Guide for Jazz Jin
The Jazz Jin Club is a new hangout venue that can be visited in Kichijoji. The place becomes accessible after reaching rank 4 in the Justice Confidant (Goro Akechi). It can be unlocked the earliest on 6/26.
Similar to the confessional room, the Jazz Jin Club also gives the Protagonist an opportunity to choose a Phantom Thief and deepen his bond with them. To enter the bar, the Protagonist must pay a door price of 3,000 yen. The bar is open on evenings.
Known Jazz Jin Club Benefits
- The partner obtains a confidant boost.
- The partner’s persona obtains bonus level experience and multiple stat boosts based on the cocktail consumed.
- The partner’s persona acquires a special trait listed above its stat information.
List of Cocktails
|Day||Name of Cocktail||Persona Stat Boosts|
|Monday||Level Upper Body||Lv +1/HP +20|
|Tuesday||Power Fizz||Strength, Endurance, and Luck +1; Bonus to one of the stats (+1)|
|Wednesday||Level Upper Soul||Lv +1/SP +10|
|Thursday||Magic Fizz||Magic, Speed, and Luck +1; Bonus to one of the stats (+1)|
|Friday||All Fizz||Strength, Magic, Endurance, Speed, Luck +1/HP +10/SP +5|
|Saturday||Monday to Friday cocktails*||–|
|Sunday||Original Cocktail||Persona of allies learn new skills.|
*Cocktail served will rotate from Monday to Friday. Unlike in the juice store, the rotation will always occur.
Note: Bonus stats carry over to New Game+ with the exception of Akechi and Kasumi. In addition, the Phantom Thieves not mentioned beforehand can also relearn Skills through the confessional.
Obtained Special Persona Traits
|Name of Persona||Wielder||Trait||Effect|
|Zorro||Morgana||Noble Style*||Doubles the effects of recovery skills.|
|Captain Kidd||Ryuji Sakamoto||Wild Spirit*||Chance to increase physical attack power by 40%.|
|Carmen||Ann Takamaki||Mastery of Magic||Chance to decrease SP consumption of magic skills.|
|Goemon||Yusuke Kitagawa||Expendable Imitation*||Chance to avoid physical attacks.|
|Johanna||Makoto Niijima||All Judge*||Increases the chance of inflicting burn, freeze, and shock on enemies by 25%.|
|Necronomicon||Futaba Sakura||High-speed Hacking*||Chance to recover HP if you defeat the enemies with an All-out-Attack.|
|Milady||Haru Okumura||Coolheadedness*||Decrease the chance of being inflicted with a status ailment.|
|Robin Hood||Goro Akechi||Cunning Tactician*||Decrease the cost of support skills.|
|Cendrillon||Kasumi Yoshizawa||Midnight Bell*||Chance to prevent allies from being knocked out when hit by an attribute they are weak against.|
Note: Special Characteristic names are raw translations and to be updated from time to time.
Live Singer Schedule
There are certain nights where a live singer performs at Jazz Jin Club. Effects of drinking the day’s cocktail is doubled when the singer is there.
|July||4 (Mon), 12 (Tue), 28 (Thu), 29 (Fri)|
|August||1 (Mon), 9 (Tue), 17 (Wed), 25 (Thu)|
|September||5 (Mon), 21 (Wed), 22 (Thu), 30 (Fri)|
|November||7 (Mon), 8 (Tue), 16 (Wed)|
|December||5 (Mon), 13 (Tue), 22 (Thu)|
|January||18 (Wed), 26 (Thu)|
*Must have confirmed a day before to clear Okumura Palace on 10/3 and achieved rank 10 on the Temperance Confidant. You will get an option to go out at night on 10/3 (to be confirmed).
Original Cocktail Learned Skills
All party members’ persona (except Futaba) will learn different skills when drinking an original cocktail on specific Sundays.
|6/26||Tetrakarn||Create a shield on 1 ally to repel 1 Phys attack.|
|7/3||Matarukaja||Increase party’s Attack power for 3 turns.|
|7/17||Marakukaja||Increase party’s Defense for 3 turns.|
|7/31||Masukukaja||Increase party’s Agility for 3 turns.|
|8/7||Matarunda||Decrease all foes’ Attack power for 3 turns.|
|8/14||Marakunda||Decrease all foes’ Defense for 3 turns.|
|8/28||Masukunda||Decrease all foes’ Agility for 3 turns.|
|9/4||Power Charge||Multiply user’s next Phys attack damage by 2.5.|
|9/25||Mind Charge||Multiply user’s next magical attack damage by 2.5.|
|10/2||Tetrakarn||Create a shield on 1 ally to repel 1 Phys attack.|
|10/9||Matarukaja||Increase party’s Attack power for 3 turns.|
|10/16||Marakukaja||Increase party’s Defense for 3 turns.|
|10/23||Masukukaja||Increase party’s Agility for 3 turns.|
|10/30||Makarakarn||Create a shield on 1 ally to repel 1 magical attack.|
|11/6||Matarunda||Decrease all foes’ Attack power for 3 turns.|
|11/13||Marakunda||Decrease all foes’ Defense for 3 turns.|
|11/27||Masukunda||Decrease all foes’ Agility for 3 turns.|
|12/4||Heat Riser||Increase 1 ally’s Attack, Defense, and Agility for 3 turns.|
|12/11||Debilitate||Decrease 1 foe’s Attack, Defense, and Agility for 3 turns.|
|1/15||Ali Dance||Halves hit rate of all incoming attacks.|
|1/22||Arms Master||Halves HP cost when using physical skills.|
|1/29||Spell Master||Halves SP cost when using magic skills.|
Original Cocktail Learned Skills (Futaba only)
Unlike other party members, Futaba will learn skills upon drinking the original cocktail on Sundays a certain number of times.
|1||Support Boost 1||Chance to trigger Masukunda.|
|2||Support Boost 2||Chance to trigger Masukunda or Marakunda.|
|3||Support Boost 3||Chance to trigger Masukunda, Marakunda, or Matarunda.|
|4||Support Frequency Up||Moral support is activated more frequently.|
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