Thieves are physical combatants who double as utility units. Their high speed allows them to attack targets multiple times and gives them good evasion. Thieves can steal items and gold from enemies as well as open locked chests and doors. They are also adept at finishing off weakened foes. Because of the class’ low health, it is recommended to have tanky units cover them as they advance through the map. Thieves can wield swords or knives in battle.
Thieves are known for their high speed. They also have decent skill which allows them to land hits on their opponents. It is recommended to have brigands or armored knights cover thieves because of the class’ low HP and defense.
|Sword||C or higher|
Requires an intermediate seal for the certification exam.
|Class Mastery: Steal||Allows unit to steal a non-weapon item from a foe with a lower Spd stat.|
|Locktouch||Allows unit to open doors and chests without keys.|
Skill Experience Bonuses
- Sword +2
- Bow +1
|Sniper||Wyvern Rider||Dark Bishop|
|Falcon Knight||Wyvern Lord||Mortal Savant|
|Great Knight||Bow Knight||Dark Knight|
|Holy Knight||War Master||Gremory|
|Armored Lord||High Lord||Wyvern Master|