Fire Emblem: Three Houses - Chapter 13 – Reunion at Dawn Story Walkthrough

A story walkthrough for Chapter 13 - Reunion at Dawn in Fire Emblem: Three Houses, including a strategy guide for the mission battle Hunting by Daybreak.

Fire Emblem: Three Houses - Walkthrough and Strategy Guide

Chapter 13: Reunion at Dawn

Characters

Characters
BylethByleth

Character List

Walkthrough: Silver Snow (Edelgard Route)

Walkthrough #13: Reunion at Dawn – Don’t side with Edelgard (Month of Ethereal Moon)

1 Listen to the dialogue.
2 When prompted, select “I can’t.”
3 Continue to listen to the dialogue.
4 Complete the mission.
5 Listen to the dialogue.

Walkthrough: Verdant Wind (Claude Route)

1 Talk to Claude.
2 Complete the mission.
3 Listen to the dialogue.

Mission Battle: Hunting by Daybreak

Battle Objectives

Victory Condition Defeat Pallardo.
Defeat Condition All your units fall in battle.

Edelgard Story Route Player Units

Ally Unit Battalion Used
BylethByleth
Seteth

Claude Story Route Player Units

Ally Unit Battalion Used
BylethByleth
Claude

Enemy Units

Enemy Unit Battalion Used
Pallardo
Bandits

Obtainable Items

Item Location
Concoction Defeat a bandit
Silver Sword Defeat a bandit
Leather Shield Defeat a bandit
Chest Key Defeat a bandit
Speed Ring Defeat Pallardo
Cursed Ashiya Sword Top Left Chest
Relic Axe Top Right Chest
Armorsmasher Chest
Silver Lance Chest

Hunting by Daybreak Strategy

1) Space out your units

It can be risky to place Seteth or Claude near bow wielding bandits due to their effectiveness during the enemy phase. Have Byleth draw their attention to soak the damage while your team clears the archers out.

2) Use a Combat Art

After thinning out the enemies, students will start coming in on either side. Have them move in to support the party. To prevent your units from being surrounded, cut a path by using a combat art.

3) Don’t leave units out in the open

Some units don’t excel in sponging attacks due to their defense. Have them occupy the back line and assist by dealing with weakened foes. Keep in mind that you’ll want the path to be free of red tiles to avoid an ambush.

4) When issuing ranged units

When ranged allies join the fray, have them snipe or nuke melee enemies from afar. Follow up by having a melee unit assist to score a knock out unscathed.

5) Confronting Pallardo

Units in the lower corner will deal with the boss. Begin by sniping him with a ranged unit or use a battalion. Finish him off with your remaining units.

← Chapter 12: To War

Chapter 14: A King without a Kingdom (Church of Seiros Route) → 

Chapter 14: Side with Edelgard Route →

Chapter 14: The Delusional Prince (Blue Lions Route) → 

Chapter 14: The Alliance Leader’s Ambitions (Golden Deer Route) → 

Other Walkthroughs

Part 1: White Clouds (All Story Routes)
Prologue: Inevitable Encounter Chapter 1: Three Houses
Chapter 2: Familiar Scenery Chapter 3: Mutiny in the Mist
Chapter 4: The Goddess’ Rite of Rebirth Chapter 5: Tower of Black Winds
Chapter 6: Rumors of a Reaper Chapter 7: Field of the Eagle and Lion
Chapter 8: The Flame in the Darkness Chapter 9: The Cause of Sorrow
Chapter 10: Where the Goddess Dwells Chapter 11: Throne of Knowledge
Part 2: Silver Snow (Church of Seiros - Garreg Mach Monastery/Rhea Route)
Chapter 12: To War Chapter 13: Reunion at Dawn
Chapter 14: A King without a Kingdom Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: The Impregnable Fortress
Chapter 18: The Chaos of War Chapter 19: Conclusion of the Crossing Roads
Chapter 20: The City Without Light Chapter 21: Following a Dream
Part 2: Crimson Flower (Black Eagles - Edelgard Route)
Chapter 12: Outset of a Power Struggle Chapter 13: Beyond Escape
Chapter 14: The Master Tactician Chapter 15: Tempest of Swords and Shields
Mission Chapter: A King without a Kingdom Chapter 16: Lady of Deceit
Chapter 17: Field of Revenge Chapter 18: To the End of a Dream
Part 2: Azure Moon (Blue Lions - Dimitri Route)
Chapter 12: To War  Chapter 13: Reunion at Dawn
Chapter 14: The Delusional Prince Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: Blood of the Eagle and Lion
Chapter 18: The King’s Triumphant Return Chapter 19: Golden Deer’s Plea
Chapter 20: The Impregnable Fortress Chapter 21: Our Chosen Paths
Chapter 22: Oath of the Dagger -
Part 2: Verdant Wind (Golden Deer - Claude Route)
Chapter 12: To War  Chapter 13: Reunion at Dawn
Chapter 14: The Alliance Leader's Ambition Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: Blood of the Eagle and Lion
Chapter 18: The Golden Scheme Chapter 19: The Chaos of War
Chapter 20: Conclusion of the Crossing Roads Chapter 21: The City Without Light
Chapter 22: Fodlan's New Dawn -

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2 Comments

  1. You only get 3 keys in the stage and there is 4 chests. Can someone post whats in all the chests? I actulaly got an relic Axe in the top right chest on my Claude playthrough for house Gloucester.

    • There’s also a unique weapon called the Cursed Ashiya Sword in the top left chest. The other two chests are easy skips since they are generic weapons like an Armorsmasher and IIRC a Silver Lance.