Table of Contents
Jazz Jin Club Guide in Persona 5 Royal
The Jazz Jin Bar or Jazz Club is a new venue that can be visited in Kichijoji. This new hangout spot gives Phantom Thief members, excluding the Protagonist, a chance to acquire new skills that are usually away from their persona’s skill pool. In addition, an invited partner acquires a confidant boost during the event.
The Jazz Club becomes accessible after ranking up Goro Akechi’s Justice Confidant to rank 4. It can be unlocked the earliest on 6/26. To enter the bar, the Protagonist must pay a door price of 3,000 yen and is open on evenings.
Goro Akechi, the Justice Confidant Guide
Trophies and Achievements
|Trophy||How to Unlock|
|A Night in Kichijoji||Attended the jazz club.|
Persona 5 Royal Trophies and Achievements List
Summary Jazz Club Benefits
- The chosen partner obtains a confidant boost.
- The chosen partner’s persona can learn new skills if they enter on a Sunday evening.
- The chosen partner’s persona obtains bonus level experience and multiple stat boosts if they enter on a non-Sunday evening.
List of Cocktails
|Day||Cocktail||Type of Boost|
|Monday||Mightini||+1 Level and +20 HP|
||+1 Strength, +1 Endurance, +1 Luck; Additional +1 stat boost to one of above|
||Soultini||+1 Level and +10 SP
||+1 Magic, +1 Agility, +1 Luck; Additional +1 stat boost to one of above|
|Friday||Omni Fizz||+1 Strength, +1 Magic, +1 Endurance, +1 Agility, +1 Luck, +10 Hp, +5 SP|
|Saturday||Monday to Friday drinks*||Depends on the drink|
|Sunday||Original Cocktail||New Persona Skill|
*Cocktail served will rotate from Monday to Friday. Unlike in the juice stand, the rotation will always occur.
Note: Bonus stats carry over to New Game+ with the exception of Akechi. In addition, the Phantom Thieves not mentioned beforehand can also re-learn previous skills through Kanda Church’s confession room.
Live Singer Schedule
There are certain nights when a live singer performs at Jazz Club. The effects of drinking during that evening is doubled when the singer is there.
|July||4 (Mon), 12 (Tue), 28 (Thu), 29 (Fri)|
|August||1 (Mon), 9 (Tue), 17 (Wed), 25 (Thu)|
|September||5 (Mon), 21 (Wed), 22 (Thu), 30 (Fri)|
|November||7 (Mon), 8 (Tue), 16 (Wed)|
|December||5 (Mon), 13 (Tue), 22 (Thu)|
|January||18 (Wed), 26 (Thu)|
*Must have confirmed a day before to clear Okumura Palace on 10/3 and achieved rank 10 on the Temperance Confidant. You will get an option to go out at night on 10/3 (to be confirmed).
Original Cocktail Learned Skills
All party members’ persona (except Futaba) will learn different skills when drinking an original cocktail on specific Sundays.
|Day||New Skill||Skill Effect|
|6/26||Tetrakarn||Create a shield on 1 ally to repel 1 Phys attack.|
|7/3||Matarukaja||Increase party’s Attack power for 3 turns.
|7/17||Marakukaja||Increase party’s Defense for 3 turns.|
|7/31||Masukukaja||Increase party’s Agility for 3 turns.|
|8/7||Matarunda||Decrease all foes’ Attack power for 3 turns.|
|8/14||Marakunda||Decrease all foes’ Defense for 3 turns.
|8/28||Masukunda||Decrease all foes’ Agility for 3 turns.
|9/4||Charge||Multiply user’s next Phys attack damage by 2.5.
|9/25||Concentrate||Multiply user’s next magical attack damage by 2.5.
|10/2||Tetrakarn||Create a shield on 1 ally to repel 1 Phys attack.|
|10/9||Matarukaja||Increase party’s Attack power for 3 turns.|
|10/16||Marakukaja||Increase party’s Defense for 3 turns.
|10/23||Masukukaja||Increase party’s Agility for 3 turns.
|10/30||Makarakarn||Create a shield on 1 ally to repel 1 magical attack.
|11/6||Matarunda||Decrease all foes’ Attack power for 3 turns.|
|11/13||Marakunda||Decrease all foes’ Defense for 3 turns.|
|11/27||Masukunda||Decrease all foes’ Agility for 3 turns.|
|12/4||Heat Riser||Increase 1 ally’s Attack, Defense, and Agility for 3 turns.
|12/11||Debilitate||Decrease 1 foe’s Attack, Defense, and Agility for 3 turns.
|1/15||Ali Dance||Halves hit rate of all incoming attacks.
|1/22||Arms Master||Halves HP cost when using physical skills.
|1/29||Spell Master||Halves SP cost when using magic skills.
Original Cocktail Learned Skills (Futaba only)
Unlike other party members, Futaba will learn skills upon drinking the original cocktail on Sundays a certain number of times.
|Visit||New Skill||Skill Effect|
|1st Visit||Support Plus 1||Chance to trigger Masukunda.|
|2nd Visit||Support Plus 2||Chance to trigger Masukunda or Marakunda.
|3rd Visit||Support Plus 3||Chance to trigger Masukunda, Marakunda, or Matarunda.
|4th Visit||Support Rate Up||Moral support is activated more frequently.|
Recommended Learned Skills
Here is a list of our recommended skills for each Phantom Thief member.
|Phantom Thief||Skill||Skill Effect|
|Morgana||Debilitate||Decrease 1 foe’s Attack, Defense, and Agility for 3 turns.|
|Ryuji||Arms Master||Halves HP cost when using physical skills.|
|Tetrakarn||Create a shield on 1 ally to repel 1 Phys attack.|
|Ann||Spell Master||Halves SP cost when using magic skills.|
|Makarakarn||Create a shield on 1 ally to repel 1 magical attack.|
|Yusuke||Charge||Multiply user’s next Phys attack damage by 2.5.|
|Arms Master||Halves HP cost when using physical skills.|
|Ali Dance||Halves hit rate of all incoming attacks.|
|Makoto||Concentrate||Multiply user’s next magical attack damage by 2.5.|
|Spell Master||Halves SP cost when using magic skills.|
|Futaba||Support Boost 3||Chance to trigger Masukunda, Marakunda, or Matarunda.|
|Support Chance Up||Moral support is activated more frequently.|
|Haru||Spell Master||Halves SP cost when using magic skills.|
|Goro||Ali Dance||Halves hit rate of all incoming attacks.|
Other Strategy Guides
Persona 5 Royal Recommended Article List
|Persona 5 / Persona 5 Royal Recommended Articles|
|News and Features||Story Walkthroughs||Palace Guides|
|Persona Compendium||Electric Chair and Skill Cards||Confidant Gift Guide|
i discovered a bug with the 11/16 cocktail; if you choose to go there via akechi’s text it will give him power fizz instead, but if you go there through the door it functions normally and gives you soultini (it even shows incorrect information on the sign signifying this). it also bypasses having to pay the entrance fee, and you can actually bypass having to pay train fare as well simply by answering texts instead of using the map to fast-travel.
I can confirm that sending the calling card on 10/2 and getting a massage from Kawakami on 10/3 allows you to get to the jazz club.
Arms Master could be a good pick for “Kasumi” since she suffers from low Endurance and could let her use her Physical skills (Sword Dance and Vorpal Blade, later Masquerade) and land Criticals more without always having to heal her.
May I suggest Spell Master being a good pick for Akechi too? Combining it with his Persona Trait reducing his Support/Almighty skills makes him quite efficient with SP consumption all around:
– Eiagon: 12 SP (6 SP with SM)
– Deliberate: 30 SP (15 SP with Spell Master, 7 SP with Trait + SM)
– Megidolaon: 38 SP (19 SP with Spell Master, 9 SP with Trait + SM)
– Rebellion Blade: 99 SP (49 SP with Spell Master, 24 SP with Trait + SM)
Plus, I’ve never really liked the Laevateinn/Riot Gun combo and I’ve often found myself relying on Megidolaon over RG.
Accidentally uploaded this twice. My bad!
I actually found it to be better on Yusuke and Haru overall, particularly for the Lavenza Fight. It makes Hyakka Ryouran and Life Wall more viable (very useful moves in the last phase I might add) especially if you spent the previous playthrough taking them to the Jazz Club on Wednesdays like I did. I’ve never really had SP problems with Akechi personally but that’s probably because there’s not really any fights in the game where I use him for too long. Also if you have the DLC you can win a Spell Master accessory from the 2nd fight against the P3 protagonist so it’s not too much of an issue thankfully.
May I suggest Spell Master being a good choice for Akechi? I think it pairs really well with Tactical Spirit/Ingenious Spirit and makes his Almighty skills much more viable (Which I’ve always found myself relying on over Riot Gun in conjunction with Eiagon and Deliberate). I’ll show some math to give an idea of what I’m getting at:
Eiagon: 12 SP (6 SP w/ Spell Master)
Deliberate: 30 SP (15 SP with Spell Master, 7 SP with Tactical/Ingenious Spirit)
Rebellion Blade: 99 SP (49 SP with Spell Master, 24 with Ingenious Spirit)
Megidolaon: 38 SP (19 SP with Spell Master, 9 with Ingenious Spirit)
Accidentally uploaded this twice thinking it didn’t upload. My mistake!
completely forgot to get charge on yusuke………….. now i’m sad ????
I tried to bring Futaba to the church to relearn all of her stats, but her name never shows up. Can someone please explain this to me???
Apparently Futaba isnt included in the list of people who can get their jazz club skills back. Shame really, means you either use 4 sundays to get them all back, or you go without.
Guess she doesnt need Jesus 🙁
You don’t actually need To be Sunday you can do it anytime you can go to the church I thought it was Sunday too but I just tested it I just walked up to the confession booth and Morgana asked me if you wanted to invite someone
English names of cocktails:
Monday – Mightini
Wednesday – Soultini
Friday – Omni Fizz
Section about trait improvements should be removed as the jazz club does not affect traits at all
Removed that section for now.
The final bullet under “Summary Jazz Club Benefits” should be removed as well.
CAN confirm that KaSUMI can’t get heat riser, played through this game 4 times and she never gets the opportunity to learn it
Already updated. Thanks!
I don’t think teaching Kasumi Heat Riser is possible.
Just wanted to report that Kasumi’s stats indeed carry over from the Jazz Club in the US release. I read that this was a bug at launch in Japan that has been since patched (1.03). My two most recent playthroughs I have taken her every evening in the third semester, and she is now close to MAX. I also took screenshots of her ending/beginning stats on different playthroughs to verify.
I should of thought of that
Thanks for sharing!