Futaba Palace Overview
Start: Tuesday, July 26
Deadline: Friday, August 19
Recommended Level: 35
Number of Lockpicks required: 3
First Phase: Infiltration of Futaba Palace
As the mobile lands to the destination, it will commence with a dialogue as the team arrives at the perimeter. Head left past some columns to find the flight of steps that direct you to the palace entrance. At the entrance, there are two steps on either side, choose the left then leap from one concrete pillar to the next to get across the other side. Examine the gate to trigger a cutscene, it seems that there must be another way to get inside. After the scene pans out, backtrack to return to the palace entrance.
As you reach the entrance, there will be a cutscene with Sakura, once you regain control interact with her for a dialogue. She sends you to search for something she lost by the nearby city. Another cutscene will play by the time you return to outside to the main entrance. Proceed ahead to the elevated platform near some vegetation and inspect the ground to get a clear view of the town, a cutscene will ensue.
You will arrive at an alley, head past the first intersection keep going straight ahead, as you dodge the eyes of the Shadow on your right. Before you cross the open area, wait for the second Shadow to move farther away, then sneak past while its back is turned then turn right. Head straight, passing by a store with a green signboard. Keep going, ignore the opening on the left, then as you pass through the blue chalice signpost, make a right turn by the pole. Head through the opening by the concrete barrier lined with clay pottery to trigger a cutscene, it seems that the area is abandoned. An unknown figure will appear.
As the cutscene ends, there will be a Shadow patrolling on your immediate left where the figure passed through. Engage in a battle against the Shadow to encounter several Sand man. Use Electric magic as it will deal tremendous amounts of damage due to advantage. Turn right to find the path that forks earlier, as you reach a dead end, turn right to find another patrolling Shadow. Standby at the barrier and wait for it to turn around then sneak at the back to trigger an Ambush. You will face Anzu, use Guns to strike its weakness, then follow with Negotiate to end the battle immediately.
Exit the shanty town, then return to find the thief idle on the path a bit near by the first intersection. Chase after him to trigger a cutscene. Take note of the direction he went, then go after him, he will be idling by the opposite side. Return to the first intersection, defeat the Shadow, then approach him from the front, he will now head straight to the square. Follow him to activate a cutscene, he will eventually call upon his Persona.
Mid-Boss Battle: Garuda
He uses Garudyne to attack single party members, and Magarudyne as a multi-hit magic, both deal around 63 damage for each time he inflicts an attack. Use the Protagonist’s Giant Slash to deal a huge chunk of damage and prioritize Anne’s Gun Skills to whittle it down. By conquering the battle you will obtain the following rewards: the Special Key, 2,708 EXP and ¥31,500. Another cutscene will play. Head back to the Pyramid to conclude this short diversion.
A dialogue will ensue. Return to the main entrance for the second time and look for Sakura, who is standing by the steps. Interact with her to report on the status of the Stolen item. She will reward you with a Map of the Pyramid, then an event will occur.
Exploring the lower floor, turn right and leap across the puddle, then on the second obstacle wait for the patrolling Shadow to turn its back on you. Leap then sneak for an Ambush. Use Wind attribute such as Anzu’s attack to strike a fierce hit then Negotiate with one Naga to add it to your compendium. As the battle ends, continue straight then leap across to the other side with some pottery lying around, interact with it to find an item.
Head back past the water again, then approach the tombs to reach the upper platform. There will be 2 more Shadows patrolling the area. Wait for the nearby one to turn around then use Ambush. After clearing the Sand Man, approach the tomb to move to the next area. Nothing to see on this level so reach for another Tombstone, to scale to the next area. Make a left turn then leap across the water, time for an Ambush on the approaching Shadow to take it out. Interact with the door to move on to the next location.
Head upwards the steps, keep going and a cutscene will prompt. Be wary of the patrolling quadruped Shadow, then sneak behind it for an Ambush. You will encounter the Persona Thoth whose weak point it Psi magic, whittle it down and Negotiate to invite it to join the roster. Keep going, past the two pillars to activate a cutscene marking that path as a dead end. There is another Shadow at the far end, sneak behind it to take it out. Beyond it is a treasure chest, open it for an item. Reach for the steps, then use Ambush to find a pack of Lamia, take out one then Negotiate with the other. Reach for the door to escape the dungeon and arrive back near the entrance.