Fire Emblem: Three Houses - Chapter 22 – Fodlan’s New Dawn Story Walkthrough

A story walkthrough for Chapter 22 - Fodlan's New Dawn in Fire Emblem: Three Houses, including a strategy guide for the mission battle, For the Freedom of Fodlan.

Fire Emblem: Three Houses Fodlan's New Dawn

Chapter 22: Fodlan’s New Dawn

Characters

Characters
BylethByleth ClaudeClaude

Character List

Walkthrough: Garreg Mach (Verdant Rain Moon)

1 Talk to Claude.
2 Do school activities and side missions before the last day of the month.
4 Finish the “For the Freedom of Fodlan” main mission

Mission Battle: For the Freedom of Fodlan

Battle Objectives

Victory Condition Defeat the enemy commanders.
Defeat Condition All of your units fall in battle.

Player Units

Ally Unit Battalion Used
BylethByleth
ClaudeClaude
Lorenz
Hilda
Raphael
Ignatz
Marianne
Lysithea
Leonie
Seteth
Flayn

Enemy Units

Enemy Unit Battalion Used
Final Boss
Blaiddyd (Dark Knight)
Goneril (War Master)
Daphnel (Holy Knight)
Gloucester (Bishop)
Charon (Mortal Savant)
Gautier (Great Knight)
Dominic (Wyvern Lord)
Fraldarius (Falcon Knight)
Riegan (Bow Knight)
Lamine (Gremory)
Ancient Soldiers (Mortal Savant)
Ancient Soldiers (Great Knight)
Ancient Soldiers (Fortress)
Ancient Soldiers (Paladin)
Ancient Soldiers (Wyvern Lord)
Ancient Soldiers (Gremory)
Ancient Soldiers (Hero)
Ancient Soldiers (Bishop)
Ancient Soldiers (Falcon Knight)

Obtainable Items

Item Location

For the Freedom of Fodlan Strategy

1) Defeat the Ten Commanders

As long as the ten commanders are still alive, you will not be able to deal damage to the final boss at the eastern end of the map.

Be wary of the swamp tiles as they can damage your units. Having two or three flying units gains you an advantage over the terrain since they are not affected by said tiles.

The first commander that you have to defeat is on the right (Blaiddyd,) since it is the closest to your units.

After that, you need to maneuver around the area to kill the seven commanders from the center to the north. Claude and Seteth can easily deal with these commanders as long as they are constantly healed by white magic users. The spell Psychic is great to have if the magic user is far away from Claude or Seteth. Let your other units attack the other enemies.

You can also place your low movement units to the center of the map to use the onager and the ballast. You can use these tiles as long as you defeat the enemies guarding them. These tiles will help you eliminate the Falcon Knight commander positioned next to the final boss. It may take multiple turns for the commander to be killed using this strategy, but it will stop him from moving.

After killing Commander Lamine to the northeast, the swamp will disappear.

2.) Defeating the Final Boss

After eliminating the ten commanders, it is time to face the final boss of Claude’s story route. One of the only ways to defeat the boss is by relying on Byleth’s Sublime Heaven combat art, which has a high critical rate. You can also use units that have high chances of landing a critical hit.

Once one of your units deals a devastating blow, Claude and some members of your party can deal chip damage to finish off the final boss.

← Chapter 21: The City Without Light Other Story Routes →

Other Walkthroughs

Part 1: White Clouds (All Story Routes)
Prologue: Inevitable Encounter Chapter 1: Three Houses
Chapter 2: Familiar Scenery Chapter 3: Mutiny in the Mist
Chapter 4: The Goddess’ Rite of Rebirth Chapter 5: Tower of Black Winds
Chapter 6: Rumors of a Reaper Chapter 7: Field of the Eagle and Lion
Chapter 8: The Flame in the Darkness Chapter 9: The Cause of Sorrow
Chapter 10: Where the Goddess Dwells Chapter 11: Throne of Knowledge
Part 2: Silver Snow (Church of Seiros - Garreg Mach Monastery/Rhea Route)
Chapter 12: To War Chapter 13: Reunion at Dawn
Chapter 14: A King without a Kingdom Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: The Impregnable Fortress
Chapter 18: The Chaos of War Chapter 19: Conclusion of the Crossing Roads
Chapter 20: The City Without Light Chapter 21: Following a Dream
Part 2: Crimson Flower (Black Eagles - Edelgard Route)
Chapter 12: Outset of a Power Struggle Chapter 13: Beyond Escape
Chapter 14: The Master Tactician Chapter 15: Tempest of Swords and Shields
Mission Chapter: A King without a Kingdom Chapter 16: Lady of Deceit
Chapter 17: Field of Revenge Chapter 18: To the End of a Dream
Part 2: Azure Moon (Blue Lions - Dimitri Route)
Chapter 12: To War  Chapter 13: Reunion at Dawn
Chapter 14: The Delusional Prince Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: Blood of the Eagle and Lion
Chapter 18: The King’s Triumphant Return Chapter 19: Golden Deer’s Plea
Chapter 20: The Impregnable Fortress Chapter 21: Our Chosen Paths
Chapter 22: Oath of the Dagger -
Part 2: Verdant Wind (Golden Deer - Claude Route)
Chapter 12: To War  Chapter 13: Reunion at Dawn
Chapter 14: The Alliance Leader's Ambition Chapter 15: Valley of Torment
Chapter 16: The Rose-Colored River Chapter 17: Blood of the Eagle and Lion
Chapter 18: The Golden Scheme Chapter 19: The Chaos of War
Chapter 20: Conclusion of the Crossing Roads Chapter 21: The City Without Light
Chapter 22: Fodlan's New Dawn -

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