Cognitive Wakaba Isshiki Boss Guide
Cognitive Wakaba Isshiki carries plenty of attacks that can affect the entire party whether they be attacks that inflict damage, or induce status effects. Think about which member to send for the latter segment, and don’t forget to have everyone use Guard when necessary.
Encountered In: Futaba Palace Walkthrough
Boss receives five times damage from physical attacks, however it does not treat it as its weakness.
Deals strong phys damage to a single target.
2) Wing Blast
Casts moderate wind damage to random number of targets, with a chance to inflict dizzy.
3) Sphinx Swipe
Casts moderate phys damage to the entire party.
4) Dreadful Scream
Moderate chance to inflict despair to the entire party.
5) Rapid Ascent
Charges for an attack and becomes immune to attacks for at most three turns.
6) Sphinx Dive
Severe phys damage to the entire party after using Rapid Ascent.
Arranging the party
The recommended party includes any three of the following: Morgana, Yusuke, Ryuji, Makoto and Anne. Morgana is highly recommended for this Boss Battle since his Persona, Zorro has recovery skills that aid the entire party such as Media and Mediarama, the latter of which he acquires at level 34. Yusuke is also recommended as his Counter allows him to reflect physical attacks with a 10% chance. Ryuji does not have any efficient magic skills, however his physical based skills work effectively instead. Makoto has Energy Shower to lift the Despair ailment’s effect from any party member. Finally, Anne should also avoid using magic skills and concentrate on using Gun Attacks.
Apart from the Party, the protagonist should prepare by summoning the appropriate Persona for the situation. There are two Personas that are effective for against Boss Ishiki Wakaba: Arahabaki and Shiki-Ouji. Arahabaki belongs to the Hermit Arcana, and is a level 35 Persona who has access to Makarakarn, an innate Skill that allows him to deflect magic spells. On the other hand, Shiki-Ouji of the Chariot Arcana is obtainable at level 21. He blocks phys and gun attacks, which make him useful when defending.
Anticipate the charged attack using Guard
Ishiki Wakaba’s Sphinx Swipe removes a chunk of health from the party members, therefore have everyone “Guard”each time you anticipate her incoming attack to survive the hit.
If you decide to pair Arahabaki for the Hero, he becomes a durable ally when Magic attacks are kept in check using Makarakarn.
However midway through the battle, Futaba’s Persona will awaken. When this happens, this will enable the party to wield the Ballista. You need to send one party member to operate the Ballista, as this will deal effective damage to the Boss while’s she gliding. After firing some projectiles with the Ballista, the boss will fall. Use this opportunity to channel some heavy physical attacks as you power up an ally by casting a de-buff Rakunda while pairing with Tarukaja.
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