Persona 5 Royal - Jazz Club Guide

Guide for the Jazz Club or Jazz Jin Bar in Persona 5 Royal. Included also is a breakdown of its mechanics and benefits for the Phantom Thieves

Persoana 5 / Persona 5 Royal - Jazz Club / Jazz Jin Bar Guide

Guide for Jazz Jin Bar

The Jazz Jin Bar or Jazz Club is a new venue that can be visited in Kichijoji. This new hangout spot gives Phantom Thief members, excluding the Protagonist, a chance to acquire new skills that are usually away from their persona’s skill pool. In addition, an invited partner acquires a confidant boost during the event.

Persoana 5 / Persona 5 Royal - Jazz Club / Jazz Jin Bar Guide

The Jazz Club becomes accessible after ranking up Goro Akechi’s Justice Confidant to rank 4. It can be unlocked the earliest on 6/26. To enter the bar, the Protagonist must pay a door price of 3,000 yen and is open on evenings.

Goro Akechi – Justice Confidant

Summary Jazz Club Benefits

  • The chosen partner obtains a confidant boost.
  • The chosen partner’s persona can learn new skills if they enter on a Sunday evening.
  • The chosen partner’s persona obtains bonus level experience and multiple stat boosts if they enter on a non-Sunday evening.

List of Cocktails

Day Cocktail Type of Boost
Monday Mightini +1 Level and +20 HP
Tuesday
Power Fizz
+1 Strength, +1 Endurance, +1 Luck; Additional +1 stat boost to one of above
Wednesday
Soultini +1 Level and +10 SP
Thursday
Magic Fizz
+1 Magic, +1 Agility, +1 Luck; Additional +1 stat boost to one of above
Friday Omni Fizz +1 Strength, +1 Magic, +1 Endurance, +1 Agility, +1 Luck, +10 Hp, +5 SP
Saturday Monday to Friday drinks* Depends on the drink
Sunday Original Cocktail New Persona Skill

*Cocktail served will rotate from Monday to Friday. Unlike in the juice stand, the rotation will always occur.

Important Note: Bonus stats carry over to New Game+ with the exception of Akechi. In addition, the Phantom Thieves not mentioned beforehand can also re-learn previous skills through Kanda Church’s confession room.

Live Singer Schedule

There are certain nights when a live singer performs at Jazz Club. The effects of drinking during that evening is doubled when the singer is there.

Month Days
July 4 (Mon), 12 (Tue), 28 (Thu), 29 (Fri)
August 1 (Mon), 9 (Tue), 17 (Wed), 25 (Thu)
September 5 (Mon), 21 (Wed), 22 (Thu), 30 (Fri)
October 3 (Mon)*
November 7 (Mon), 8 (Tue), 16 (Wed)
December 5 (Mon), 13 (Tue), 22 (Thu)
January 18 (Wed), 26 (Thu)

*Must have confirmed a day before to clear Okumura Palace on 10/3 and achieved rank 10 on the Temperance Confidant. You will get an option to go out at night on 10/3 (to be confirmed).

Original Cocktail Learned Skills

All party members’ persona (except Futaba) will learn different skills when drinking an original cocktail on specific Sundays.

Day New Skill Skill Effect
6/26 Tetrakarn Create a shield on 1 ally to repel 1 Phys attack.
7/3 Matarukaja Increase party’s Attack power for 3 turns.
7/17 Marakukaja Increase party’s Defense for 3 turns.
7/31 Masukukaja Increase party’s Agility for 3 turns.
8/7 Matarunda Decrease all foes’ Attack power for 3 turns.
8/14 Marakunda Decrease all foes’ Defense for 3 turns.
8/28 Masukunda Decrease all foes’ Agility for 3 turns.
9/4 Charge Multiply user’s next Phys attack damage by 2.5.
9/25 Concentrate Multiply user’s next magical attack damage by 2.5.
10/2 Tetrakarn Create a shield on 1 ally to repel 1 Phys attack.
10/9 Matarukaja Increase party’s Attack power for 3 turns.
10/16 Marakukaja Increase party’s Defense for 3 turns.
10/23 Masukukaja Increase party’s Agility for 3 turns.
10/30 Makarakarn Create a shield on 1 ally to repel 1 magical attack.
11/6 Matarunda Decrease all foes’ Attack power for 3 turns.
11/13 Marakunda Decrease all foes’ Defense for 3 turns.
11/27 Masukunda Decrease all foes’ Agility for 3 turns.
12/4 Heat Riser Increase 1 ally’s Attack, Defense, and Agility for 3 turns.
12/11 Debilitate Decrease 1 foe’s Attack, Defense, and Agility for 3 turns.
1/15 Ali Dance Halves hit rate of all incoming attacks.
1/22 Arms Master Halves HP cost when using physical skills.
1/29 Spell Master Halves SP cost when using magic skills.

Original Cocktail Learned Skills (Futaba only)

Unlike other party members, Futaba will learn skills upon drinking the original cocktail on Sundays a certain number of times.

Visit New Skill Skill Effect
1st Visit Support Boost 1 Chance to trigger Masukunda.
2nd Visit Support Boost 2 Chance to trigger Masukunda or Marakunda.
3rd Visit Support Boost 3 Chance to trigger Masukunda, Marakunda, or Matarunda.
4th Visit Support Chance Up Moral support is activated more frequently.

Recommended Learned Skills

Here is a list of our recommended skills for each Phantom Thief member.

Phantom Thief Skill Skill Effect
Persona 5 / Persona 5 Royal - MorganaMorgana Debilitate Decrease 1 foe’s Attack, Defense, and Agility for 3 turns.
Persona 5 / Persona 5 Royal - Ryuji SakamotoRyuji Arms Master Halves HP cost when using physical skills.
Tetrakarn Create a shield on 1 ally to repel 1 Phys attack.
Persona 5 / Persona 5 Royal - Ann TakamakiAnn Spell Master Halves SP cost when using magic skills.
Makarakarn Create a shield on 1 ally to repel 1 magical attack.
Persona 5 / Persona 5 Royal - Yusuke KitagawaYusuke Charge Multiply user’s next Phys attack damage by 2.5.
Arms Master Halves HP cost when using physical skills.
Ali Dance Halves hit rate of all incoming attacks.
Persona 5 / Persona 5 Royal - Makoto NiijimaMakoto Concentrate Multiply user’s next magical attack damage by 2.5.
Spell Master Halves SP cost when using magic skills.
Persona 5 / Persona 5 Royal - Futaba SakurFutaba Support Boost 3 Chance to trigger Masukunda, Marakunda, or Matarunda.
Support Chance Up Moral support is activated more frequently.
Persona 5 / Persona 5 Royal - Haru OkumuraHaru Spell Master Halves SP cost when using magic skills.
Persona 5 / Persona 5 Royal - Goro AkechiGoro Ali Dance Halves hit rate of all incoming attacks.
Persona 5 / Persona 5 Royal - Kasumi YoshizawaKasumi ? ?

Persona 5 Royal Recommended Article List

Persona 5 / Persona 5 Royal Recommended Articles
News and Features Story Walkthroughs Palace Guides
Boss Guides Characters Confidants
Persona Compendium Electric Chair and Skill Cards Confidant Gift Guide

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18 Comments

  1. Arms Master could be a good pick for “Kasumi” since she suffers from low Endurance and could let her use her Physical skills (Sword Dance and Vorpal Blade, later Masquerade) and land Criticals more without always having to heal her.

  2. May I suggest Spell Master being a good pick for Akechi too? Combining it with his Persona Trait reducing his Support/Almighty skills makes him quite efficient with SP consumption all around:
    – Eiagon: 12 SP (6 SP with SM)
    – Deliberate: 30 SP (15 SP with Spell Master, 7 SP with Trait + SM)
    – Megidolaon: 38 SP (19 SP with Spell Master, 9 SP with Trait + SM)
    – Rebellion Blade: 99 SP (49 SP with Spell Master, 24 SP with Trait + SM)

    Plus, I’ve never really liked the Laevateinn/Riot Gun combo and I’ve often found myself relying on Megidolaon over RG.

  3. May I suggest Spell Master being a good choice for Akechi? I think it pairs really well with Tactical Spirit/Ingenious Spirit and makes his Almighty skills much more viable (Which I’ve always found myself relying on over Riot Gun in conjunction with Eiagon and Deliberate). I’ll show some math to give an idea of what I’m getting at:

    Eiagon: 12 SP (6 SP w/ Spell Master)
    Deliberate: 30 SP (15 SP with Spell Master, 7 SP with Tactical/Ingenious Spirit)
    Rebellion Blade: 99 SP (49 SP with Spell Master, 24 with Ingenious Spirit)
    Megidolaon: 38 SP (19 SP with Spell Master, 9 with Ingenious Spirit)

  4. I tried to bring Futaba to the church to relearn all of her stats, but her name never shows up. Can someone please explain this to me???

    • Apparently Futaba isnt included in the list of people who can get their jazz club skills back. Shame really, means you either use 4 sundays to get them all back, or you go without.

      Guess she doesnt need Jesus 🙁

  5. CAN confirm that KaSUMI can’t get heat riser, played through this game 4 times and she never gets the opportunity to learn it

  6. Just wanted to report that Kasumi’s stats indeed carry over from the Jazz Club in the US release. I read that this was a bug at launch in Japan that has been since patched (1.03). My two most recent playthroughs I have taken her every evening in the third semester, and she is now close to MAX. I also took screenshots of her ending/beginning stats on different playthroughs to verify.