Table of Contents
|Kamoshida Palace||Madarame Palace||Kaneshiro Palace|
|Futaba Palace||Okumura Palace||Niijima Palace|
|Shido Palace||Mementos||Mementos Depths|
|World of Qlipoth||–||–|
Guide for Madarame Palace in Persona 5
Start of Madarame Palace: Wednesday, May 18
Deadline: Friday, June 3
Recommended Level: 20
Number of Lockpicks required: 4
Madarame Palace Infiltration Guide
First Infiltration Phase
When you first infiltrate Madarame Palace, you’ll find yourself near a row of cars. Jump on top of a nearby truck and jump over the wall to get inside. Make a right and head down the grassy entrance. Continue onward until you reach the fountain.
Once you arrive, you’ll find a couple of pedestals to climb. Jump up the pedestals and make your way across until you spot a guard. If you want to avoid the guard, make your way to a platform that connects to the arch over the roving security guard.
Continue climbing up until you find an open window on the roof. Head inside.
Art Museum: Museum Special Exhibition Room
Once inside, you’ll find yourself in the museum’s special exhibition room. Jump down from the ledge and you’ll find yourself surrounded with paintings. Don’t just leave the room yet. There are some infrared sensors in the room. Triggering them will cause problems. Slowly approach and press 〇 to dash underneath.
After passing, you’ll find yourself blocked off. There are two roving guards near two security sensors. Head to your left and wait for a guard to get close. When he gets close and turns his back, jump him to trigger a battle. You’ll find the shadow Mokoi. Defeat one of them before negotiating with the other to add him to your team.
After defeating the guard, head down the hall. If you make a left, you’ll find yourself cornered by another guard. To save yourself some trouble, head forward until you find some more sensors. Slide through them to move on.
Once you slide down through the sensors, you’ll find another guard. Wait for him to turn his back and then take him down. You’ll find yourself fighting against Hua Po. Her fire and healing skills can be helpful throughout the dungeon.
After you finish off Hua Po, run straight into the wall until you notice another guard behind the wall. Ambush him and trigger a battle with Apsaras. She has some Bufu skills and healing skills that can be very useful, so it is recommended to try negotiating with her.
When you defeat Apsaras, head through the hole to another gallery. Jump over the Infrared sensor before moving on. However, take note of the locked elevator. Unlock it before making a right into the reception area where you’ll spot two roaming Shadows. Hug the wall and head into the door where you can walk past them. Now, you’ll have two paths. You can either slide through the sensors or climb the stairs.
Slide through the sensors first and then climb the stairs. Enter through the door before making it into the hallway. Make a right before following the hallway and making a left. Jump and slide through the sensors before you finally reach the Safe Room in front of you. Enter the safe room for a checkpoint before going out to resume the infiltration.
Once out, make a right before noticing another guard roving down the hallway. Wait for him to turn his back before you can finally ambush it. Once you ambush the Shadows, you’ll find yourself against Koropokkuru. Their weak against Agi and resist Physical attacks (sans Slash). So, if you want to negotiate, lower its health using the attacks it resists.
When you’re done with that, make a left and hug the walls to make a right. You’ll spot another Shadow. If you ambush it, you’ll get Hua Po and Apsaras. After that, head back and you’ll spot a treasure chest at the other corner right above the Safe Room. Grab it and move on.
Next, head down the hall. Instead of heading tot he dead end, head to the path extending to another hall. You’ll find another shadow moving there. Ambush it to grab Mandrakes. Attack with a spell before knocking them down with your gun for an easy negotiation. If you make another right, ambush the shadow for Apsaras and Koropokkuru.
After you finish them off, walk past the arrow pointing right. Behind it, there’s a treasure chest. Next, head out and follow up the path to make a left. Once you do, you’ll find another Shadow. Ambush him and shoot down Hua Po and Mokoi. With that, head straight before opening the door on the left for a shortcut.
Head back after that, watching out for the lasers. Afterward, head up the stairs.
Walk past the gold vase to trigger the cutscene. Unfortunately, you’ll have to run alone for a bit. Use your Eagle Vision to find a way to climb up the ledges on your right. Jump up and you’ll find yourself faced with a roving Shadow. Wait for the guard to turn around before rushing to the button behind a cabinet. Press it and you’ll drop the walls encasing Ann. After that, run to her to join up with her.
When you’re done, head up the wall again. This time, you’ll be able to cross to the other side to free Ryuji. When you get there, drop down and run to the portrait in front of you. Remove the portrait and activate the button. Doing so will free Ryuji. Don’t press the button near the crates. It’ll summon a Shadow.
Last is Morgana. Instead of pressing the button near the crates, climb up the crates and squeeze your way through the vent. Follow the pathway until you reach a locked security room. Head to the laptop and try to turn off the lasers. Unfortunately, you need a password. Head out and you’ll find two shadows talking to each other. Crouch and hide behind the wall to listen for the password. The password is Hello flipped – 07734.
Head back to the security room and input the password. With that, the lasers will disappear and release Morgana.
After that, approach Morgana and trigger a cutscene. Apparently, the golden vase has some appeal to it. Interact with it and a purple gem will appear. Morgana tells you to chase it. Do so and you’ll encounter the Regent. You could either kill it for heavy gains or recruit it as fusion material.
After that, run down the hallway and break one of the vases for items. Then, turn left and head over the wall. There’s a shadow there which you can take down. Head into the bathrooms for items. Next, head out of the bathrooms before making a left. Then, immediately make a right to make your way to a Safe Room.
When you’re done, head down the hallway until you reach a large room with some machines. Hug against the wall before climbing the stairs on the right. Grab the treasure chests before making your way back down again.
Once you’re downstairs, take down the Shadows roaming nearby. When you’re done, follow the pathway until you reach a gallery. There, you’ll trigger a cutscene. When you do so, several shadows will pop up and you’ll have to take them down. There’s a treasure chest at the end of the room. Take down the shadow if you want the treasure chest.
However, you’ll find that you’re still trapped. If you want to get out, look for a distorted painting. It should be a picture of a blue haired man in a black suit, a white button up, and a yellow and black striped necktie. Once you find it, take it down to find a button. Press the button and all the entrances will open up. Head out of the room through the golden door. On the map, it should be marked by a yellow line.
Head down the hallway and you’ll find a room similar to the Safe Room. However, Ryuji stops you. Apparently, there’s something wrong with the place. Suddenly, everything fades out and you’ll notice the room change. Head down the path and move the dividers aside. You’ll find that there are red lasers covering the floor. There’s a security system blocking it and you can only get through it while an exhibition is going on. With that, head back to the Safe Room and head out the same way you entered. Get ready to enter the museum again the next day.
Second Infiltration Phase
Assuming that you went in the night the palace opened, it should now be 5/19. Morgana reveals that he found a few rooms that may help with opening the security system. Apparently, the second floor of the Art Museum had a suspicious room and an object that can help them get the treasure. There’s a catch, however. you have to unlock the place in Madarame’s house in a way that he believes it is open. Doing so will unlock it in the palace.
Ann has an idea on how to get in. She agrees to become Yusuke’s model and play as a diversion while Morgana gets close enough to open the lock.
As she does this, the protagonist and Ryuji wait in the palace for the door to unlock. The two have a bit of conversation while waiting for Morgana and Ann to finish their part of the plan. There’s a bit of delay so you’re gonna have to wait for a bit. After a bit of a debacle, the doors finally open and you get to go inside.
When you have control again, run down the hall and enter the room. Once you get inside, a rare shadow will appear.
Mini-Boss Fight: Nue
This battle will be pretty easy if you have Agi skills on you as Nue is weak to fire. He uses Eiha-based skills, so if you have Succubus, the fight will be much easier.
Unfortunately, you can’t capture this shadow.
Boss Fight End
When the boss fight ends, the scene will move back to Ann, Yusuke, and Morgana. There, you find the portrait Sayuri and you’ll have a cutscene.
After the cutscene, you’ll have control of Joker again. Before you grab the treasure, head into the security room. Once inside, you’ll find yourself surrounded by laptops. Head to the activated laptop and shut off the security system.
When you head out, the security will go bananas. All security deactivates and you head out back to the hallway. Now that you’ve achieved your local objective, Ann, Morgana, and Yusuke show up in the palace. Yusuke finds himself in front of the Phantom Thieves. There, you’ll have another cutscene.
After the cutscene, head down the hallway parallel to the path near the Safe Room. As much as possible avoid fighting. Once you get out, you’ll find yourself in a distorted gallery where Yusuke has a bit of a realization. Keep heading out and follow the pathway. Yusuke will have a few realizations, especially when he goes through the portrait rooms.
After the cutscene, you’ll find yourself at the stairs with the large statue. Head down the stairs and another set of Shadows appear. Then, Shadow Madarame appears with his own security guards. Another cutscene plays. Madarame reveals how he really treats his students and what he does with their paintings. Particularly, he reveals his plans for the Sayuri and his intent for Yusuke. Along with that, he reveals his true nature to Yusuke. The boy has a bit of a breakdown and you’ll have a cutscene.
With that, you finally gain Yusuke Kitagawa and his persona, Goemon in your team. This starts the boss battle against the Shadows near Shadow Madarame.
Boss Fight: Ippon Datara and Koppa Tengu x4
Take out Koppa Tengu first. If you’ve leveled up Ann and Ryuji enough, they should have multi-target skills to knock them down a peg or two. When you’re left with Ippon Datara, slash him down. Yusuke actually is quite powerful in this fight, especially with his basic slash attacks.
After that, Yusuke goes down and you’ll have another cutscene. Yusuke is still in complete shock from what he found out about Madarame. Before anyone can explain any further, Shadows attack. All of you run and head to the restaurant.
With that, everyone explains what happened to Yusuke. When they finish, he asks to join the group. He does this in hopes of putting down Madarame and preventing anyone from ending up like him. With that, the group acknowledges him as part of the group. Apparently, this is where you learn also that what the Shadow knows – the real one may not. You also find out that Madarame is still hiding something and Yusuke volunteers some information. You have to capture his heart before the exhibition ends.
After that, the protagonist heads back home and reviews the messages in the chat room. When you finish reviewing the messages, head to your room and start the next day.
Third Infiltration Phase: Fighting Madarame
After school, the team gathers up to invade the palace. They first explain to Yusuke the nature of their job and their powers. It’s a pretty lengthy cutscene. However, you find out that you have a deadline to meet. Once you hit June 5, the palace will shut and you’ll get a bad ending.
When you reach the palace, you’ll have to help Yusuke figure out his code name. Now that you have more than three team members, you’ll need to switch between who you want in your active party.
Head back to the Safe Room nearest to the moving folding doors to make life easier. Once inside, head into the next room. Here you’ll find a shadow walking around. Attack it and face off against Jack Frost.
Next, head up the stairs and tackle the Shadow for Mandrake. After defeating the shadow, make your way up until you reach a Golden Brochure stand. Approach it and take the pamphlet from the stand. It’s a map of the palace, making navigation easier. At least now you won’t get lost.
Head straight before moving left for the treasure chest. Then, move toward the opposite side of the hall. Keep running straight before making a left. There, head toward the door at the end of the path. You’ll find two shadows roaming around. Take them out if you can. If you don’t have Hua Po or Apsaras, now’s your chance to grab them. The other one has Mandrake and Inugami. After taking them out, grab the treasure in the room before heading out the closed door.
Once you do so, you’ll find yourself in another hallway. Make a left and you’ll find yourself in the maze along with three Shadows. Stick close to the left and watch for the lasers before sliding through to take out one Shadow. Next, turn left and you’ll find another Shadow moving toward you. Take out the two Jack Frost before moving on to the next Shadow. Next, make a slight right before moving forward to take out the other Shadow, Nue.
Head to the southwest corner of the room. Slip through the lasers and grab the chest. After that, head to the northwest corner to spot the security room and a chest. Then, head to the large painting and slip right through it. Cross over to the other painting until you can jump out onto a ledge. Next, follow the ledge until you find a vent. There’s an item right next to it before you slip through another vent. Follow the path before going straight until you reach a T intersection. Make a left before jumping out the vent. Look to your right to unlock the door for a shortcut and a treasure chest.
Then, make a left before noticing a mini-boss. Make your way toward him and get ready to fight him.
Shiki-Ouji, unfortunately, blocks all physical attacks. You’ll have to rely completely on magic. After defeating it, you’ll grab a skill card – Media.
After you defeat it, make a right to open the treasure chest. Next, head into the security room on your left. Approach the laptop and you’ll find yourself again in need of a password. Head out and move to the south of the security room to open the door leading to the shortcut. There, you’ll find two Shadows talking about the passwords. Unfortunately, they leave you with a riddle. Once they’re done, finish them off.
Next, head to the main hallway. Remember the statue in the room full of ramps? Head back there and examine the statue. There, get the password: 1120.
Return back to the security room via the shortcut. Input the password and you’ll remove the lasers and the gates. First, leave the room and cut across the hall with the large portrait and examine the rightmost part of the map. Open the closed door there and you’ll find a Safe Room. Mark it before heading out.
When you head out of the room, move to the door on your left to continue on to the next hallway.
Hall of Paintings
Head out and you’ll find the hall of paintings. You’ll have a bit of a cutscene before following the arrows. Jump off the ledge where you’ll reach a portrait of camels. Jump in to enter the painting before hearing Madarame speak.
After Madarame talks, continue to run through the paintings. When you get to the second painting, go through the red arches to move to the green painting. Then, jump out and hit the button outside the painting. After that, head back and move through the Mt. Fuji and past the gates. You’ll end up in the painting of the sea. Madarame speaks for a bit before the Kraken throws you out.
Watch out for the incoming shadows. Take out the large Shadow before heading up the ledge and into the paintings again. Head into the sea painting before moving to the middle of the boat. Jump out of the painting and onto the ledge and press the button. This activates more paintings. This time, head straight through the red arches. Jump onto the rock in the green painting before heading inside. You’ll head into the new painting. After that, jump out of the painting and you’ll find yourself on the next ledge. There, you’ll find a door to go through.
Once you do, head into the hallway where you find multiple Shadows. Watch out and take them out one at the time. Hide behind the couches and knock them down one by one before opening the treasure chest nearby. Next, head down the ramp where you find several more shadows. There’s one in the bathroom and several outside in the lounge area. Head into the men’s bathroom to grab an item before heading into the door at the end of the lounge.
Head right and up the stairs. Then, grab the item before jumping off the ledge. Go up the next set of stairs before jumping off. Make a right for the treasure chest and then climb the ledge to dispatch the Shadow. Then, head straight before making a left into the large blue door. You’ll warp to the next set of stairs. Break for the item at the base of the first set of stairs before moving onto the next warp area.
You’ll end up at some stairs with the two Sayuri paintings at the bottom. Climbing the ledge will lead you to a warp door that will put you back at the top of the stairs near the Sayuri Painting. Touch the painting with the red Sayuri to activate the door on the ledge. Climb up the ledge and head into the newly oriented warp door.
Enter the golden door and you’ll find yourself in another area. This time, it’s a whole row of Sayuri paintings with couches lined up. Choose the third Sayuri painting with the branches. Enter through the door and you’ll find another row of Sayuri paintings, but ignore those. Climb up the stairs until you reach the ledge and see the blue door. Jump down and choose the Sayuri painting at the foot of the stairs on the same level as the blue door.
Next, head into the blue door and you’ll be teleported to the start of the whole maze. Instead of going up the ledge, go down the stairs. Once you do, you’ll find yourself at a new staircase. Head to the base of the stairs to open the chest. After that, head through the door leading into another hall at the bottom of the stairs. Run straight through the hall and enter the next room. Here you’ll find Shadow Madarame guarding his heart.
You’ll find Shadow Madarame with two shadow guards. A cutscene ensues where you’ll come up with a plan to get his treasure to manifest will play. Head right and climb up the ramp to grab an item. Next, head to the left where you’ll find your Safe Room. Enter it for a checkpoint. Save before heading north from the Safe Room to the security area.
Open up the security room to lift the bars. Then, cut the power to make them use the emergency power. When you do so, you’ll trigger some Shadows’ spawn. Then, the group will begin talking. Head out the right ramp and go through the path previously blocked by the shutters. Turn right to take down the shadow and nab the treasure chest. Make sure you have lock picks.
Next, head up the ramp and you’ll have to battle Shiki Ouji. If you have Nuclear attacks, it’ll work just fine. Continue moving up the ramp until you reach the balcony. Defeat the roving Shadow and run through the hall. Turn right for a treasure chest, head left and sneak up on the shadow. Take it out before making your way to the next Safe Room.
After saving, move to the next room. Head over to the lever at the far side of the room. Since you can’t touch it, climb up the ladder and head out onto the rails. You’ll find yourself looming over the treasure. There’s a small cutscene before you make your way to the lever. Activate it before triggering another cutscene. You’ll finish up and can now enter the palace any time you choose to take Madarame down.
Fourth Infiltration Phase
Trigger a whole set of scenes by sending out the calling card. Madarame goes bananas as the Phantom Thieves leave their notification. This increases his awareness and terror. Once you’re done, you can head into the Palace.
Head into the Safe Room nearest to the Treasure Room. Head toward the lever in the other room and trigger a cutscene. Next, head up onto the rails and you’ll approach Morgana holding the treasure. Note, all the exits have been shut. Run on the rafters and head toward the window leading outside.
With that, head along the ledge and make your way down. Then, head into the red door at the end of the ledge. Go in and head through the door to end up in the courtyard. Morgana triggers a cutscene. Here you’ll find some tidbits of information. Now comes the boss fight with Madarame.
Madarame Palace Boss Battle
Madarame isn’t too threatening compared to Kamoshida. Then again, Kamoshida had a lot of mechanics in his fight. Madarame will have two phases. In one he appears as floating pictures phase and the other is his human form.
For a complete and detailed breakdown of stats, skills, and battle strategies against Shadow Madarame, read our boss guide:
|← Kamoshida Palace||Kaneshiro Palace →|
Other Palace Guides
|Kamoshida Palace||Madarame Palace||Kaneshiro Palace|
|Futaba Palace||Okumura Palace||Niijima Palace|
|Shido Palace||Mementos||Mementos Depths|
|World of Qlipoth||–||–|
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