Fire Emblem: Three Houses - Class List

List of different classes available in Fire Emblem: Three Houses. Classes are divided into categories based on their required levels.

Fire Emblem: Three Houses - Walkthrough and Strategy Guide

Classes

A list of different classes in Fire Emblem: Three Houses. Class abilities are tied to its respective class and disappear after each class change. A student must pass his/her certification exams to upgrade to the next class.

How to Pass Certification Exams

Trainee Classes

Trainee classes are accessible at the start of the game.

Class Icon Name of Class Weapon Proficiency Required Certification Class Abilities Remarks
Commoner None None None
  • Access to low tier magic.
  • Balanced but has the lowest stats.
Noble None None None
  • Access to low tier magic.
  • Balanced but has the lowest stats.

Beginner Classes

Beginner classes are accessible once characters reached at least level 5.

Class Icon Name of Class Weapon Proficiency Required Certification Class Abilities Remarks
Myrmidon Myrmidon
  • Sword
  • Sword: D or higher.
None
  • High Speed.
Soldier Class Soldier
  • Lance
  • Lance: D or higher.
None
  • High Magic Resistance, Speed, Skill, and Strength.
Fighter
  • Axe
  • Bow
  • Brawl
  • Axe: D or higher.
  • Bow: D or higher.
  • Brawl: D or higher.
None
  • High Strength.
Monk
  • Reason
  • Faith
  • Reason: D or higher.
  • Faith: D or higher.
None
  • High Magic Resistance.
  • Access to magic.

Intermediate Classes

Intermediate classes are accessible once characters reached at least level 10.

Class Icon Name of Class Weapon Proficiency Required Certification Class Abilities Remarks
Mercenary Class Mercenary
  • Sword
  • Axe
  • Sword: C or higher.
Coming Soon
  • High HP, Strength, and Speed.
Thief
  • Sword
  • Bow
  • Sword: C or higher.
  • Steal – allows user to either pilfer item or gold from enemy units.
  • Locktouch – allows user to open normal doors and chests without keys.
  • High HP, Physical Strength, and Speed.
Armored Knight Class Armored Knight
  • Lance
  • Axe
  • Heavy Armor
  • Axe: C or higher.
  • Heavy Armor: D or higher.
Coming Soon
  • High HP and Physical Defense.
Cavalier
  • Sword
  • Lance
  • Riding
  • Lance: C or higher.
  • Riding: D or higher.
  • Canto / Move Again – unit can use leftover movement after performing an action.
  • High Movement.
Brigand
  • Axe
  • Brawl
  • Axe: C or higher.
Coming Soon
  • High HP and Physical Strength.
Archer Class Archer
  • Sword
  • Bow
  • Bow: C or higher.
  • Bowrange +1 –grants user increased maximum bow range +1.
  • High Skill.
Brawler Class Brawler
  • Axe
  • Brawl
  • Brawl: C or higher.
  • Barehanded Battle – user fights with a gauntlet even if no weapon is equipped.
  • High Speed.
  • Male characters only.
Mage
  • Reason
  • Faith
  • Reason: C or higher.
  • Fire
  • High Magic Resistance.
  • Access to magic.
Dark Mage Class Dark Mage
  • Reason
  • Faith
  • Reason: C or higher.
  • Dark Seal
  • Miasma Delta – Allows use of Miasma Delta. If already learned, doubles number of uses.
  • Hex – grants all enemies adjacent to the user -20 Avoid during combat.
  • High Magic damage and Magic Resistance.
  • Access to magic.
  • Male characters only.
Fire Emblem: Three Houses - Priest Class Icon Priest
  • Reason
  • Faith
  • Faith: C or higher.
  • Heal
  • High Magic Resistance.
  • Access to magic.
Fire Emblem: Three Houses - Pegasus Knight Class Icon Pegasus Knight
  • Sword
  • Lance
  • Flying
  • Lance: C or higher.
  • Flying: D or higher.
  • Canto / Move Again – unit can use leftover movement after performing an action.
  • Avoid +10 – grants user +10 evasion.
  • Female characters only.
  • High Magic Resistance.
  • Weak to Bow damage.

Advanced Classes

Advanced classes are accessible once characters reached at least level 20.

Class Icon Name of Class Weapon Proficiency Required Certification Class Abilities Remarks
Fire Emblem: Three Houses - Hero Class Icon Hero
  • Sword
  • Axe
  • Sword: B or higher.
  • Axe: C or higher.
  • Swordfaire – Might +5 when a sword is equipped.
  • Vantage – always attack first when under 50% HP.
  • Higher Physical Strength and Speed.
  • Male characters only.
Fire Emblem: Three Houses - Fortress Class Icon Fortress Knight
  • Axe
  • Lance
  • Heavy Armor
  • Axe: A or higher.
  • Heavy Armor: B or higher.
  • Axefaire – Might +5 when an axe is equipped.
  • Weight -5 – the combined weight of equipment is reduced by 5.
  • Higher Physical Defense.
Fire Emblem: Three Houses - Paladin Class Icon Paladin
  • Sword
  • Lance
  • Riding
  • Lance: B or higher.
  • Riding: B or higher.
  • Canto / Move Again – unit can use leftover movement after performing an action.
  • Lancefaire – Might +5 when a lance is equipped.
  • Terrain Magic Resistance – unit does not receive terrain damage.
  • Higher Physical Strength, Physical Defense, and Magic Resistance.
Fire Emblem: Three Houses - Grappler Class Icon Grappler
  • Brawl
  • Brawl: A or higher.
  • Gauntletfaire – Might +5 when a gauntlet is equipped.
  • Barehanded Battle – user fights with a gauntlet even if no weapon is equipped.
  • Higher Speed and Skill.
  • Male characters only.
Fire Emblem: Three Houses - Warlock Class Icon Warlock
  • Faith
  • Reason
  • Reason: A or higher.
  • Reasonfaire – Might +5 when black magic is equipped
  • Black Magic Use x2 – doubles the number of uses of black magic spells
  • Higher Magic damage and Magic Resistance.
  • Deals better damage to High Physical Defense enemies.
  • Access to magic.
Fire Emblem: Three Houses - Bishop Class Icon Bishop
  • Faith
  • Reason
  • Faith: A or higher.
  • White Magic Use x2 – doubles the number of uses of white magic spells
  • White Magic Recovery +10 – White Magic recovery amount +10
  • Terrain Magic Resistance – unit does not receive terrain damage.
  • Higher Magic Resistance.
  • Access to magic.
  • Use magic to heal or attack.
Fire Emblem: Three Houses - Dark Bishop Icon Dark Bishop
  • Faith
  • Reason
  • Reason: A or higher.
  • Miasma Delta – Allows use of Miasma Delta. If already learned, doubles number of uses.
  • Hex – grants all enemies adjacent to the user -20 Avoid during combat.
  • Demon Blow – When user initiates combat, Magic +6.
  • Higher Magic damage, Magic Resistance, and Skill.
  • Deals better damage to High Physical Defense enemies.
  • For male characters only.
  • Dark Mage class qualification required.
Fire Emblem: Three Houses - Wyvern Rider Class Icon Wyvern Rider
  • Axe
  • Lance
  • Flying
  • Axe: B or higher.
  • Flying: C or higher.
  • Canto / Move Again – unit can use leftover movement after performing an action.
  • Axefaire – Might +5 when a axe is equipped.
  • Weak to Bow and Magic damage.
Fire Emblem: Three Houses - Sword Master Class Icon Swordmaster
  • Sword
  • Sword: A or higher.
  • Swordfaire – Might +5 when a sword is equipped.
  • Sword Critical +10 – Critical rate +10 when a Sword is equipped.
  • Higher Physical Strength and Speed.
Fire Emblem: Three Houses - Assassin Class Icon Assassin
  • Sword
  • Bow
  • Sword: B or higher.
  • Bow: C or higher.
  • Swordfaire – Might +5 when a sword is equipped.
  • Locktouch – allows user to open normal doors and chests without keys.
  • Silent Step / Shade – grants user reduced chance of being targeted by enemies.
  • Lethality – the unit can kill an enemy instantly
  • Higher Speed and Skill.
Fire Emblem: Three Houses - Warrior Class Icon Warrior
  • Axe
  • Axe: A or higher.
  • Axefaire – Might +5 when a axe is equipped.
  • Axe Critical +10 -Critical rate +10 when an Axe is equipped
  • Higher Physical Strength and HP.
Fire Emblem: Three Houses - Sniper Class Icon Sniper
  • Bow
  • Bow: A or higher.
  • Bowrange +1 –grants user increased maximum bow range +1.
  • Bowfaire – Might +5 when a bow is equipped.
  • Higher Physical Strength and Skill.

Master Classes

Class Icon Name of Class Weapon Proficiency Required Certification Class Abilities Remarks
Coming Soon Falcon Knight
  • Sword
  • Lance
  • Flying
  • Sword: A or higher.
  • Lance: A or higher.
  • Flying: A or higher.
  • Canto / Move Again – unit can use leftover movement after performing an action.
  • For female characters only.
  • Higher Magic Resistance.
  • Weak to Bow damage.
Coming Soon Wyvern Lord
  • Lance
  • Axe
  • Flying
  • Lance: A or higher.
  • Axe: A or higher.
  • Flying: A or higher.
  • Canto / Move Again – unit can use leftover movement after performing an action.
  • Weak to Bow and Magic damage.
Coming Soon Mortal Savant
  • Sword
  • Reason
  • Sword: A or higher.
  • Reason: A or higher.
Coming Soon
  • Access to magic.
  • High sword and Magic damage.
Coming Soon Great Knight
  • Lance
  • Axe
  • Heavy Armor
  • Lance: A or higher.
  • Axe: A or higher.
  • Heavy Armor: A or higher.
  • Canto / Move Again – unit can use leftover movement after performing an action.
  • Higher Physical Defense
Coming Soon Bow Knight
  • Lance
  • Bow
  • Riding
  • Lance: A or higher.
  • Bow: A or higher.
  • Riding: A or higher.
  • Canto / Move Again – unit can use leftover movement after performing an action.
  • Higher Physical Strength, Skill and Movement
Coming Soon Dark Knight
  • Lance
  • Reason
  • Riding
  • Lance: A or higher.
  • Reason: A or higher.
  • Riding: A or higher.
  • Canto / Move Again – unit can use leftover movement after performing an action.
  • Access to magic.
Coming Soon Holy Knight
  • Lance
  • Faith
  • Riding
  • Lance: A or higher.
  • Faith: A or higher.
  • Riding: A or higher.
  • Canto / Move Again – unit can use leftover movement after performing an action.
  • Access to magic.
Coming Soon War Master
  • Axe
  • Brawl
  • Axe: A or higher.
  • Brawl: A or higher.
Coming Soon
  • For male characters only.
Coming Soon Gremory
  • Reason
  • Faith
  • Reason: A or higher.
  • Faith: A or higher.
Coming Soon
  • For female characters only.
  • Deals better damage to High Physical Defense enemies.

Exclusive Classes

Class Icon Name of Class Weapon Proficiency Required Certification Class Abilities Remarks
Lord Class Lord
  • Sword
  • Lance
  • Authority
  • Sword: D or higher.
  • Authority: C or higher.
  • Charm – grants allied units bonus Accuracy and Avoid within 3 square radius.
Coming Soon Dancer
  • Sword
  • Authority
  • Sword: A or higher.
  • Authority: A or higher.
  • Dance – allows an ally unit to perform another turn
  • For female characters only.
  • Access to magic.
  • Deal above average damage using swords or magic.

Fire Emblem: Three Houses Recommended Article List

▼Fire Emblem: Three Houses Recommended Articles
News and Features Characters Classes
Beginner Guides Strategy Guides Game Database

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