Fire Emblem: Three Houses - Chapter 5 – Tower of Black Winds Story Walkthrough

A story walkthrough for Chapter 5 - Tower of Black Winds in Fire Emblem: Three Houses, including a strategy guide for the mission battle The Gautier Inheritance.

Fire Emblem: Three Houses - Walkthrough and Strategy Guide

Chapter 5: Tower of Black Winds


BylethByleth RheaRhea

Character List

Walkthrough: Monastery Reception Hall (Month of Verdant Rain Moon)

1 Listen to the conversation.
3 Train students until the 31st to begin the next mission, The Gautier Inheritance. It is recommended to focus on melee and support characters at this time. Getting the monster breaker ax combat art for Edelgard (C+ in ax proficiency) or Monster Piercer for Dimitri is also important before proceeding with the mission.
4 Begin The Gautier Inheritance.
5 Listen to the conversation after returning to the monastery.

Mission Battle: The Gautier Inheritance

Battle Objectives

Victory Condition Defeat the enemy commander.
Defeat Condition All your units fall in battle.

Edelgard Story Route Units

Player Unit Battalion Used

Ally Units

Enemy Unit Battalion Used

Enemy Units

Enemy Unit Battalion Used

Obtainable Items

Item Location
Armorslayer Chest southeast of the area.

The Gautier Inheritance Strategy

1) Do not hug the inner wall at the start of battle

Stay away from the inner wall as you approach the first two enemies. The enemy archers on the other side can shoot you if you get too close.

2) Have melee units cover your ranged characters

Melee units and Byleth should be positioned around ranged and support characters as you advance. This is protects your squishier characters from enemy melee units. Wounded characters will also be in more convenient positions for support characters to heal them in this formation.

This also gives Byleth the mobility to make best use of the Sword of the Creator.

3) Take advantage of Byleth’s new weapon

Byleth should be able to take out most enemies in one or two hits with Sword of the Creator. He will also have increased range with his new weapon, allowing you to hit enemies one tile apart from you.

4) Prepare for ambushes

You will be ambushed by two rogues from behind near the start of the battle and again after defeating the lone female rogue. Gilbert can take care of them, though your ranged units might sustain damage if they are not enclosed by your melee characters.

4) Attack Miklan with magic

Miklan is vulnerable to magic in his human form. This allows spellcasters to make short work of him to clear the mission. Have Byleth and other melee units finish him off if he is still standing after the attack.

5) Use combat arts for Miklan’s second form

Miklan will transform into a demonic beast after being defeated once. Unload on him with combat arts to take out his HP. The monster breaker (ax,) monster piercer (lance,) and bane of monsters (sword) combat arts will be especially effective against him.

← Chapter 4: The Goddess’ Rite of Rebirth Chapter 6: Rumors of a Reaper →

Other Walkthroughs

Character, Classes, and Crests
Character Base Stats Character Base Skill Levels Class Base Stats
Character Stat Growth Rates Class Stat Growth Rates Skill Level Experience Bonuses
Tutoring Strengths Crests
Equipment and Items
Weapons Shields Accessories
Hero's Relic & Sacred Weapons Items Merchant Shop Items
Pagan Altar Items - -
Abilities, Arts, and Skills
Combat Arts Spells Class Combat Arts
Class Abilities Learned Combat Arts Learned Spells
Learned Authority Abilities Personal Abilities Gambits
Battles, Quests, and Locations
Monastery Map Abyss Map Mission Battles
Paralogue Battles Auxiliary Battles Quest Battles
Quests Terrains -
Enemy Units and Monsters
Enemy Units Monsters Maddening Enemy Unit Skills
Monster Attacks and Skills - -

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