Fire Emblem: Three Houses - Mage Class

Details on the mage class for Fire Emblem: Three Houses. Included are their stats and a short description of their specialties.

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Fire Emblem: Three Houses - Walkthrough and Strategy Guide


Fire Emblem: Three Houses - Mage Class


An intermediate class. Mages are second-tier units that specialize in Reason. They forego Faith in order to hone their skills in the use of aggressive magic. As a combat class, mages are able to deal a huge amount of damage against foes that don’t have high resistance. Mages can take on opposing magic classes but cannot sustain physical attacks nor fight at close quarters.


HP Strength Defense Skill
Speed Magic Resistance Movement

Mages are a notch above monks due to their higher resistance and magic. Their remaining stats are mostly average, though their movement, strength, and skill all rather lacking.

Certification Requirement

Specialty Proficiency Level
Reason C or higher

Requires an intermediate seal for the certification exam.


Name Effect
Fire Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often.
Class Mastery: Fiendish Blow If unit initiates combat, grants Mag +6 during combat.

Skill Experience Bonuses

  • Reason +2
  • Faith +1

Other Classes

Trainee and Beginner Classes
Noble Commoner Fighter
Myrmidon Soldier Monk
Intermediate Classes
Mercenary Brigand Thief
Archer Cavalier Pegasus Knight
Armored Knight Brawler Mage
Dark Mage Priest -
Advanced Classes
Hero Fortress Paladin
Grappler Warlock Bishop
Swordmaster Assassin Warrior
Sniper Wyvern Rider Dark Bishop
Master Classes
Falcon Knight Wyvern Lord Mortal Savant
Great Knight Bow Knight Dark Knight
Holy Knight War Master Gremory
Exclusive Classes
Lord Dancer Enlightened One
Armored Lord High Lord Wyvern Master
Emperor Great Lord Barbarossa

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