Guide for Jazz Jin Bar
The Jazz Jin Bar or Jazz Club is a new venue that can be visited in Kichijoji. This new hangout spot gives Phantom Thief members, excluding the Protagonist, a chance to acquire new skills that are usually away from their persona’s skill pool. In addition, an invited partner acquires a confidant boost during the event.
The Jazz Club becomes accessible after ranking up Goro Akechi’s Justice Confidant to rank 4. It can be unlocked the earliest on 6/26. To enter the bar, the Protagonist must pay a door price of 3,000 yen and is open on evenings.
Goro Akechi – Justice Confidant
Summary Jazz Club Benefits
- The chosen partner obtains a confidant boost.
- The chosen partner’s persona can learn new skills if they enter on a Sunday evening.
- The chosen partner’s persona obtains bonus level experience and multiple stat boosts if they enter on a non-Sunday evening.
List of Cocktails
Day | Cocktail | Type of Boost |
---|---|---|
Monday | Mightini | +1 Level and +20 HP |
Tuesday |
Power Fizz |
+1 Strength, +1 Endurance, +1 Luck; Additional +1 stat boost to one of above |
Wednesday |
Soultini | +1 Level and +10 SP |
Thursday |
Magic Fizz |
+1 Magic, +1 Agility, +1 Luck; Additional +1 stat boost to one of above |
Friday | Omni Fizz | +1 Strength, +1 Magic, +1 Endurance, +1 Agility, +1 Luck, +10 Hp, +5 SP |
Saturday | Monday to Friday drinks* | Depends on the drink |
Sunday | Original Cocktail | New Persona Skill |
*Cocktail served will rotate from Monday to Friday. Unlike in the juice stand, the rotation will always occur.
Important Note: Bonus stats carry over to New Game+ with the exception of Akechi. In addition, the Phantom Thieves not mentioned beforehand can also re-learn previous skills through Kanda Church’s confession room.
Live Singer Schedule
There are certain nights when a live singer performs at Jazz Club. The effects of drinking during that evening is doubled when the singer is there.
Month | Days |
---|---|
July | 4 (Mon), 12 (Tue), 28 (Thu), 29 (Fri) |
August | 1 (Mon), 9 (Tue), 17 (Wed), 25 (Thu) |
September | 5 (Mon), 21 (Wed), 22 (Thu), 30 (Fri) |
October | 3 (Mon)* |
November | 7 (Mon), 8 (Tue), 16 (Wed) |
December | 5 (Mon), 13 (Tue), 22 (Thu) |
January | 18 (Wed), 26 (Thu) |
*Must have confirmed a day before to clear Okumura Palace on 10/3 and achieved rank 10 on the Temperance Confidant. You will get an option to go out at night on 10/3 (to be confirmed).
Original Cocktail Learned Skills
All party members’ persona (except Futaba) will learn different skills when drinking an original cocktail on specific Sundays.
Day | New Skill | Skill Effect |
---|---|---|
6/26 | Tetrakarn | Create a shield on 1 ally to repel 1 Phys attack. |
7/3 | Matarukaja | Increase party’s Attack power for 3 turns. |
7/17 | Marakukaja | Increase party’s Defense for 3 turns. |
7/31 | Masukukaja | Increase party’s Agility for 3 turns. |
8/7 | Matarunda | Decrease all foes’ Attack power for 3 turns. |
8/14 | Marakunda | Decrease all foes’ Defense for 3 turns. |
8/28 | Masukunda | Decrease all foes’ Agility for 3 turns. |
9/4 | Charge | Multiply user’s next Phys attack damage by 2.5. |
9/25 | Concentrate | Multiply user’s next magical attack damage by 2.5. |
10/2 | Tetrakarn | Create a shield on 1 ally to repel 1 Phys attack. |
10/9 | Matarukaja | Increase party’s Attack power for 3 turns. |
10/16 | Marakukaja | Increase party’s Defense for 3 turns. |
10/23 | Masukukaja | Increase party’s Agility for 3 turns. |
10/30 | Makarakarn | Create a shield on 1 ally to repel 1 magical attack. |
11/6 | Matarunda | Decrease all foes’ Attack power for 3 turns. |
11/13 | Marakunda | Decrease all foes’ Defense for 3 turns. |
11/27 | Masukunda | Decrease all foes’ Agility for 3 turns. |
12/4 | Heat Riser | Increase 1 ally’s Attack, Defense, and Agility for 3 turns. |
12/11 | Debilitate | Decrease 1 foe’s Attack, Defense, and Agility for 3 turns. |
1/15 | Ali Dance | Halves hit rate of all incoming attacks. |
1/22 | Arms Master | Halves HP cost when using physical skills. |
1/29 | Spell Master | Halves SP cost when using magic skills. |
Original Cocktail Learned Skills (Futaba only)
Unlike other party members, Futaba will learn skills upon drinking the original cocktail on Sundays a certain number of times.
Visit | New Skill | Skill Effect |
---|---|---|
1st Visit | Support Boost 1 | Chance to trigger Masukunda. |
2nd Visit | Support Boost 2 | Chance to trigger Masukunda or Marakunda. |
3rd Visit | Support Boost 3 | Chance to trigger Masukunda, Marakunda, or Matarunda. |
4th Visit | Support Chance Up | Moral support is activated more frequently. |
Recommended Learned Skills
Here is a list of our recommended skills for each Phantom Thief member.
Phantom Thief | Skill | Skill Effect |
---|---|---|
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Debilitate | Decrease 1 foe’s Attack, Defense, and Agility for 3 turns. |
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Arms Master | Halves HP cost when using physical skills. |
Tetrakarn | Create a shield on 1 ally to repel 1 Phys attack. | |
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Spell Master | Halves SP cost when using magic skills. |
Makarakarn | Create a shield on 1 ally to repel 1 magical attack. | |
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Charge | Multiply user’s next Phys attack damage by 2.5. |
Arms Master | Halves HP cost when using physical skills. | |
Ali Dance | Halves hit rate of all incoming attacks. | |
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Concentrate | Multiply user’s next magical attack damage by 2.5. |
Spell Master | Halves SP cost when using magic skills. | |
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Support Boost 3 | Chance to trigger Masukunda, Marakunda, or Matarunda. |
Support Chance Up | Moral support is activated more frequently. | |
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Spell Master | Halves SP cost when using magic skills. |
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Ali Dance | Halves hit rate of all incoming attacks. |
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Persona 5 Royal Recommended Article List
Persona 5 / Persona 5 Royal Recommended Articles | ||
---|---|---|
News and Features | Story Walkthroughs | Palace Guides |
Boss Guides | Characters | Confidants |
Persona Compendium | Electric Chair and Skill Cards | Confidant Gift Guide |
completely forgot to get charge on yusuke………….. now i’m sad ????
I tried to bring Futaba to the church to relearn all of her stats, but her name never shows up. Can someone please explain this to me???
Apparently Futaba isnt included in the list of people who can get their jazz club skills back. Shame really, means you either use 4 sundays to get them all back, or you go without.
Guess she doesnt need Jesus 🙁
English names of cocktails:
Monday – Mightini
Wednesday – Soultini
Friday – Omni Fizz
Section about trait improvements should be removed as the jazz club does not affect traits at all
Removed that section for now.
The final bullet under “Summary Jazz Club Benefits” should be removed as well.
CAN confirm that KaSUMI can’t get heat riser, played through this game 4 times and she never gets the opportunity to learn it
Already updated. Thanks!
I don’t think teaching Kasumi Heat Riser is possible.
Just wanted to report that Kasumi’s stats indeed carry over from the Jazz Club in the US release. I read that this was a bug at launch in Japan that has been since patched (1.03). My two most recent playthroughs I have taken her every evening in the third semester, and she is now close to MAX. I also took screenshots of her ending/beginning stats on different playthroughs to verify.
I should of thought of that
Thanks for sharing!