
List of Personal Abilities
Personal Abilities are character-specific skills that each unit starts with. Unlike other skills, each character can only have one and they cannot be transferred or deleted.

| Icon | Character | Skill | Effect | 
|---|---|---|---|
|  |  Byleth | Professor’s Guidance | Unit and allies on the team earn 1.2x experience. | 
| Professor’s Guidance+ | Unit deals two extra damage during combat. Unit and allies on the team earn 1.2x experience. | ||
|  |  Edelgard | Imperial Lineage | If unit takes no action except Wait, grants Res +4 for one turn. Unit earns 1.2x experience. | 
| Imperial Lineage+ | Unit earns 1.2x experience. | ||
|  |  Dimitri | Royal Lineage | Unit earns 1.2x experience. | 
| Royal Lineage+ | If unit is at full HP, grants Avo +20 to unit. Unit earns 1.2x experience. | ||
|  |  Claude | Leicester Lineage | Unit earns 1.2x experience. | 
| Leicester Lineage+ | Allows unit to pass through spaces occupied by foes. Unit earns 1.2x experience. | ||
|  |  Hubert | Officer Duty | Boosts Gambit Might by 5. | 
|  |  Dorothea | Songstress | At start of the turn, restores 10% HP to adjacent allies. | 
|  |  Dedue | Staunch Shield | If unit does not move, grants Def +4 for 1 turn. | 
|  |  Felix | Lone Wolf | When battalion is not yet summoned or when their HP falls to 0, grants unit damage +5. | 
|  |  Lorenz | Distinguished House | When battalion is summoned, grants unit damage +2. | 
|  |  Hilda | Advocate | If unit enters battle and is adjacent to a male ally, grants unit damage +3. | 
|  |  Ferdinand | Confidence | When HP is full, Hit and Avoid +15. | 
|  |  Bernadetta | Persecution Complex | If HP is less than full, Attack +5. | 
|  |  Mercedes | Live to Serve | When healing an ally, user gains an equal amount of HP. | 
|  |  Ashe | Lockpick | Unit does not need a key to unlock doors and chests. | 
|  |  Raphael | Goody Basket | At the start of the turn, unit has luck% to recover 10% HP. | 
|  |  Lysithea | Mastermind | Unit earns 2x experience. | 
|  |  Caspar | Born Fighter | Adjacent foes receive Avoid -10 during combat. | 
|  |  Linhardt | Catnap | If the unit waits without performing an action, restores 10% HP. | 
|  |  Petra | Hunter’s Boon | Critical Rate +20 when foe has less than 50% HP. | 
|  |  Annette | Perseverance | When Rally is used on allies, grants additional Strength +4. | 
|  |  Sylvain | Philanderer | When adjacent to a female ally, damage dealt to foe +2 while damage received from foe -2. | 
|  |  Ingrid | Lady Knight | When using a Gambit, Might +3 and Hit Rate +5. | 
|  |  Ignatz | Watchful Eye | Hit Rate +20. | 
|  |  Marianne | Animal Friend | When adjacent to a horseback or flying ally, restores 20% HP at the start of the turn. | 
|  |  Leonie | Rivalry | If unit enters battle and is adjacent to a male ally, grants unit damage +2 and damage received -2. | 
|  |  Jeralt | Blade Breaker | If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. | 
|  |  Alois | Compassion | Use Rally to grant Luck +8 to an ally. | 
|  |  Gilbert | Veteran Knight | Unit takes 2 less damage while in formation with a battalion. | 
|  |  Catherine | Fighting Spirit | Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0. | 
|  |  Hanneman | Crest Scholar | Use Rally to grant Mag +4 to an ally. | 
|  |  Manuela | Infirmary Master | Adjacent allies gain Crit Avo +10 during combat. | 
|  |  Shamir | Survival Instinct | If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn. | 
|  |  Seteth | Guardian | Adjacent female allies deal 3 extra damage during combat. | 
|  |  Flayn | Lily’s Pose | Adjacent allies take 3 less damage during combat. | 
|  |  Cyril | Aptitude | Makes each stat 20% more likely to increase on level up. | 
| – |  Jeritza | Murderous Intent | If unit initiates combat, grants Hit +20 during combat. | 
| – |  Anna | Business Property | Adds extra luck to stat. | 
| – |  Yuri | Honorable Spirit | If unit is not near an ally, grants Atk +3 when in combat with a foe one space away. | 
| – |  Constance | Circadian Beat | Grants Str/ Mag +3 when indoors and Def / Res +3 when outdoors. | 
| – |  Balthus | King of Grappling | Grants Str/ Def +6 when Hp is less than or equal to 50%. | 
| – |  Hapi | Monstrous Appeal | Makes all attacks effective against monsters and makes it easier for monsters to target unit. | 
Other Database Guides
Character Stats
| Character Base Stats | Character Base Skill Levels | Tutoring Strength & Weaknesses | 
| Character Stat Growth Rates | Class Stat Growth Rates | Skill Level Experience Bonuses | 
Equipment and Items
| Weapons | Shields | Accessories | 
| Hero’s Relic & Sacred Weapons | Items | Merchant Shop Items | 
| Pagan Altar Items | – | – | 
Abilities
| Combat Arts | Magic Spells | Crests | 
| Learned Combat Arts | Learned Spells | Learned Authority Abilities | 
| Personal Abilities | Gambits | – | 
Battles, Quests, and Locations
| Monastery Map | Abyss Map | Mission Battles | 
| Paralogue Battles | Auxiliary Battles | Quest Battles | 
| Quests | Terrains | – | 
Enemy Information
| Enemy Units | Monsters | Maddening Enemy Unit Skills | 
| Monster Attacks and Skills | – | – | 

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