A monk can become a priest after earning enough levels. Unlike mages, priests do not focus on offensive magic, instead relying on Faith. Their proficiency in Faith gives them access to better support skills such as Martyr and Physic at the cost of losing stronger offensive skills. As a support class, offense is not their strong suit. They depend on self-defense skills in the thick of battle.
Priests have a stat distribution similar to mages, except with less magic than their offensive counterparts.
|Faith||C or higher|
Requires an intermediate seal for the certification exam.
|Heal||Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often.|
|White Magic Heal+5||Heal 5 extra HP when using white magic.|
|Class Mastery: Miracle||Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger %= Lck stat.|
Skill Experience Bonuses
- Reason +1
- Faith +2
|Sniper||Wyvern Rider||Dark Bishop|
|Falcon Knight||Wyvern Lord||Mortal Savant|
|Great Knight||Bow Knight||Dark Knight|
|Holy Knight||War Master||Gremory|
|Armored Lord||High Lord||Wyvern Master|