Fire Emblem: Three Houses - Accessory List

A list of accessories found in Fire Emblem: Three Houses which includes their stats and how to obtain each.

Fire Emblem: Three Houses - Accessory List

Accessories

Below is a list of accessories divided by type. The tables include the accessory’s name, its stats, and how to obtain it.

Rings

Name Stats Special Effects How to Obtain Selling Price (G)
Goddess Ring 0 Def/0 Res/0 Wt Luck +4 and restores HP each turn
Accuracy Ring 0 Def/0 Res/0 Wt Hit Rate +10
Evasion Ring 0 Def/0 Res/0 Wt Avoid +10
March Ring 0 Def/0 Res/0 Wt Movement +1
Prayer Ring 0 Def/0 Res/0 Wt Restores HP each turn
Speed Ring 0 Def/0 Res/0 Wt Speed +2
Critical Ring 0 Def/0 Res/0 Wt Critical rate +5
Fetters of Dromi 0 Def /0 Res /0 Wt/ 1 Mv Lost Relic (Crest of Aubin), Increases movement, allows unit to move again, and may halve damage.

Gems

Name Stats Special Effects How to Obtain Selling Price (G)
Knowledge Gem 0 Def/0 Res/0 Wt Increases the amount of skill experience earned
Experience Gem 0 Def/0 Res/0 Wt Earns 50% more experience
Rafail Gem 0 Def/0 Res/0 Wt Removes movement type’s weakness, prevents unit from receiving critical hits, and has a chance to halve damage received
Dark Rafail Gem 0 Def/0 Res/0 Wt Removes movement type’s weakness, prevents unit from receiving critical hits, and has a chance to halve damage received

Received as a gift

Name Stats Special Effects How to Obtain Selling Price (G)
Black Eagle Pendant 0 Def/0 Res/0 Wt Charm +2 Gift during your birthday
Blue Lion Brooch 0 Def/0 Res/0 Wt Charm +2
Golden Deer Bracelet 0 Def/0 Res/0 Wt Charm +2

Other Database Guides

Character Stats
Character Base Stats Character Base Skill Levels Tutoring Strength & Weaknesses
Character Stat Growth Rates Class Stat Growth Rates Skill Level Experience Bonuses
Equipment and Items
Weapons Shields Accessories
Hero’s Relic & Sacred Weapons Items Merchant Shop Items
Pagan Altar Items
Abilities
Combat Arts Magic Spells Crests
Learned Combat Arts Learned Spells Learned Authority Abilities
Personal Abilities Gambits
Battles, Quests, and Locations
Monastery Map Abyss Map Mission Battles
Paralogue Battles Auxiliary Battles Quest Battles
Quests Terrains
Enemy Information
Enemy Units Monsters Maddening Enemy Unit Skills
Monster Attacks and Skills

Fire Emblem: Three Houses Recommended Article List

▼Top Page Articles
Walkthroughs Characters Classes
Beginner Guides Strategy Guides Game Database
Best Characters Best Classes Professor Levels
Dialogue Choices Lecture Room Advice Box
Tea Party Topics Favorite Gifts Lost Items
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3 Comments

    • Protection (Prt) is a battle stat referring to how much physical damage your character mitigate in battle. This considers both your character’s DEF stat plus your shield/accessory’s DEF stat, AFAIK.

      In terms of magic damage, it is called Resilience which is a combination of your character’s resistance stat plus his/her shield or accessory’s resistance stat.