Mage
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An intermediate class. Mages are second-tier units that specialize in Reason. They forego Faith in order to hone their skills in the use of aggressive magic. As a combat class, mages are able to deal a huge amount of damage against foes that don’t have high resistance. Mages can take on opposing magic classes but cannot sustain physical attacks nor fight at close quarters.
Stats
HP | Strength | Defense | Skill |
---|---|---|---|
D | E | D | E |
Speed | Magic | Resistance | Movement |
D | C | B | E |
Mages are a notch above monks due to their higher resistance and magic. Their remaining stats are mostly average, though their movement, strength, and skill all rather lacking.
Certification Requirement
Specialty | Proficiency Level |
---|---|
Reason | C or higher |
Requires an intermediate seal for the certification exam.
Skills
Name | Effect |
---|---|
Fire | Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often. |
Class Mastery: Fiendish Blow | If unit initiates combat, grants Mag +6 during combat. |
Skill Experience Bonuses
- Reason +2
- Faith +1
Other Classes
Black Eagles House
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Blue Lions House
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Golden Deer House
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Ashen Wolves House
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Garreg Mach Monastery - Church of Seiros
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Garreg Mach Monastery - Knights of Seiros
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