Fire Emblem: Three Houses - Chapter 8 – The Flame in the Darkness Story Walkthrough

A story walkthrough for Chapter 8 - The Flame in the Darkness in Fire Emblem: Three Houses, including a strategy guide for the mission battle The Remire Calamity.

Fire Emblem: Three Houses - Walkthrough and Strategy Guide

Chapter 8: The Flame in the Darkness


BylethByleth Shamir
ManuelaManuela EdelgardEdelgard

Character List

Walkthrough: Monastery Infirmary (Month of  Red Wolf Moon)

1 Listen to the conversation.
3 Pick “I just got a little Dizzy” to increase support with Jeralt.
4 Pick “They are.” to increase support with Hubert.
5 Pick “I do not.” to increase support with Edelgard.
6 It is recommended to train mage and ranged characters before taking on the next story mission. Doing available auxiliary and paralogue missions also helps you earn levels before going into battle.
7 Gift Linhardt flowers for his birthday to increase support.
8 Gift Marianne flowers for her birthday to increase support.
9 Begin The Remire Calamity mission.

Mission Battle: The Remire Calamity

Battle Objectives

Victory Condition Rout the enemy.
Defeat Condition All your units are defeated or Jeralt falls in battle.

Edelgard Story Route Units

Player Unit Battalion Used

Ally Units

Enemy Unit Battalion Used

Enemy Units

Enemy Unit Battalion Used
Death Knight
Rampaging Villagers
Mysterious Soldiers

Obtainable Items

Item Location
Giant Shell Chest in the northwest.
Horseslayer Chest in the south (near Solon)

The Remire Calamity Strategy

1) Position your units next to burning tiles

All of the rampaging villagers are melee units and can only attack adjacent targets. Move your units out and cover the neutral tiles next to the burning ones. The enemies will take constant damage each turn from the fire, making them easier to take out.

Pick off the weakened foes using ranged characters if they are still standing.

2) Do not focus too much on saving the villagers

You will fail the mission if all of your units or Jeralt fall in battle. Instead of straying too far on the edges of the screen to save the villagers, try to traverse south to reach the enemy commander.

If you do manage to save all villagers, you will earn an extra large bullion as a reward.

Note that the Death Knight and his troops will appear in the leftmost corner of the map after Solon reveals himself. Your units are likely to die if they strayed too far west once the Death Knight catches up with them.

3) Mages and archers are effective against the enemies

The rampaging villagers are weak to offensive spells, so having your mages unload on them will take them out quickly. Archers will also be very helpful in this mission.

4) Ignore the Death Knight when he appears

The Death Knight is a very strong foe but is not relevant to the mission. You can choose to ignore him and focus on approaching Solon when he reveals himself.

A dark seal can be obtained from Death Knight by defeating him or stealing it from him.

How to Defeat Death Knight

5) Approach Solon as a group

Solon will pepper you with magic as you try to get close to him. He will also have armored knights come to his aid. Let Byleth lead the team in cleaning up the remaining rampaging villagers. You should then deal with the armored knights with Byleth and ranged characters so you can engage Solon uninterrupted.

Keeping your team together grants you increased hit and avoidance when engaging the enemies.

6) Save your combat arts for Solon

Solon has low physical defense, so attacking him with physical combat arts is recommended. You can also use archers to whittle down his HP until he is defeated.

← Chapter 7: Field of the Eagle and the Lion Chapter 9: Cause of Sorrow →

Other Walkthroughs

Character, Classes, and Crests
Character Base Stats Character Base Skill Levels Class Base Stats
Character Stat Growth Rates Class Stat Growth Rates Skill Level Experience Bonuses
Tutoring Strengths Crests
Equipment and Items
Weapons Shields Accessories
Hero's Relic & Sacred Weapons Items Merchant Shop Items
Pagan Altar Items - -
Abilities, Arts, and Skills
Combat Arts Spells Class Combat Arts
Class Abilities Learned Combat Arts Learned Spells
Learned Authority Abilities Personal Abilities Gambits
Battles, Quests, and Locations
Monastery Map Abyss Map Mission Battles
Paralogue Battles Auxiliary Battles Quest Battles
Quests Terrains -
Enemy Units and Monsters
Enemy Units Monsters Maddening Enemy Unit Skills
Monster Attacks and Skills - -

Fire Emblem: Three Houses Recommended Article List

▼Top Page Articles
Walkthroughs Characters Classes
Beginner Guides Strategy Guides Game Database
Best Characters Best Classes Professor Levels
Dialogue Choices Lecture Room Advice Box
Tea Party Topics Favorite Gifts Lost Items
▼Popular Guides
Recommended Classes Tea Party Topics Lysithea Tea Party Guide
Ingrid Tea Party Guide Marianne Tea Party Guide Dorothea Tea Party Guide
Claude Tea Party Guide Hilda Tea Party Guide Petra Tea Party Guide
 Shamir Tea Party Guide Dancer Class List of Characters
▼Popular Tea Party Guides
Lysithea von Ordelia Ingrid Brandol Galatea Marianne von Edmund
Dorothea Arnault Claude von Riegan Hilda Valentine Goneril
Petra Macneary Shamir Nevrand Flayn
Felix Fraldarius Bernadetta von Varley Leonie Pinelli

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  1. The upper left chest gives Giant Shell, a permanent def+2 boost (by the time my unit with locktouch got there the mission was all but over; send a flyer with a chest key if possible).

    The lower chest gives a horseslayer (lance eff against cavalry) – it takes such a specific setup (for me, a newly minted wyvern rider with a chest key who could one-shot the armor with a Mace and Helm Splitter), that it’s not really worth your time since you can just buy the same weapon in the armory starting in this chp I think. Unless you’re an advanced player and enjoy the challenge, but in that case you should bring down Death Knight.