Fire Emblem: Three Houses’ Developer and Producer Revealed Information about the Game’s Online Features, Combat System, and Game Length
An exclusive interview with Fire Emblem: Three Houses’ lead developer, Mr. Toshiyuki Kusakihara, and lead producer, Mr. Genki Yokota, was conducted by jeuxvideo.com while they were present at Nintendo France’s Japan Expo 2019 event. The interview highlighted new information about the game, particularly its development, online features, combat system, Amiibo functionality, and length
Image Taken from Jeux Video
Game Development
A brief history of Fire Emblem: Three Houses’ game development was shared by Mr. Toshiyuki Kusakihara and Mr. Genki Yokota. They mentioned that the latest entry for the Fire Emblem franchise was a joint effort between Nintendo, Intelligent Systems, and Koei Tecmo.
Nintendo worked on the game’s production while both Intelligent System and Koei Tecmo respectively supported the game’s artistic design and programming. To add, Koei Tecmo has the expertise of programming large-scale action games so working with them allowed Nintendo to take advantage of their know-how. Furthermore, only fans of the Fire Emblem games were allowed to work on Three Houses, particularly on the side of Koei Tecmo.
Game Structure
When it comes to the game’s structure, they mentioned that Fire Emblem: Three Houses implements a chapter-based system. This means players will need to manage their daily activities efficiently before they reach the last day of a calendar which will have a story-based battle event.
When it comes to tutoring, they reiterated that it is very important for the players to implement an effective progression path for his/her students. Also, maximize their time by interacting with students, visiting facilities and joining free-day activities.
Online Features
The interview also gave information about the game’s online features. This includes Global Player Activity, Exchange Student, and Lost Spirits. They also mentioned that there will be no multiplayer battles or PVP features.
If connected online, players will be able to check the “Global Player Activity” display which shows what other players chose to do on a specific day. This is very important, especially in implementing weekly tutoring activities.
“Exchange Student” is an optional feature where the player can send one of his or her students to another player’s monastery. Under certain conditions, the exchange student can also be used in combat and lead a battalion. This means that the exchange student can also perform a Gambit Boost together with the player’s own battalion unit.
In optional combat, there are certain tiles in the terrain that will be highlighted. These tiles are called “Lost Spirits” and indicate that other players have encountered difficulty in combat when placing their battalion units there. Successfully withstanding enemies on these tiles will grant the player’s battalion additional bonuses, although it was not mentioned what these bonuses are.
Combat System
As for the combat system, the interview noted that the “Weapon Triangle System” from past games is less noticeable.
This means players can apply that system to build their battalion units and as a strategy in combat. However, the game is still encouraging players to have freedom in deciding the tutoring paths and strategies they want.
Amiibo Gazeebo Functionality
The interview added more information about the Amiibo Gazeebo, particularly its functionality. Non-Fire Emblem Amiibo figures will give the player items, though it was not mentioned if they are consumables or equipment. While Fire Emblem Amiibo figurines will unlock their battle themes that can be used in auxiliary or optional battles.
Fire Emblem Amiibo figurines include the following:
- Alm
- Celica
- Chrom
- Corrin
- Corrin – Player 2
- Ike
- Lucina
- Marth
- Robin
- Roy
- Tiki
Game Length
In terms of length, completing the game with just one of the three houses requires at least 80 hours. This includes not skipping any dialogue or cutscenes. If players want to finish all three paths, it will take more than 200 hours. In addition, the choosing of which house to follow will be done barely an hour into the game.
For more news and updates, visit our Fire Emblem: Three Houses’ news and features archive page!
Source: Jeuxvideo.com
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