Fire Emblem: Three Houses - Chapter 14 – A King Without a Kingdom Story Walkthrough

A story walkthrough for Chapter 14 - A King Without a Kingdom in Fire Emblem: Three Houses, including a strategy guide for the mission battle, Protecting Garreg Mach.

Fire Emblem: Three Houses - Walkthrough and Strategy Guide

Chapter 14: A King Without a Kingdom

Characters

 

Characters
BylethByleth Seteth

Character List

Walkthrough: Garreg Mach (Guardian Moon)

1 Talk to Seteth and the Knights of Seiros.
2 Choose “Let’s win, no matter what” and “I have no objections” during the conversation choices.
3 Finish the side missions for the month before Day 31.
4 Do the “Protecting Garreg Mach” main mission.

Mission Battle: Protecting Garreg Mach

Battle Objectives

Victory Condition Rout the enemy.
Defeat Condition All your units fall in battle or a defended location is captured.

Edelgard Story Route Units

Player Unit Battalion Used
BylethByleth
Seteth
Fire Emblem: Three Houses - Shamir IconShamir
Flayn
BernadettaBernadetta
Linhardt
DorotheaDorothea
CasparCaspar
Petra
FerdinandFerdinand

Ally Units

Ally Unit Battalion Used
Sword Master x1

Enemy Units

Enemy Unit Battalion Used
Randolph
Imperial Soldiers (Fortress)
Imperial Soldiers (Paladin)
Imperial Soldiers (Sniper)
Imperial Soldiers (Pegasus Knight)
Imperial Soldiers (Dark Bishop)
Imperial Soldiers (Warrior)

Obtainable Items

Item Location
Brave Lance Drop from one of the Imperial Soldiers (Paladin)
Magic Bow Drop from one of the Imperial Soldiers (Sniper)

Protecting Garreg Mach Strategy

1) Do not let the enemies get to the pink tile

A King Without a Kingdom

Pink tiles are located just behind your units. The best strategy for this battle is to just let the enemies get close to your party and avoid advancing three or more tiles. The pre-made positions are good enough to keep the enemies away from the pink tiles, but make sure your tanky units are at the front, as your long-range hitters are the ones who will deal the counter-attack.

Randolph’s units at the other end of the map won’t move for a couple of turns, so you need to have two or three powerful units like Byleth and Seteth to get close and take them out. However, be wary of archers who might snipe at Seteth. Also, enemy Falcon Knights will keep respawning until you defeat all the ground-type units on the battlefield.

Your other units can get close to the enemies once most of the enemies at the front are defeated.

← Chapter 13: Reunion at Dawn Chapter 15: Valley of Torment →

Other Walkthroughs

Part 1: White Clouds (All Story Routes)
Prologue: Inevitable Encounter Chapter 1: Three Houses
Chapter 2: Familiar Scenery Chapter 3: Mutiny in the Mist
Chapter 4: The Goddess’ Rite of Rebirth Chapter 5: Tower of Black Winds
Chapter 6: Rumors of a Reaper Chapter 7: Field of the Eagle and Lion
Chapter 8: The Flame in the Darkness Chapter 9: The Cause of Sorrow
Chapter 10: Where the Goddess Dwells Chapter 11: Throne of Knowledge
Part 2: Silver Snow (Church of Seiros - Garreg Mach Monastery/Rhea Route)
Chapter 12: To War Chapter 13: Reunion at Dawn
Chapter 14: A King without a Kingdom Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: The Impregnable Fortress
Chapter 18: The Chaos of War Chapter 19: Conclusion of the Crossing Roads
Chapter 20: The City Without Light Chapter 21: Following a Dream
Part 2: Crimson Flower (Black Eagles - Edelgard Route)
Chapter 12: Outset of a Power Struggle Chapter 13: Beyond Escape
Chapter 14: The Master Tactician Chapter 15: Tempest of Swords and Shields
Mission Chapter: A King without a Kingdom Chapter 16: Lady of Deceit
Chapter 17: Field of Revenge Chapter 18: To the End of a Dream
Part 2: Azure Moon (Blue Lions - Dimitri Route)
Chapter 12: To War  Chapter 13: Reunion at Dawn
Chapter 14: The Delusional Prince Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: Blood of the Eagle and Lion
Chapter 18: The King’s Triumphant Return Chapter 19: Golden Deer’s Plea
Chapter 20: The Impregnable Fortress Chapter 21: Our Chosen Paths
Chapter 22: Oath of the Dagger -
Part 2: Verdant Wind (Golden Deer - Claude Route)
Chapter 12: To War  Chapter 13: Reunion at Dawn
Chapter 14: The Alliance Leader's Ambition Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: Blood of the Eagle and Lion
Chapter 18: The Golden Scheme Chapter 19: The Chaos of War
Chapter 20: Conclusion of the Crossing Roads Chapter 21: The City Without Light
Chapter 22: Fodlan's New Dawn -

Fire Emblem: Three Houses Recommended Article List

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