Fire Emblem: Three Houses - Class List

List of different classes available in Fire Emblem: Three Houses. Classes are divided into categories based on their required levels.

Fire Emblem: Three Houses - Class List

List of Playable Classes

A list of different unit classes in Fire Emblem: Three Houses. A playable character must pass his/her certification exams to upgrade to the next class.

How to Pass Certification Exams

Trainee Classes

Trainee classes are accessible to characters at the start of the game. 20 exp is required to master a Commoner and Noble class. Then, 100 exp is required to master a Dancer class.

Icon  Class Skill Requirement Required Seal Abilities and Unique Combat Art Description
Commoner None None
  • Mastered Ability: HP +5
  • Access to low tier magic.
  • Balanced but has the lowest stats.
Noble None None
  • Mastered Ability: HP +5
  • Access to low tier magic.
  • Balanced but has the lowest stats.
Dancer
  • Sword: D or higher
  • Authority: D or higher
Dancer Seal
  • Starting Ability: Dance
  • Mastered Ability: Special Dance
  • Only one character can be promoted and he/she must also win White Heron Cup
  • Not available to non-student characters except for Flayn (if you allow here to join Byleth’s class).
  • Access to magic.
  • Unlockable through a Chapter 9 quest.

Beginner Classes

Beginner classes are accessible to characters once they reached level 5. 60 exp is required to master a class.

Icon  Class Skill Requirement Required Seal Abilities and Unique Combat Art Description
Myrmidon Myrmidon
  • Sword: D or higher
Beginner Seal
  • Mastered Ability: Speed +2
  • Unique Combat Art: Swap
  • Especially swift, with high avoidance, the Myrmidon deftly wields the sword.
  • High Speed stat.
Soldier Class Soldier
  • Lance: D or higher
Beginner Seal
  • Mastered Ability: Defense +2
  • Unique Combat Art: Reposition
  • Skilled with a lance, the Soldier has a high degree of accuracy and precision.
  • High Magic Resistance, Speed, Skill, and Strength stats.
Fighter
  • Axe: D or higher
  • Bow: D or higher
  • Brawl: D or higher
Beginner Seal
  • Mastered Ability: Strength +2
  • Unique Combat Art: Shove
  • Proficiencies with the axe, the bow, and gauntlets, the Fighter has high strength, which translates to mighty blows.
  • High Strength stat.
Monk
  • Reason: D or higher
  • Faith: D or higher
Beginner Seal
  • Mastered Ability: Magic +2
  • Unique Combat Art: Draw Back
  • Well balanced, the Monk
  • High Magic Resistance stat.

Intermediate Classes

Intermediate classes are accessible to characters once they reached level 10. 100 exp is required to master a class.

Icon  Class Skill Requirement Required Seal Abilities and Unique Combat Art Description
Lord Class Lord
  • Sword: D or higher
  • Lance: D or higher
  • Authority: C or higher
Intermediate Seal
  • Starting Ability: Charm
  • Mastered Ability: Resistance +2
  • Unique Combat Art: Subdue
  • A noble and powerful leader, this class excels at wielding a sword and has a high degree of authority.
  • Exclusive to EdelgardDimitri, and Claude.
  • High HP, Skill, and Speed stats.
Mercenary Class Mercenary
  • Sword: C or higher
  • Axe: D or higher

Intermediate Seal

  • Mastered Ability: Vantage
  • Strong and speedy- the Mercenary gets the job done.
  • High HP, Strength, and Speed stats.
Thief
  • Sword: C or higher
  • Bow: D or higher
Intermediate Seal
  • Starting Ability: Locktouch, Steal
  • Mastered Ability: Steal
  • Skilled at opening locks, the Thief has excellent speed and dexterity.
  • High HP, Physical Strength, and Speed stats.
Armored Knight Class Armored Knight
  • Axe: C or higher
  • Heavy Armor: D or higher
  • Lance: D or higher
Intermediate Seal
  • Mastered Ability: Armored Blow
  • With high defense, this class holds the front lines and acts a shield.
  • High HP and Physical Defense stats.
Cavalier
  • Sword: D or higher
  • Lance: C or higher
  • Riding: D or higher
Intermediate Seal
  • Starting Ability: Canto
  • Mastered Ability: Desperation
  • A mighty opponent who battles on horseback, the Cavalier can move again after taking certain actions.
  • High Movement stat
Brigand
  • Axe: C or higher
  • Brawl: D or higher
Intermediate Seal
  • Mastered Ability: Death Blow
  • Strong and heavy, the Brigand wields axes and makes an exceptional front-line combatant.
  • High HP and Physical Strength stats.
Archer Class Archer
  • Bow: C or higher
  • Sword: D or higher
Intermediate Seal
  • Starting Ability: Bowrange +1
  • Mastered Ability: Hit +20
  • The Archer is proficient with the bow and has excellent dexterity and uncanny good luck.
  • High Skill stat.
Brawler Class Brawler
  • Brawl: C or higher
  • Axe: D or higher
Intermediate Seal
  • Starting Ability: Unarmed Combat
  • Mastered Ability: Unarmed Combat
  • Great for up close and personal encounters, this class fights using gauntlets.
  • High Speed stat.
  • Male characters only.
Mage
  • Reason: C or higher
  • Faith: D or higher
Intermediate Seal
  • Starting Ability: Fire
  • Mastered Ability: Fiendish Blow
  • Enemies with high physical defense are no match for a Mage, who can bend black magic to their will.
  • High Magic Resistance stat.
Dark Mage Class Dark Mage
  • Reason: C or higher
  • Faith: D or higher

Dark Seal

  • Starting Ability: Miasma Delta, Heartseeker
  • Mastered Ability: Poison Strike
  • The Dark Mage shatters enemies with high physical defense using dark magic.
  • High Magic damage and Magic Resistance stats.
  • Male characters only.
Fire Emblem: Three Houses - Priest Class Icon Priest
  • Faith: C or higher
  • Reason: D or higher
Intermediate Seal
  • Starting Ability: Heal, White Magic Heal +5
  • Mastered Ability: Miracle
  • The Priest is a versatile white-magic class who can use magic both to heal and attack.
  • High Magic Resistance stat.
Fire Emblem: Three Houses - Pegasus Knight Class Icon Pegasus Knight
  • Lance: C or higher
  • Flying: D or higher
  • Sword: D or higher
Intermediate Seal
  • Starting Ability: Canto, Avoid +10
  • Mastered Ability: Darting Blow
  • Unique Combat Art: Triangle Attack
  • An airborne knight with high defense against magic but a weakness to arrows, this class can move again after taking certain actions.
  • Female characters only.
  • High Magic Resistance stat.
  • Weak to Bow damage.

Advanced Classes

Advanced classes are accessible to characters once they reached level 20. 150 exp is required to master a class.

Icon  Class Skill Requirement Required Seal Abilities and Unique Combat Art Description
Fire Emblem: Three Houses - Hero Class Icon Hero
  • Sword: B or higher
  • Axe: C or higher

Advanced Seal

  • Starting Ability: Swordfaire, Vantage
  • Mastered Ability: Defiant Strength
  • A master of combat, the Hero has high strength and speed.
  • Higher Physical Strength and Speed stats.
  • Male characters only.
Fire Emblem: Three Houses - Fortress Class Icon Fortress Knight
  • Axe: B or higher
  • Heavy Armor: B or higher
  • Lance: D or higher

Advanced Seal

  • Starting Ability: Axefaire, Weight -5
  • Mastered Ability: Pavise
  • Trading speed for staying power, this heavily armored unit has a staggering defense.
  • Higher Physical Defense stat.
Fire Emblem: Three Houses - Paladin Class Icon Paladin
  • Lance: B or higher
  • Riding: B or higher
  • Sword: D or higher
Advanced Seal
  • Starting Ability: Canto, Lancefaire, Terrain Resistance
  • Mastered Ability: Aegis
  • An esteemed knight with a balance of high strength, defense, and resistance, this class can move again after taking certain actions.
  • Higher Physical Strength, Physical Defense, and Magic Resistance stats.
Fire Emblem: Three Houses - Grappler Class Icon Grappler
  • Brawl: A or higher
Advanced Seal
  • Starting Ability: Fistfaire, Unarmed Combat
  • Mastered Ability: Tomebreaker
  • Unique Combat Art: Fierce Iron Fist
  • A master of hand-to-hand combat, the grappler mows down enemies with rapid blows.
  • Higher speed and skill stats.
  • Male characters only.
Fire Emblem: Three Houses - Warlock Class Icon Warlock
  • Reason: A or higher
  • Faith: D or higher
Advanced Seal
  • Starting Ability: Black Tomefaire, Black Magic Use x2
  • Mastered Ability: Bowbreaker
  • A black-magic specialist, the Warlock decimates enemies with high physical defense.
  • Higher Magic damage and Magic Resistance stats.
Fire Emblem: Three Houses - Bishop Class Icon Bishop
  • Faith: A or higher
  • Reason: D or higher
Advanced Seal
  • Starting Ability: White Magic Use x2, White Magic Recovery +10, Terrain Resistance
  • Mastered Ability: Renewal
  • A white-magic specialist, this versatile class can use magic to either heal or attack.
  • Higher Magic Resistance stats.
Fire Emblem: Three Houses - Dark Bishop Icon Dark Bishop
  • Reason: A or higher
  • Faith: D or higher
Dark Seal
  • Starting Ability: Miasma Delta, Heartseeker, Fiendish Blow
  • Mastered Ability: Lifetaker
  • Higher Magic damage, Magic Resistance, and Skill.
  • Deals better damage to High Physical Defense enemies.
  • For male characters only.
  • Dark Mage class qualification required.
Fire Emblem: Three Houses - Wyvern Rider Class Icon Wyvern Rider
  • Axe: B or higher.
  • Flying: C or higher.
Advanced Seal
  • Starting Ability: Canto, Axefaire
  • Mastered Ability: Seal Defense
  • An airborne knight with overall high stats but a weakness to bows and magic, this class can move again after taking certain actions.
Fire Emblem: Three Houses - Sword Master Class Icon Swordmaster
  • Sword: A or higher.
Advanced Seal
  • Starting Ability: Swordfaire, Sword Critical +10
  • Unique Combat Art: Astra
  • A master in the way of the sword, this class strikes with speed and grace.
  • Higher Physical Strength and Speed stats.
Fire Emblem: Three Houses - Assassin Class Icon Assassin
  • Sword: B or higher.
  • Bow: C or higher.
Advanced Seal
  • Starting Ability: Swordfaire, Locktouch, Stealth
  • Mastered Ability: Lethality
  • Unique Combat Art: Assassinate
  • A killer who thieves in the shadows, the Assassin has excellent speed and dexterity.
  • Higher Speed and Skill stats.
Fire Emblem: Three Houses - Warrior Class Icon Warrior
  • Axe: A or higher.
Advanced Seal
  • Starting Ability: Axefaire, Axe Critical +10
  • Mastered Ability: Wrath
  • The Warrior is a versatile combatant boasting high health and unmatched strength.
  • Higher Physical Strength and HP stats.
Fire Emblem: Three Houses - Sniper Class Icon Sniper
  • Bow: A or higher.
Advanced Seal
  • Starting Ability: Bowrange +1, Bowfaire
  • Mastered Ability: Hunter’s Volley
  • The Sniper is a master of the bow with high dexterity who excels at taking enemies out from afar.
  • Higher Physical Strength and Skill stats.

 

Special Classes

Special classes are accessible to characters once they reached level 20. Cindered Shadows DLC is required in order to access these new classes.

Icon  Class Skill Requirement Required Seal Abilities and Unique Combat Art Description
Trickster
  • Sword: B or higher.
  • Faith: B or higher.
Abyss Exam Pass
  • Starting Ability: Locktouch, Stealth
  • Mastered Ability: Desperation
  • Unique Combat Art: Trick – allows the unit to swap positions with an ally who is within a range of five tiles
  • The trickster excels in mischief and employs useful skills to distract enemies and solve dungeon gimmicks.*
  • While not as strong as assassins, they too have great avoidance and critical stats which can be best paired on terrains that promote evasion.*
  • Thief class certification required.
Dark Flier
  • Reason: B+ or higher.
  • Flying: C or higher.
Abyss Exam Pass
  • Starting Ability: Canto, Black Tomefaire
  • Mastered Ability: Defiant Magic, Triangle Attack
  • Unique Combat Art: Magic Conversion – When the unit receives magic damage in the enemy phase, she gets +3 to all stats which lasts until the end of the player’s next phase.)
  • Trained in both magic and flying, dark fliers can strike down even distant enemies with their powerful spells and long reach.*
  • For female characters only.
War Monk
  • Brawling: B+ or higher.
  • Faith: C+ or higher.
Abyss Exam Pass
  • Starting Ability: Fistfaire, Unarmed Combat, Heal
  • Mastered Ability: Terrain Resistance, Pneuma Gale
  • Unique Combat Art: Distant Hit –  unleash a magical projectile at enemies within a range of two (2) tiles.
  • War monks combine faith and brawl to withstand onslaughts in the enemy phase.*
  • For male characters only.
War Cleric
  • Brawling: B+ or higher.
  • Faith: C+ or higher.
Abyss Exam Pass
  • Starting Ability: Fistfaire, Unarmed Combat, Heal
  • Mastered Ability: Terrain Resistance, Pneuma Gale
  • Unique Combat Art: Distant Hit –  unleash a magical projectile at enemies within a range of two (2) tiles.
  • War clerics combine faith and brawl to withstand onslaughts in the enemy phase.*
  • For female characters only.
Valkyrie
  • Reason: B or higher.
  • Riding: B or higher.
Abyss Exam Pass
  • Starting Ability: Canto, Black Magic Range +1, Dark Magic Range +1
  • Mastered Ability: Uncanny Blow
  • Valkyries are a cross between mounted units and support classes.*
  • When built to attack, have them focus down on weakened foes.*
  • When scattered in groups, valkyries can go back and forth to support her allies.*
  • For female characters only.

Master Classes

Master classes are accessible to characters once they reached level 30. 200 exp is required to master a class.

Icon  Class Skill Requirement Required Seal Abilities and Unique Combat Art Description
Falcon Knight
  • Sword: C or higher.
  • Lance: A or higher.
  • Flying: B+ or higher.

Master Seal

  • Starting Ability: Canto, Lancefaire. Avoid +10
  • Mastered Ability: Defiant Avoidance
  • Riding aloft, the knight is weak to arrows with high defense against magic. This class can move again after taking certain actions.
  • For female characters only.
  • Higher Magic Resistance stat.
Wyvern Lord
  • Lance: C or higher.
  • Axe: A or higher.
  • Flying: A or higher.
Master Seal
  • Starting Ability: Canto, Axefaire, Avoid +10
  • Mastered Ability: Defiant Crit
  • An experienced wyvern handler with high stats but a weakness to bows and magic, this class can move again after taking certain actions.
Mortal Savant
  • Sword: A or higher.
  • Reason: B+ or higher.
Master Seal
  • Starting Ability: Swordfaire, Black Tomefaire
  • Mastered Ability: Warding Blow
  • A master who casts powerful magic and wields a sword with confidence and poise, the Mortal Savant is a force to be reckoned with.
  • Access to magic.
  • High sword and Magic damage stats.
Great Knight
  • Axe: B+ or higher.
  • Heavy Armor: A or higher.
  • Riding: B+ or higher.
Master Seal
  • Starting Ability: Canto, Lancefaire, Axefaire
  • Mastered Ability: Defiant Defense
  • The heavily armored Great Knight has high defense while retaining mobility. This class can move again after taking certain actions.
  • Higher Physical Defense stat.
Bow Knight
  • Lance: C or higher.
  • Bow: A or higher.
  • Riding: A or higher.
Master Seal
  • Starting Ability: Canto, Bowfaire, Bowrange +2
  • Mastered Ability: Defiant Speed
  • A graceful archer mounted upon a mighty steed, this class can move again after taking certain actions.
  • Higher Physical Strength, Skill and Movement stats.
Dark Knight
  • Lance: C or higher.
  • Reason: B+ or higher.
  • Riding: A or higher.
Master Seal
  • Starting Ability: Canto, Black Tomefaire, Dark Tomefaire
  • Mastered Ability: Seal Resistance
  • A mysterious knight versed in black magic, this class can move again after taking certain actions.
  • Access to magic.
Holy Knight
  • Lance: C or higher.
  • Faith: B+ or higher.
  • Riding: A or higher.
Master Seal
  • Starting Ability: Canto, White Tomefaire, Terrain Resistance
  • Mastered Ability: Defiant Resistance
  • A blessed knight versed in white magic, this class can move again after taking certain actions.
  • Access to magic.
War Master
  • Axe: A or higher.
  • Brawl: A or higher.
Master Seal
  • Starting Ability: Fistfaire, Axefaire, Crit +20
  • Mastered Ability: Quick Reposte
  • Unique Combat Art: War Master’s Strike
  • A master of the axe and hand-to-hand combat, the War Master pulverizes enemies with massive strength.
  • For male characters only.
Gremory
  • Reason: A or higher.
  • Faith: A or higher.
Master Seal
  • Starting Ability: Black Magic Uses x2, Dark Magic Uses x2, White Magic Uses x2
  • Mastered Ability: Defiant Magic
  • An expert in all forms of magic, the Gremory casts asunder any enemies with high physical defense.
  • For female characters only.
  • Deals better damage to High Physical Defense enemies.

Lord Unique Classes

Lord Unique classes are exclusive classes accessible to Byleth, Edelgard, Dimitri, and Claude. These classes acquired automatically through the game’s story. 100 exp is required to master the Enlightened One. 150 exp is required to master the Armored Lord, High Lord, and Wyvern Master classes. 200 exp is required to master the Emperor, Great Lord, and Barbarossa classes.

Icon  Class Skill Requirement Required Seal Abilities and Unique Combat Art Description
Armored Lord
  • Axe: D or higher
  • Authority: D or higher
  • Heavy Armor: D or higher
Automatically obtained in Edelgard route part 2
  • Starting Ability: Axefaire, Charm
  • Mastered Ability: Pomp and Circumstance
  • Exclusive to Edelgard only.
  • Strong Authority and Axe proficiency.
High Lord
  • Lance: D or higher
  • Authority: D or higher
  • Riding: D or higher
Automatically obtained in Dimitri route part 2
  • Starting Ability: Lancefaire, Charm
  • Mastered Ability: Pomp and Circumstance
  • Exclusive to Dimitri only
  • Strong Authority and Lance proficiency.
Wyvern Master
  • Bow: D or higher
  • Authority: D or higher
  • Flying: D or higher
Automatically obtained in Claude route part 2
  • Starting Ability: Bowfaire, Charm, Canto
  • Mastered Ability: Pomp and Circumstance
  • Exclusive to Claude only
  • Strong Authority and Bow proficiency.
Emperor
  • Axe: D or higher
  • Authority: D or higher
  • Heavy Armor: D or higher
Automatically obtained in Edelgard route part 2
  • Starting Ability: Axefaire, Charm, Canto
  • Unique Combat Art: Flickering Power
  • Exclusive to Edelgard only
  • Accessible after Edelgard acquires the twin-headed eagle heavy armor.
Great Lord
  • Lance: D or higher
  • Authority: D or higher
  • Riding: D or higher
Automatically obtained in Dimitri route part 2
  • Starting Ability: Lancefaire, Charm, Canto
  • Unique Combat Art: Paraselene
  • Exclusive to Dimitri only
  • Accessible after Dimitri acquires the Battle Gear of the King of Lions from Rodrigue during the main story.
Barbarossa
  • Bow: D or higher
  • Authority: D or higher
  • Flying: D or higher
Automatically obtained in Claude route part 2
  • Starting Ability: Bowfaire, Charm, Canto
  • Unique Combat Art: Wind God
  • Exclusive to Claude only
  • Accessible after Claude acquires the Silk Dragon Armor from Nardel during the main story.
  • In the tradition of Almyra, Claude wields a bow while riding the skies on his wyvern. He can move again after taking certain actions.
Enlightened One
  • Sword: D or higher
  • Brawl: D or higher
  • Faith: D or higher
  • Authority: D or higher
Automatically obtained in Chapter 11
  • Starting Ability: Swordfaire, Terrain Resistance
  • Master Ability: Sacred Power
  • Exclusive to Byleth only.
  • A holy one, blessed by the goddess herself, this wielder of magic has high overall stats.
  • High overall stats and uses magic.
  • Experience Bonuses: Sword +3, Brawl +2. Faith +3, Authority +3
Archbishop
  • None
Automatically obtained by Rhea in all routes
  • Starting Ability: Charm, Commander, Terrain Resistance
  • Exclusive to Rhea only.
  • Not yet implemented

DLC Unique Classes

DLC Unique classes are exclusive classes accessible to DLC characters such as Jeritza.

Icon  Class Skill Requirement Required Seal Abilities and Unique Combat Art Description
Death Knight
  • None
Automatically obtained by Jeritza in Edelgard route part 2
  • Starting Ability: Canto, Lancefaire
  • Mastered Ability: Counterattack

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6 Comments

  1. Dancer is unlocked through a quest in Chapter 9, has no certification requirements and can be unlocked by any student male or female. Not available to non-students (Manuela, Flayn, etc)