Fire Emblem: Three Houses - Chapter 14 – A King Without a Kingdom Story Walkthrough

A story walkthrough for Chapter 14 - A King Without a Kingdom in Fire Emblem: Three Houses, including a strategy guide for the mission battle, Protecting Garreg Mach.

Fire Emblem: Three Houses - Walkthrough and Strategy Guide

Chapter 14: A King Without a Kingdom



BylethByleth Seteth

Character List

Walkthrough: Garreg Mach (Guardian Moon)

1 Talk to Seteth and the Knights of Seiros.
2 Choose “Let’s win, no matter what” and “I have no objections” during the conversation choices.
3 Finish the side missions for the month before Day 31.
4 Do the “Protecting Garreg Mach” main mission.

Mission Battle: Protecting Garreg Mach

Battle Objectives

Victory Condition Rout the enemy.
Defeat Condition All your units fall in battle or a defended location is captured.

Edelgard Story Route Units

Player Unit Battalion Used
Fire Emblem: Three Houses - Shamir IconShamir

Ally Units

Ally Unit Battalion Used
Sword Master x1

Enemy Units

Enemy Unit Battalion Used
Imperial Soldiers (Fortress)
Imperial Soldiers (Paladin)
Imperial Soldiers (Sniper)
Imperial Soldiers (Pegasus Knight)
Imperial Soldiers (Dark Bishop)
Imperial Soldiers (Warrior)

Obtainable Items

Item Location
Brave Lance Drop from one of the Imperial Soldiers (Paladin)
Magic Bow Drop from one of the Imperial Soldiers (Sniper)

Protecting Garreg Mach Strategy

1) Do not let the enemies get to the pink tile

A King Without a Kingdom

Pink tiles are located just behind your units. The best strategy for this battle is to just let the enemies get close to your party and avoid advancing three or more tiles. The pre-made positions are good enough to keep the enemies away from the pink tiles, but make sure your tanky units are at the front, as your long-range hitters are the ones who will deal the counter-attack.

Randolph’s units at the other end of the map won’t move for a couple of turns, so you need to have two or three powerful units like Byleth and Seteth to get close and take them out. However, be wary of archers who might snipe at Seteth. Also, enemy Falcon Knights will keep respawning until you defeat all the ground-type units on the battlefield.

Your other units can get close to the enemies once most of the enemies at the front are defeated.

← Chapter 13: Reunion at Dawn Chapter 15: Valley of Torment →

Other Walkthroughs

Character, Classes, and Crests
Character Base Stats Character Base Skill Levels Class Base Stats
Character Stat Growth Rates Class Stat Growth Rates Skill Level Experience Bonuses
Tutoring Strengths Crests
Equipment and Items
Weapons Shields Accessories
Hero's Relic & Sacred Weapons Items Merchant Shop Items
Pagan Altar Items - -
Abilities, Arts, and Skills
Combat Arts Spells Class Combat Arts
Class Abilities Learned Combat Arts Learned Spells
Learned Authority Abilities Personal Abilities Gambits
Battles, Quests, and Locations
Monastery Map Abyss Map Mission Battles
Paralogue Battles Auxiliary Battles Quest Battles
Quests Terrains -
Enemy Units and Monsters
Enemy Units Monsters Maddening Enemy Unit Skills
Monster Attacks and Skills - -

Fire Emblem: Three Houses Recommended Article List

▼Top Page Articles
Walkthroughs Characters Classes
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Dialogue Choices Lecture Room Advice Box
Tea Party Topics Favorite Gifts Lost Items
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