Overview
Preserving an old feature from the past, Technical Records or TRs function like TMs from past games. Unlike TM, a TR is finite and will break after being used. TRs have 99 different types and collectively come as an extension of TMs and tutor moves. The TR moves that are worth saving include those that help a Pokemon cover up a weakness, strengthen a Pokemon’s stats, or disrupts a foe from using its moves. For example, attaching the TR flamethrower can help some fairy types deal with steel types. Below is a list of some useful TRs and their effects.
List of recommended TR moves
Entry hazards
Entry hazards are moves that are thrown on the opponent’s side of the field. These consist of moves that deal some chip damage. In single battles, having a way to deal some chip damage to your opponents can help allies that are waiting at the back. These can be in the form of forcing switches to ensure that your Pokemon can knock out the opponent without taking a hit. Getting the needed chip damage can also double as way to deny a foe from using its held item such as focus sash or weakness policy.
TR | Type | Effect | Category |
---|---|---|---|
TR23 Spikes | Ground | Deals damage on foe that enters the field. | Status |
TR54 Toxic Spikes | Poison | Inflicts poison on foe that enters the field. Poison’s effect worsens if there are at least two layers of toxic spikes. | Status |
TR75 Stealth Rock | Rock | Deals rock based damage on foe that enters the field. | Status |
Raising stats
Getting buffs or needed boosts helps some Pokemon outperform their foes. Focus on identifying threats and knock them out before sending out your Pokemon. When the coast is clear, Pokemon that rely on raising its stats can safely come in and start sweeping its foes.
TR | Type | Effect | Category |
---|---|---|---|
TR00 Swords Dance | Normal | Raises user’s attack by two stages. | Status |
TR48 Bulk Up | Fighting | Raises user’s attack and defense by one stage each. | Status |
TR49 Calm Mind | Psychic | Raises user’s special attack and special defense by one stage each. | Status |
TR51 Dragon Dance | Dragon | Raises user’s attack and speed by one stage each. | Status |
TR68 Nasty Plot | Dark | Raises user’s special attack by two stages. | Status |
Coverage moves
Coverage moves consist of moves that deal good damage. These moves are often paired with Pokemon that have high attack or special attack stats. Pokemon that rely on life orb or choice items also appreciate learning these moves. Some moves give higher base power at the expense of lower accuracy and others lower the user’s stats. Meanwhile, other moves have a chance to score added effects which range from afflicting status or debuffing foes.
TR | Type | Other Effects | Category |
---|---|---|---|
TR02 Flamethrower | Fire | May cause a burn. | Special |
TR03 Hydro Pump | Water | Higher attack at the expense of accuracy. | Special |
TR05 Ice Beam | Ice | May freeze. | Special |
TR08 Thunderbolt | Electric | May paralyze. | Special |
TR09 Thunder | Electric | Higher attack at the expense of accuracy. Has higher accuracy in the rain. | Special |
TR11 Psychic | Psychic | May lower foe’s special defense. | Special |
TR15 Fire Blast | Fire | Higher attack at the expense of accuracy. May cause a burn. | Special |
TR16 Waterfall | Water | May flinch the target. | Physical |
TR18 Leech Life | Bug | Recovers some health. | Physical |
TR22 Sludge Bomb | Poison | May cause poison. | Special |
TR25 Psyshock | Psychic | Damage is based on enemy’s defense. | Special |
TR28 Megahorn | Bug | – | Physical |
TR32 Crunch | Dark | May lower foe’s defense. | Physical |
TR33 Shadow Ball | Ghost | May lower foe’s special defense. | Special |
TR39 Superpower | Fighting | Lowers user’s attack and defense afterward. | Physical |
TR43 Overheat | Fire | Lowers user’s special attack stat by two stages. | Special |
TR47 Dragon Claw | Dragon | – | Physical |
TR50 Leaf Blade | Grass | Has a high critical hit ratio. | Physical |
TR53 Close Combat | Fighting | Lowers user’s defense and special defense afterward. | Physical |
TR55 Flare Blitz | Fire | Deals recoil damage to its user. | Physical |
TR56 Aura Sphere | Fighting | Strong fighting type attack that always hits. | Special |
TR57 Poison Jab | Poison | May cause poison. | Physical |
TR58 Dark Pulse | Dark | May cause flinching. | Special |
TR59 Seed Bomb | Grass | – | Physical |
TR60 X-Scissor | Bug | – | Physical |
TR61 Bug Buzz | Bug | May lower foe’s special defense by one stage. | Special |
TR62 Dragon Pulse | Dragon | – | Special |
TR64 Focus Blast | Fighting | May lower foe’s special defense by one stage. | Special |
TR64 Energy Ball | Grass | May lower foe’s special defense by one stage. | Special |
TR66 Brave Bird | Flying | Deals recoil damage to the user. | Physical |
TR67 Earth Power | Ground | May lower foe’s special defense by one stage. | Special |
TR70 Flash Cannon | Steel | May lower foe’s special defense by one stage. | Special |
TR71 Leaf Storm | Grass | Lowers user’s special attack by two stages. | Special |
TR72 Power Whip | Grass | – | Physical |
TR73 Gunk Shot | Poison | Higher attack at the expense of accuracy. May poison. | Physical |
TR74 Iron Head | Steel | May cause flinching. | Physical |
TR75 Stone Edge | Rock | Higher attack at the expense of accuracy | Physical |
TR84 Scald | Water | May cause a burn. | Special |
TR86 Wild Charge | Electric | Deals recoil damage to its user. | Physical |
TR87 Drill Run | Ground | High critical hit ratio. | Physical |
TR88 Heat Crash | Fire | Deals higher damage to Pokemon that used Minimize. Connects regardless of accuracy. | Physical |
TR89 Hurricane | Flying | Low accuracy. Has higher accuracy in the rain | Special |
TR93 Darkest Lariat | Dark | Ignores defense and evasion changes. | Physical |
TR94 High Horsepower | Ground | – | Physical |
TR97 Psychic Fangs | Psychic | If it hits, removes the effects of light screen, reflect, and aurora veil. | Physical |
TR98 Liquidation | Water | May lower foe’s defense stat by one stage. | Physical |
Moves that hit multiple targets
There are also moves that hit at least two targets at once which can be useful in double battles. However, the downside to using these are their shaky accuracy.
TR | Type | Effect | Category |
---|---|---|---|
TR04 Surf | Water | Hits all Pokemon on the field. | Special |
TR06 Blizzard | Ice | Higher attack at the expense of accuracy. Has higher accuracy in hail. May freeze. | Special |
TR10 Earthquake | Ground | Hits all Pokemon on the field. | Physical |
TR42 Hyper Voice | Normal | – | Special |
TR45 Muddy Water | Water | May lower foe’s accuracy. | Special |
TR78 Sludge Wave | Poison | Hits all Pokemon on the field. May poison. | Special |
TR92 Dazzling Gleam | Fairy | – | Special |
Support moves
Moves are not always about attacking and in double battles some Pokemon can help its ally take hits, buy time, or even draw the enemy’s attention.
TR | Type | Effect | Category |
---|---|---|---|
TR20 Substitute | Normal | Gives up some of the user’s health to block certain attacks. | Status |
TR30 Encore | Normal | Forces the foe to use the same move for three turns. | Status |
TR37 Taunt | Dark | Forces the foe to only use attacks for at least three turns. | Status |
TR40 Skill Swap | Psychic | Swaps abilities with the target | Status |
TR96 Pollen Puff | Bug | When used on ally, heals its HP | Status |
Moves that depend on other factors
Some Pokemon have high health with respect to their defense, special defense or both. These Pokemon are often trained to survive most attacks which can neglect their attack or special attack stats. As a work around, moves that do not factor in the user’s attack are useful to give these Pokemon a way to consistently deal damage.
TR | Type | Effect | Category |
---|---|---|---|
TR07 Low Kick* | Fighting | Damage scales based on foe’s weight. | Physical |
TR21 Reversal* | Fighting | Damage scales based on user’s HP lost. | Physical |
TR52 Gyro Ball* | Steel | Damage scales based on foe’s speed relative to user’s speed. | Physical |
TR99 Body Press | Fighting | Damage scales based on user’s defense. | Physical |
TR79 Heavy Slam | Steel | Damage scales based on user’s weight relative to foe’s weight. | Physical |
TR81 Foul Play | Dark | Damage scales based on foe’s attack stat. | Physical |
*Despite their effects, these moves are often used by Pokemon that still have some attack investment.
Pokemon Sword and Shield Recommended Article List
▼Pokemon Sword and Shield Recommended Articles | ||
---|---|---|
Expansion Pass | All Diglett Locations | Gen 8 Starters |
Galar Dex | Pokemon Battles | Walkthroughs |
Beginner Guides | Strategy Guides | Game Database |
Strategy Guides | Post-Game | TM Locations |
TR List | Evolution Stones | Evolution Methods |
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