An intermediate class. Mages are second-tier units that specialize in Reason. They forego Faith in order to hone their skills in the use of aggressive magic. As a combat class, mages are able to deal a huge amount of damage against foes that don’t have high resistance. Mages can take on opposing magic classes but cannot sustain physical attacks nor fight at close quarters.
Mages are a notch above monks due to their higher resistance and magic. Their remaining stats are mostly average, though their movement, strength, and skill all rather lacking.
|Reason||C or higher|
Requires an intermediate seal for the certification exam.
|Fire||Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often.|
|Class Mastery: Fiendish Blow||If unit initiates combat, grants Mag +6 during combat.|
Skill Experience Bonuses
- Reason +2
- Faith +1
|Sniper||Wyvern Rider||Dark Bishop|
|Falcon Knight||Wyvern Lord||Mortal Savant|
|Great Knight||Bow Knight||Dark Knight|
|Holy Knight||War Master||Gremory|
|Armored Lord||High Lord||Wyvern Master|