1.5 |
Absorption Magic Life Steal: +0.4% |
Disruption Magic Pierce: +2.2 |
If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1) | ||
Level 2 Arcana | ||
Corruption Ability Power: +2.5 Magic Pierce: +1.4 |
Revelation Ability Power: +1.4 Magic Life Steal: +0.8% Magic Defense: +1.6 |
Corrosion Ability Power: +0.9 Magic Pierce: +3.8 |
If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match) | ||
Level 3 Arcana | ||
Violate Ability Power: +4.2 Magic Pierce: +2.4 |
Devour Ability Power: +2.4 Magic Life Steal: +1% |
Flurry Attack Speed: +0.6% Magic Pierce: +6.4 |
If 10 of each: Ability Power +66, Magic Life Steal +10%, Magic Pierce +88 (most heroes start at 50 magic defense without arcana), Attack Speed +6% |
View a list of all Hero Arcana builds.
Arena of Valor (AoV) Recommended Article List
▼ Popular Articles | |
---|---|
Beginner's Guide | Hero Tier List |
Hero Class Guide | Armory (Item List) |
▼ Popular Articles | |||
---|---|---|---|
Beginner's Guide | Hero Tier List | Hero Class Guide | Armory (Item List) |
Zills passive works on everything…not just heroes… during late game if u apply 3 stacks on super minions ur passive activates and ur 2nd ability refreshes… during early game u kill off minions before u can apply 3 stacks..works on monsters as well…I have tried
You are correct. The page has been updated to reflect this.
Yeah saw it..thnq…he would be the worst jungler otherwise