What are Battalions?
Battalions are squads that accompany characters in battle to bestow various special abilities. These abilities, called gambits, range from dealing damage to providing support to allies.
A battalion’s HP is separate from their leading character which is reduced when the leader takes damage. When the battalion’s HP reaches zero, the leading character will not be able to use gambits and lose all special effects they grant.
Similar to characters, battalions become stronger by leveling-up through combat. They also learn better abilities this way.
How to Deploy Battalions
You can hire battalions from the Knights Guild. Note that a character must have the required level in authority to lead one. Significant levels in authority are required to hire strong battalions with very useful gambits. Having high authority also gives a variety of additional effects when using gambits.
Types of Battalions
|Battalion||Gambit||Required Authority||Hiring Cost|
|Seiros Foot Soldiers||Lure Scheme||E||1,000|
|Seiros Church Soldiers||Disturbance||E||1,000|
|Seiros Church Mercenaries||Onslaught||E||1,200|
|Seiros Lance Soldiers||Coordinated Lance Strike||E||1,200|
|Seiros Holy Monks||Stride||E||1,200|
|Seiros Sacred Monks||Resonant White Magic||E||1,200|
|Seiros Pegasus Brigade||Lure Scheme||D||1,200|
|Seiros Magic Brigade||Group Magic: Flame||D||1,200|
|Seiros Magic Squadron||Group Magic: Ice||D||1,200|
|Seiros Cavalry Brigade||Fire Scheme||C||1,500|
|Holy Knights of Seiros||Assault Troop||?||?|
|Kingdom Infantry||Lure Scheme||E||1,000|
|Kingdom Lance Co.||Group Lance Attack||E||1,200|
|Kingdom Magic Corps||Group Magic: Ice||D||1,200|
|Kingdom Armored Co.||?||?||?|
|Kingdom Knights||Assault Troop||?||?|
|Empire Magic Corps||?||?||?|
|Empire Cavalry||Fire Scheme||?||?|
Types of Gambits
|Lure Scheme||Forces an adjacent enemy to move to the tile behind the unit. Good for forcing enemies to land on unfavorable terrain.|
|Stride||Gives allies +5 movement on the turn activated. Can be bestowed on multiple allies if they are gathered together.|
|Coordinated Lance Strike||Attacks the target enemy and those one tile to its left and right.|
|Resonant White Magic||Heals allies in the area. (Range 1)|
|Group Magic: Flame||Also damages foes adjacent to target. (Range 1~2)|
|Group Magic: Ice||–|
|Fire Scheme||Attacks a group of enemies with explosive barrels. Flames linger in the affected area, causing waiting units to continuously take additional damage.|
Fire Emblem: Three Houses Recommended Article List
|▼Fire Emblem: Three Houses Recommended Articles|
|News and Features||Characters||Classes|
|Beginner Guides||Strategy Guides||Game Database|