Okumura Palace Guide Walkthrough [Persona 5/ P5]

This article contains the walkthrough for Okumura Palace. UNDER CONSTRUCTION.

Okumura Palace Overview

Start of Okumura Palace: Monday, September 19

Deadline: Monday, October 10

Recommended Level: 40

Number of Lockpicks required: at least 10

First Phase: Infiltration of Okumura Palace

Meeting Haru and Morgana

Everything starts when Morgana runs away because he feels he isn’t taken seriously by the team. With that, they soon spot Morgana working with person. She calls herself the Beautiful Thief which prompts the Phantom Thieves to investigate Okumura Palace.

As the thieves enter the palace, they find themselves in the middle of something spat out of Mass Effect: Andromeda. So, you’ll have a bunch of cut-scenes before you actually start exploring the palace. After the cut-scenes finish, you’ll find yourself in some Nexus-like place.

Approach the console like thing in front of you. There, you’ll have another cut-scene occurring. Once you press the button on the console, it actually reveals that the platform is an elevator that takes you down below.

After taking the elevator,  you’ll find yourself in some sort of control room. Turn left and head down the hallway before making your way into the next room. Once you reach the next room, another cut-scene will ensue. The spaceship apparently isn’t just a spaceship but a factory itself. Robots are running around the place and carrying things around.

When the cut-scene finishes, follow the balcony all the way to the other door at the end of the hall. Next, head into the other room. There’s an item at the far northwest corner so grab that. Then, approach the floating blue disk in the middle for a little info before getting ready to go through the next door. However, when you approach the door, another cut-scene ensues. Apparently, you need some sort of password to open the door. Suddenly, an unnamed person emerges from the darkness to help out. And she’s not alone. Together, she’s working with Morgana to infiltrate the palace.

However, everyone is forced to leave when a large set of angry robots come charging towards them. With that, your infiltration is cut a bit short.

After the little debacle, you all make your way towards the Palace where you bump into Morgana and Haru. A small cut-scene ensues and you find yourselves trying to figure out what Morgana and Haru‘s motives are. Before you guys can do anything, Morgana transforms into a car and brings Haru Okumura through Mementos.

However, you’re not going to have it easy. You’ll have to follow Morgana down the train tracks. Keep running down the tracks until you see a track split into three directions. Choose the path turning right where you’ll find Morgana at the end. Approach the car as Morgana nearly runs you over.

Chase after Morgana again and run straight from the path you took. There, you’ll approach the intersection where you find Morgana toppled over. Approach the car and another cut-scene ensues. You’ll also get some tidbits about Haru‘s life as the cut-scene continues.

After the lengthy cut-scenes, you’ll now have the chance to start the palace infiltration.

Infiltration pt. 2

Head back to the console area where you can take the lift down as an elevator. Go down the elevator and take out the shadow, Arahabaki. You can also negotiate with it to take on its power. Next, head to the left path and follow the balcony path. Take out the incoming shadows. One of them has Decarabia and the other shadow has Black Ooze.

Next, head into the room at the end of the balcony. There’s a roving shadow with Black Ooze there so, take it out. Grab the item at the northwest corner before heading out the door. Haru will help open the door, giving you a chance to enter. When the door does open, a cut-scene ensues. Then, you’ll be made to fight Haru‘s fiancee turned angry shadow.

Mini-boss: Haru’s Fiancee

The robot has two other robots accompanying it. You’ll also have Haru Okumura in your party. For the easy part, the main big boss is weak against Psi-attacks. The two smaller shadows are weak against Wind. So, your best bet for party members are Morgana for wind skills and any persona that has Psi skills. That way, you can take full advantage of an all out attack.

Destroy the smaller robots first as they are softer and weak against wind. Not only that, they have healing skills which can be a pain to deal with. After dealing with them, take down the big boss. You’ll be heavily reliant on Haru for it however. If she’s the only one with Psi skills, abuse those skills and take advantage of the all-out attacks.

After defeating the boss, another cut-scene will ensue.

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9 Comments

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  2. Small Pawn Robots: Weak to Fire, and Wind
    Skinny Tall Red Robot (1st Sec Chief): Weak to Nuclear
    Skinny Tall Blue Robot (2nd Sec Chief): Weak to Wind
    Big Green Robot (Chief Director): Weak to Psych

    Also Katherine Baskerville you seem to say ‘weak to wind skills so have Ann handle that part’, and again you mention ‘the small ones are weak against Agi skills. Best if you have Morgana with you to easily perform a Baton Pass’. Little bit confusing.

    PS. Thx for your hard work 🙂

  3. Note, in the fight with the Chief Clerk and two robot minions, thee guide incorrectly labels the minion robot’s weakness as Fire. This is incorrect, the maintain their wind weakness from the first time you encountered them with Haru’s fiance.

    The more you know!