Table of Contents
Prologue: An Inevitable Encounter
Walkthrough #1: Remire Village (Month of Great Tree Moon)
|1||Wake up and talk to the mysterious girl watching over you.|
|2||Tell her your chosen gender, name, and birthday. Also tell her that you’re a mortal being.|
|3||Meet and talk your father, Captain Jeralt. Both of you will embark on mission for the Kingdom.|
|4||Pick: “Of Course” to gain a support boost from Jeralt.|
|5||Watch cutscene: Edelgard, Dimitri, and Claude being chased by Kostas and his bandits.|
|6||Accomplish the Mission Battle: Skirmish at Dawn.|
|7||Watch cutscene: Byleth saves Edelgard and Sothis introduces herself.|
|8||Pick “I’m less than a child?” and “Turn back the hands of time” to gain a support boost from Sothis.|
|9||Watch cutscene: Alois arrives at Remire Village and reunites with Jeralt|
|10||Talk to Edelgard, Dimitri, and Claude.|
|11||Pick “I didn’t know he was a captain.” to gain a support boost from Edelgard.|
|12||Pick your allegiance: “Adrestian Empire: Land of Ancient History”, “Holy Kindgom of Faerghus: Land of Noble Knights”, or “Leicester Alliance: Burgeoning League of Nobles.” Picking a faction will gain a support boost from either Edelgard, Dimitri, or Claude.|
Mission Battle: Skirmish at Dawn
|Victory Condition||Rout the enemy.|
|Defeat Condition||All your units fall in battle.|
|Ally Unit||Battalion Used|
|Ally Unit||Battalion Used|
|Enemy Unit||Battalion Used|
|Bandit Thief x6||None|
|Iron Axe x1||Drop from Kostas|
Skirmish at Dawn Battle Strategy
1) Focus Nearby Enemy Units First
Attack the reachable enemy thief unit standing in front of Remire village.
2) Place your Units on Forest Tiles
After defeating the first enemy unit, move and position your units on the forest tiles. Forest tiles provide additional avoidance and defense.
List of Different Terrain Tiles
3) Have your Range Unit Positioned Behind
Place your bow unit behind your other melee units. In addition, avoid placing them on red tiles, also called Danger Areas, since they are areas that enemies can reach and attack.
4) Use your Combat Arts
When available, make use of your character units’ unique attack called Combat Arts to finish off enemies. Press the ZL or ZR buttons to select the Combat Art. Be aware that using Combat Arts continuously will make the durability of the weapon used decrease.
More Information about Combat Arts
5) Choose Adjacent Units and Trigger Linked Attacks
Linked Attacks provide additional Avoidance (Avo) rate, Hit rate, and Might (Mt) to one or more adjacent units. To trigger a linked attack, a player must select one unit to attack an enemy while making sure that enemy is in range of your other units. You can identify there are linked attacks when another unit icon is shown on your selected unit. In addition, linked attacks can be activated by either normal attacks and Combat Arts.
For example, if an enemy unit lands in front of Byleth, you can see icons of Claude and Dimitri when you are about to target the enemy unit. Good use of linked attacks will aid the player in defeating powerful enemy units. Also, linked attacks build support boosts among the adjacent units involved.
6) Defeat Kostas
When Kostas is in range, defeat him immediately to end the battle as well as acquire his dropped equipment.
|Character Base Stats||Character Base Skill Levels||Class Base Stats|
|Character Stat Growth Rates||Class Stat Growth Rates||Skill Level Experience Bonuses|
|Hero's Relic & Sacred Weapons||Items||Merchant Shop Items|
|Pagan Altar Items||-||-|
|Combat Arts||Spells||Class Combat Arts|
|Class Abilities||Learned Combat Arts||Learned Spells|
|Learned Authority Abilities||Personal Abilities||Gambits|
|Monastery Map||Abyss Map||Mission Battles|
|Paralogue Battles||Auxiliary Battles||Quest Battles|
|Enemy Units||Monsters||Maddening Enemy Unit Skills|
|Monster Attacks and Skills||-||-|
Please include the dialogue option “I’m a bandit” will give a support boost with Alois.
Thanks ! Please release the rest of your great guide ! It’s annoying to always save and reload because I choose a wrong answer to some characters . . Especially since the game doesn’t have a “back to menu option”
We already have two story routes walkthroughs finished but we still need to get back to them and update dialogue choices and finish the rest of the story routes. Please be patient with us.
We are thankful that you find our walkthroughs helpful 🙂