Fire Emblem: Three Houses - Chapter 18 – The Golden Scheme Story Walkthrough

A story walkthrough for Chapter 18 - The Golden Scheme in Fire Emblem: Three Houses, including a strategy guide for the mission battle Taking Fort Merceus.

Fire Emblem: Three Houses - Walkthrough and Strategy Guide

Chapter 18: The Golden Scheme

Characters

Characters
BylethByleth Death Knight

Character List

Walkthrough: Garreg Mach (Harpstring Moon)

1 Talk to Claude
4 Finish seminars and side missions before the last day of the month.
5 Do the “Taking Fort Merceus” main mission.

Mission Battle: Taking Fort Merceus

Battle Objectives

Victory Condition Defeat the enemy commander.
Defeat Condition All of your units fall in battle.

Player Units

Ally Unit Battalion Used
BylethByleth
ClaudeClaude
Lorenz
Hilda
Raphael
Ignatz
Marianne
Lysithea
Leonie
Seteth
Flayn

Enemy Units

Enemy Unit Battalion Used
Death Knight
Imperial Soldiers (Fortress)
Imperial Soldiers (Paladin)
Imperial Soldiers (Sniper)
Imperial Soldiers (Bishop)
Imperial Soldiers (Warlock)
Imperial Soldiers (Sword Master)

Obtainable Items

Item Location
Dark Seal Drop from the Death Knight

Taking Fort Merceus Strategy

1) Defeat the Death Knight as fast as possible

The Golden Scheme

As the battle progresses, more enemy units will spawn on the blue tiles. It is recommended that you focus on getting to the center of the battlefield and defeat the Death Knight swiftly before the enemies can overwhelm your units.

You should have at least two flying units and one or two cavalry magic users in your party to quickly maneuver around the map. Advance your units to the left and defeat the fortress enemy units to the north using your best magic users. Quickly march toward the center and fight the Death Knight using Byleth.

Get Claude closer to the Death Knight, but don’t go near him if your other units aren’t nearby. Claude should deal the final blow if Death Knight survives Byleth’s attack.

← Chapter 17: Blood of the Eagle and Lion Chapter 19: The Chaos of War →

Other Walkthroughs

Part 1: White Clouds (All Story Routes)
Prologue: Inevitable Encounter Chapter 1: Three Houses
Chapter 2: Familiar Scenery Chapter 3: Mutiny in the Mist
Chapter 4: The Goddess’ Rite of Rebirth Chapter 5: Tower of Black Winds
Chapter 6: Rumors of a Reaper Chapter 7: Field of the Eagle and Lion
Chapter 8: The Flame in the Darkness Chapter 9: The Cause of Sorrow
Chapter 10: Where the Goddess Dwells Chapter 11: Throne of Knowledge
Part 2: Silver Snow (Church of Seiros - Garreg Mach Monastery/Rhea Route)
Chapter 12: To War Chapter 13: Reunion at Dawn
Chapter 14: A King without a Kingdom Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: The Impregnable Fortress
Chapter 18: The Chaos of War Chapter 19: Conclusion of the Crossing Roads
Chapter 20: The City Without Light Chapter 21: Following a Dream
Part 2: Crimson Flower (Black Eagles - Edelgard Route)
Chapter 12: Outset of a Power Struggle Chapter 13: Beyond Escape
Chapter 14: The Master Tactician Chapter 15: Tempest of Swords and Shields
Mission Chapter: A King without a Kingdom Chapter 16: Lady of Deceit
Chapter 17: Field of Revenge Chapter 18: To the End of a Dream
Part 2: Azure Moon (Blue Lions - Dimitri Route)
Chapter 12: To War  Chapter 13: Reunion at Dawn
Chapter 14: The Delusional Prince Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: Blood of the Eagle and Lion
Chapter 18: The King’s Triumphant Return Chapter 19: Golden Deer’s Plea
Chapter 20: The Impregnable Fortress Chapter 21: Our Chosen Paths
Chapter 22: Oath of the Dagger -
Part 2: Verdant Wind (Golden Deer - Claude Route)
Chapter 12: To War  Chapter 13: Reunion at Dawn
Chapter 14: The Alliance Leader's Ambition Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: Blood of the Eagle and Lion
Chapter 18: The Golden Scheme Chapter 19: The Chaos of War
Chapter 20: Conclusion of the Crossing Roads Chapter 21: The City Without Light
Chapter 22: Fodlan's New Dawn -

Fire Emblem: Three Houses Recommended Article List

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Beginner Guides Strategy Guides Game Database
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1 Comment

  1. IF you don’t have warp by this point you have fucked up.

    Go north immediately, kill the ballista user, warp your ballista user there, make claude regroup with the squad, the ally units can take care of themselves, bang left and chop that fuccboi Death Knight.

    Turn 5 victory is assured through two warp uses, and gambits.

    If your Raph isn’t slaying the death knight by now you gots problems fam.

    -C.K.