Fire Emblem: Three Houses - Chapter 8 – The Flame in the Darkness Story Walkthrough

A story walkthrough for Chapter 8 - The Flame in the Darkness in Fire Emblem: Three Houses, including a strategy guide for the mission battle The Remire Calamity.

Fire Emblem: Three Houses - Walkthrough and Strategy Guide

Chapter 8: The Flame in the Darkness

Characters

Characters
BylethByleth Shamir
ManuelaManuela EdelgardEdelgard
JeraltJeralt

Character List

Walkthrough: Monastery Infirmary (Month of  Red Wolf Moon)

1 Listen to the conversation.
3 Pick “I just got a little Dizzy” to increase support with Jeralt.
4 Pick “They are.” to increase support with Hubert.
5 Pick “I do not.” to increase support with Edelgard.
6 It is recommended to train mage and ranged characters before taking on the next story mission. Doing available auxiliary and paralogue missions also helps you earn levels before going into battle.
7 Gift Linhardt flowers for his birthday to increase support.
8 Gift Marianne flowers for her birthday to increase support.
9 Begin The Remire Calamity mission.

Mission Battle: The Remire Calamity

Battle Objectives

Victory Condition Rout the enemy.
Defeat Condition All your units are defeated or Jeralt falls in battle.

Edelgard Story Route Units

Player Unit Battalion Used
BylethByleth
EdelgardEdelgard
HubertHubert
BernadettaBernadetta
Linhardt
DorotheaDorothea
CasparCaspar
Petra
FerdinandFerdinand
Flayn

Ally Units

Enemy Unit Battalion Used
JeraltJeralt

Enemy Units

Enemy Unit Battalion Used
Solon
Death Knight
Rampaging Villagers
Mysterious Soldiers

Obtainable Items

Item Location
Giant Shell Chest in the northwest.
Horseslayer Chest in the south (near Solon)

The Remire Calamity Strategy

1) Position your units next to burning tiles

All of the rampaging villagers are melee units and can only attack adjacent targets. Move your units out and cover the neutral tiles next to the burning ones. The enemies will take constant damage each turn from the fire, making them easier to take out.

Pick off the weakened foes using ranged characters if they are still standing.

2) Do not focus too much on saving the villagers

You will fail the mission if all of your units or Jeralt fall in battle. Instead of straying too far on the edges of the screen to save the villagers, try to traverse south to reach the enemy commander.

If you do manage to save all villagers, you will earn an extra large bullion as a reward.

Note that the Death Knight and his troops will appear in the leftmost corner of the map after Solon reveals himself. Your units are likely to die if they strayed too far west once the Death Knight catches up with them.

3) Mages and archers are effective against the enemies

The rampaging villagers are weak to offensive spells, so having your mages unload on them will take them out quickly. Archers will also be very helpful in this mission.

4) Ignore the Death Knight when he appears

The Death Knight is a very strong foe but is not relevant to the mission. You can choose to ignore him and focus on approaching Solon when he reveals himself.

A dark seal can be obtained from Death Knight by defeating him or stealing it from him.

How to Defeat Death Knight

5) Approach Solon as a group

Solon will pepper you with magic as you try to get close to him. He will also have armored knights come to his aid. Let Byleth lead the team in cleaning up the remaining rampaging villagers. You should then deal with the armored knights with Byleth and ranged characters so you can engage Solon uninterrupted.

Keeping your team together grants you increased hit and avoidance when engaging the enemies.

6) Save your combat arts for Solon

Solon has low physical defense, so attacking him with physical combat arts is recommended. You can also use archers to whittle down his HP until he is defeated.

← Chapter 7: Field of the Eagle and the Lion Chapter 9: Cause of Sorrow →

Other Walkthroughs

Part 1: White Clouds (All Story Routes)
Prologue: Inevitable Encounter Chapter 1: Three Houses
Chapter 2: Familiar Scenery Chapter 3: Mutiny in the Mist
Chapter 4: The Goddess’ Rite of Rebirth Chapter 5: Tower of Black Winds
Chapter 6: Rumors of a Reaper Chapter 7: Field of the Eagle and Lion
Chapter 8: The Flame in the Darkness Chapter 9: The Cause of Sorrow
Chapter 10: Where the Goddess Dwells Chapter 11: Throne of Knowledge
Part 2: Silver Snow (Church of Seiros - Garreg Mach Monastery/Rhea Route)
Chapter 12: To War Chapter 13: Reunion at Dawn
Chapter 14: A King without a Kingdom Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: The Impregnable Fortress
Chapter 18: The Chaos of War Chapter 19: Conclusion of the Crossing Roads
Chapter 20: The City Without Light Chapter 21: Following a Dream
Part 2: Crimson Flower (Black Eagles - Edelgard Route)
Chapter 12: Outset of a Power Struggle Chapter 13: Beyond Escape
Chapter 14: The Master Tactician Chapter 15: Tempest of Swords and Shields
Mission Chapter: A King without a Kingdom Chapter 16: Lady of Deceit
Chapter 17: Field of Revenge Chapter 18: To the End of a Dream
Part 2: Azure Moon (Blue Lions - Dimitri Route)
Chapter 12: To War  Chapter 13: Reunion at Dawn
Chapter 14: The Delusional Prince Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: Blood of the Eagle and Lion
Chapter 18: The King’s Triumphant Return Chapter 19: Golden Deer’s Plea
Chapter 20: The Impregnable Fortress Chapter 21: Our Chosen Paths
Chapter 22: Oath of the Dagger -
Part 2: Verdant Wind (Golden Deer - Claude Route)
Chapter 12: To War  Chapter 13: Reunion at Dawn
Chapter 14: The Alliance Leader's Ambition Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: Blood of the Eagle and Lion
Chapter 18: The Golden Scheme Chapter 19: The Chaos of War
Chapter 20: Conclusion of the Crossing Roads Chapter 21: The City Without Light
Chapter 22: Fodlan's New Dawn -

Fire Emblem: Three Houses Recommended Article List

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5 Comments

  1. The upper left chest gives Giant Shell, a permanent def+2 boost (by the time my unit with locktouch got there the mission was all but over; send a flyer with a chest key if possible).

    The lower chest gives a horseslayer (lance eff against cavalry) – it takes such a specific setup (for me, a newly minted wyvern rider with a chest key who could one-shot the armor with a Mace and Helm Splitter), that it’s not really worth your time since you can just buy the same weapon in the armory starting in this chp I think. Unless you’re an advanced player and enjoy the challenge, but in that case you should bring down Death Knight.