Overview
Class skills are tied to units who belong to a particular class. Whenever a unit changes to a different class, they will lose any skills that are not compatible with the new one. For instance, if a unit switches from Swordmaster to Assassin, it will retain Swordfaire since both classes share this class skill. However, it will lose Sword Critical +10 since this skill is not compatible with the Assassin class.
Currently, most of the values for each class skill were taken from the Japanese version and are roughly translated. We will be updating this as we go along.
Class Skills
Name | Effect | Compatible Classes |
---|---|---|
Swordfaire | Might +5 when unit equips a sword. | Swordmaster, Assassin |
Sword Critical +10 | Critical +10 when unit equips a sword. | Swordmaster |
Locktouch | Unit can open doors and chests without a key. | Assassin |
Silent Step | Unit has higher chance to draw less attention from enemies. | Assassin |
Axefaire | Might +5 when unit equips an axe. | Warrior, Wyvern Rider |
Axe Critical +10 | Critical +10 when unit equips an axe. | Warrior |
Move Again | Unit can use remaining movement after combat. | Wvyern Rider |
Bowfaire | Might +5 when unit equips a bow. | Sniper |
Bow Range +1 | Unit with a bow gains attack range +1. | Sniper |
Miasma Delta | Unit can cast Miasma Delta. If unit already learned this skill, it doubles the amount of uses. | Dark Bishop |
Demon Blow | If unit initiates combat, Magic +6. | Dark Bishop |
Hex | Foes adjacent to unit get Avoid -20 during combat. | Dark Bishop |
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