Arena of Valor (AoV) - Veera Hero Attributes, Stats & Abilities (Nintendo Switch)

Guide for the hero Veera, a character in Arena of Valor (AoV) on the Nintendo Switch. Included are Veera's abilities, statistics, attributes, strengths, weaknesses, and more.


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These are Veera’s attributes on the Nintendo Switch version of Arena of Valor. Click here for her attributes on the mobile version.

Veera Stats

Arena of Valor Veera

Veera Overview

SG Rating 8
Constitution Arena of Valor Constitution
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1
Attack Damage Arena of Valor Attack
_
4
Ability Damage Arena of Valor Ability Damage
_
9
Difficulty Arena of Valor Difficulty
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3
Class Mage
Role Initiator

Tier List

Veera Stats

Stats Lv.1 Per Level Increase Lv. 15
HP 3229 185.5 5824
Mana 490 109 2016
Attack Damage 170 20.5 293
Critical Damage 200% 0 200%
Armor 86 |12.5% 11 326 |35.2%
Magic Defense 50 | 7.6% 11 169 | 21.9%
HP Regen / 5 sec 46 2 74
Mana Regen / 5 sec 18 2 44
Movement Speed 340 0 340
Attack Speed 0% 1% 14%
Attack Range Long Range (600 units)

Veera Abilities (Descriptions, Videos, and Mechanics)

What’s with all these numbers? Learn more about Ability Progression.

Passive Ability Effect
Arena of Valor Come HitherCOME HITHER
Veera applies a Come Hither stack to every enemy hit by her abilities. Each stack reduces an enemy’s magic defense by 30-72 (scales with hero level), up to 3 stacks.
  • The opponent’s magic defense is decreased before the damage from Veera’s ability is applied.
Ability 1 Effect
Arena of Valor Hell BatHELL BAT
Mana: 80
Magic Damage
Veera summons a Hell Bat that glides forward, dealing 520 (+1.15 AP)ˀ magic damage to enemies hit.
1 2 3 4 5 6
Damage 520 585 650 715 780 845
Cooldown 12 11 10 9 8 7
Ability Mechanics:

  • Ability Range: 800 units; Effective Range: 1000 units
  • Mana Cost goes up by 5 per level.
Ability 2 Effect
Arena of Valor MesmerizeMESMERIZE
Mana: 90
Magic Damage
Control
Veera blows a kiss at en enemy, dealing 285 (+0.7 AP) magic damage and stunning the target for 1.5 seconds.
1 2 3 4 5 6
Damage 285 320 355 390 425 460
Cooldown 10 9.4 8.8 8.2 7.6 7
Ability Mechanics:

  • Ability Range: 750 units; Effective Range: 750 units
  • Will not trigger if there is no enemy within range.
  • Mesmerize will not stun Epic Creatures.
Ultimate Effect
Arena of Valor Inferno BatsINFERNO BATS
Mana: 120
Magic Damage
Veera summons up to 5 bats to attack surrounding enemies. Each bat deals 325 (+0.75 AP) magic damage. If a target has been hit once, all subsequent hits only deal 50% damage.
1 2 3
Damage 325 405 485
Cooldown 18 15 12
Ability Mechanics:

  • Ability Range: 700 units; Effective Range: 700 units
  • Mana Cost goes up by 15 per level.
  • Will not trigger unless enemy is in range.
  • Once the enemy is within range, attack will constantly follow the enemy until hit even if he is slightly out of range.
    • The enemy must have been registered prior as within range for the attack to relentlessly follow.

In-Game Tool Tip

Veera’s Mesmerize has a limited range, so you should be very careful when you use it. It is best position to Veera as far as possible from the enemy when in a team fight.

Hero Spotlight

Source: Arena of Valor

Veera Ability Order

Our recommended order for Veera abilities as she levels up.

Ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
2
Ultimate

Counters to Veera

Arena of Valor ZanisBatman Arena of Valor KriknakKriknak Arena of Valor WukongWukong

Recommended Equipment for Veera

SG Recommended Build
Arena of Valor Orb of the Magi
Orb of the Magi
Arena of Valor Enchanted Kicks
Enchanted Kicks
Arena of Valor Boomstick
Boomstick
Arena of Valor Staff of Nuul
Staff of Nuul
Arena of Valor Hecate's Diadem
Hecate’s Diadem
Arena of Valor Holy of Holies
Holy of Holies
SG Recommended Build
Arena of Valor Orb of the Magi
Orb of the Magi
Arena of Valor Enchanted Kicks
Enchanted Kicks
Arena of Valor Boomstick
Boomstick
Arena of Valor Staff of Nuul
Staff of Nuul
Arena of Valor Hecate's Diadem
Hecate’s Diadem
Arena of Valor Holy of Holies
Holy of Holies

See all of Veera’s item builds.

Recommended Arcana for Veera

Level 1 Arcana
Arena of Valor TalismanTalisman
Ability Power: +1.5
Arena of Valor AbsorptionAbsorption
Magic Life Steal: +0.4%
Arena of Valor DisruptionDisruption
Magic Pierce +2.2
If 10 of each: Ability Power +15, Magic Life Steal +4%, Magic Pierce +22 (-3.2% for enemies at level 1)
Level 2 Arcana
Arena of Valor CorruptionCorruption
Ability Power: +2.5
Magic Pierce: +1.4
Arena of Valor RevelationRevelation
Ability Power: +1.4
Magic Life Steal: +0.8%
Magic Defense: +1.6
Arena of Valor CorrosionCorrosion
Ability Power: +0.9
Magic Pierce: +3.8
If 10 of each: Ability Power +48, Magic Life Steal +8%, Magic Pierce +52 (most heroes start at 50 magic defense without arcana), Magic Defense +16 (+2.2% magic defense at the start of the match)
Level 3 Arcana
Arena of Valor ViolateViolate
Ability Power: +4.2
Magic Pierce: +2.4
Arena of Valor DevourDevour
Ability Power: +2.4
Magic Life Steal: +1%
Arena of Valor HexHex
Ability Power: +2.4
Cooldown Speed: +0.7%
If 10 of each: Ability Power +90, Magic Life Steal +10%, Magic Pierce +24 (most heroes start at 50 magic defense without arcana), Cooldown Speed +7%

View a list of all Hero Arcana builds.

Arena of Valor (AoV) Recommended Article List

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