Fire Emblem: Three Houses - Magic Spell List

Details on Magic Spells in Fire Emblem: Three Houses, including an overview and their stats.

Fire Emblem: Three Houses - Magic Spell List

List of Magic Spells

Magic spells are skills that can be learned by raising a unit’s proficiency in either Reason or Faith. Raising Reason will unlock Dark Magic spells while increasing Faith will unlock Heal and Assist magic spells. There are some units that have innate spells where, if they learn the spell again, they are able to cast twice the number in battle.

Reason Spells

Spell Minimum Rank Required Uses Might Hit Crit Range Weight Effect
Fire Rank E 10 3 90% 0 1-2 3 None
Bolganone Rank C 5 8 85% 0 1-2 6 None
Thunder Rank E 8 4 80% 5 1-2 4 None
Thoron Rank C 4 9 75% 10 1-3 7 None
Wind Rank E 6 2 100% 10 1-2 2 Effective against flying units.
Cutting Gale Rank C 6 7 95% 10 1-2 5 Grants Speed +3.
Bolting Rank B 2 12 65% 15 3-10 18 None
Excalibur Rank B 4 11 100% 15 1-2 8 Deals bonus damage to flying units.
Fimbulevtr Rank B 3 12 65% 25 1-2 10 None
Sagittae Rank C 10 7 90% 5 1-2 6 None
Meteor Rank B 1 10 80% 0 3-10 19 None
Agnea’s Arrow Rank A 2 16 70% 5 1-2 13 None
Miasma Δ Rank E 10 5 80% 0 1-2 5 None
Mire B Rank E 8 3 70% 0 1-3 5 Inflicts Defense -5 to foe for 1 turn.
Swarm Z Rank E 8 4 70% 0 1-2 5 Inflicts Speed -5 to foe for 1 turn.
Banshee Θ Rank C 5 9 75% 5 1-2 9 Inflicts reduced Movement to foe for 1 turn.
Death Γ Rank C 4 6 70% 20 1-3 8 None
Luna Λ Rank C 2 1 65% 0 1-2 7 Nullifies the enemy’s resistance. Cannot double attack.
Dark Spikes T Rank B 3 13 80% 0 1-2 11 Effective against Cavalry foes.
Hades Ω Rank A 2 18 65% 10 102 16 None
Bohr Χ Rank B 3 10 60% 0 3-10 20 Reduces foe’s HP to 1; cannot trigger follow-up attacks.
Quake Σ Rank B 1 8 50% 0 All 20 Damages all units except Flying; cannot trigger follow-up attacks.

Faith Spells

Spell Minimum Rank Required Uses Heal / Might Hit Crit Range Weight Effect
Heal Rank E 10 8 100% 0 1 0 Basic healing magic (Attack Speed +5, Avoid +15.)
Recover Rank C 5 30 100% 0 1 0 Intermediate healing magic.
Physic Rank C 5 8 100% 0 1-(Magic Stat/2) 0 Intermediate healing magic (Attack Speed +5, Avoid+5.)
Fortify Rank A 2 15 100% 0 1-(Magic Stat/4) 0 Advanced healing magic.
Nosferatu Rank E 12 1 80% 0 1-2 8 Restores (damage dealt / 2) HP to the user.
Seraphim Rank C 8 8 75% 5 1-2 10 Deals bonus damage to monster units.
Aura Rank B 3 12 70% 20 1-2 12 None
Abraxas Rank A 2 14 80% 5 1-2 13 None
Restore Rank C 10 N/A 100% N/A 1-(Magic Stat/4) N/A Cures any status conditions of a selected ally. (Attack Speed +5, Avoid +15)
Ward Rank C 5 N/A 100% N/A 1 N/A Increase Resistance + 7. Decreases by 1 each turn.
Silence Rank B 3 N/A 100% N/A 3-10 N/A Foes hit are unable to use magic for 1 turn.
Rescue Rank B 3 N/A 100% N/A 1-(Magic Stat/4) N/A Moves ally to a space near the user.
Warp Rank B 1 N/A 100% N/A 1 N/A Moves ally to a targeted space within a range based on magic.

Other Database Guides

Character Stats
Character Base Stats Character Base Skill Levels Tutoring Strength & Weaknesses
Character Stat Growth Rates Class Stat Growth Rates Skill Level Experience Bonuses
Equipment and Items
Weapons Shields Accessories
Hero’s Relic & Sacred Weapons Items Merchant Shop Items
Pagan Altar Items
Abilities
Combat Arts Magic Spells Crests
Learned Combat Arts Learned Spells Learned Authority Abilities
Personal Abilities Gambits
Battles, Quests, and Locations
Monastery Map Abyss Map Mission Battles
Paralogue Battles Auxiliary Battles Quest Battles
Quests Terrains
Enemy Information
Enemy Units Monsters Maddening Enemy Unit Skills
Monster Attacks and Skills

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